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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 21:33:43 +01:00
Fix performance of //stack, //stack2
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@ -98,27 +98,47 @@ function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
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end
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local function deferred_execution(next_one, finished)
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-- Allocate 100% of server step for execution (might lag a little)
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local allocated_usecs =
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tonumber(minetest.settings:get("dedicated_server_step")) * 1000000
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local function f()
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local deadline = minetest.get_us_time() + allocated_usecs
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repeat
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local is_done = next_one()
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if is_done then
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if finished then
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finished()
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end
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return
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end
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until minetest.get_us_time() >= deadline
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minetest.after(0, f)
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end
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f()
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end
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--- Duplicates a region `amount` times with offset vector `direction`.
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-- Stacking is spread across server steps, one copy per step.
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-- Stacking is spread across server steps.
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-- @return The number of nodes stacked.
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function worldedit.stack2(pos1, pos2, direction, amount, finished)
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-- Protect arguments from external changes during execution
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pos1 = table.copy(pos1)
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pos2 = table.copy(pos2)
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direction = table.copy(direction)
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local i = 0
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local translated = {x=0, y=0, z=0}
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local function next_one()
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if i < amount then
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i = i + 1
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translated.x = translated.x + direction.x
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translated.y = translated.y + direction.y
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translated.z = translated.z + direction.z
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worldedit.copy2(pos1, pos2, translated)
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minetest.after(0, next_one)
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else
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if finished then
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finished()
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end
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end
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local function step()
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translated.x = translated.x + direction.x
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translated.y = translated.y + direction.y
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translated.z = translated.z + direction.z
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worldedit.copy2(pos1, pos2, translated)
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i = i + 1
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return i >= amount
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end
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next_one()
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deferred_execution(step, finished)
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return worldedit.volume(pos1, pos2) * amount
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end
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@ -333,31 +353,29 @@ end
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--- Duplicates a region along `axis` `amount` times.
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-- Stacking is spread across server steps, one copy per step.
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-- Stacking is spread across server steps.
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-- @param pos1
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-- @param pos2
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-- @param axis Axis direction, "x", "y", or "z".
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-- @param count
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-- @return The number of nodes stacked.
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function worldedit.stack(pos1, pos2, axis, count)
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function worldedit.stack(pos1, pos2, axis, count, finished)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local length = pos2[axis] - pos1[axis] + 1
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if count < 0 then
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count = -count
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length = -length
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end
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local amount = 0
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local copy = worldedit.copy
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local i = 1
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local function next_one()
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if i <= count then
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i = i + 1
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amount = amount + length
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copy(pos1, pos2, axis, amount)
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minetest.after(0, next_one)
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end
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local i, distance = 0, 0
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local function step()
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distance = distance + length
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worldedit.copy(pos1, pos2, axis, distance)
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i = i + 1
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return i >= count
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end
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next_one()
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deferred_execution(step, finished)
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return worldedit.volume(pos1, pos2) * count
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end
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