mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 13:23:43 +01:00
Translate worldedit_commands
(#229)
This commit is contained in:
parent
8f60e6f729
commit
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@ -1,6 +1,8 @@
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local S = minetest.get_translator("worldedit_commands")
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worldedit.register_command("outset", {
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params = "[h/v] <amount>",
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description = "Outset the selected region.",
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description = S("Outset the selected region."),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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@ -11,7 +13,7 @@ worldedit.register_command("outset", {
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local hv_test = dir:find("[^hv]+")
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if hv_test ~= nil then
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return false, "Invalid direction."
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return false, S("Invalid direction: @1", dir)
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end
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return true, dir, tonumber(amount)
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@ -28,18 +30,18 @@ worldedit.register_command("outset", {
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assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount))
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assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount))
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else
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return false, "Invalid number of arguments"
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return false, S("Invalid number of arguments")
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end
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worldedit.marker_update(name)
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return true, "Region outset by " .. amount .. " blocks"
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return true, S("Region outset by @1 nodes", amount)
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end,
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})
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worldedit.register_command("inset", {
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params = "[h/v] <amount>",
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description = "Inset the selected region.",
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description = S("Inset the selected region."),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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@ -48,7 +50,7 @@ worldedit.register_command("inset", {
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return false
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end
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if dir:find("[^hv]") ~= nil then
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return false, "Invalid direction."
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return false, S("Invalid direction: @1", dir)
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end
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return true, dir, tonumber(amount)
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@ -65,18 +67,18 @@ worldedit.register_command("inset", {
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assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount))
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assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount))
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else
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return false, "Invalid number of arguments"
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return false, S("Invalid number of arguments")
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end
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worldedit.marker_update(name)
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return true, "Region inset by " .. amount .. " blocks"
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return true, S("Region inset by @1 nodes", amount)
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end,
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})
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worldedit.register_command("shift", {
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params = "x/y/z/?/up/down/left/right/front/back [+/-]<amount>",
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description = "Shifts the selection area without moving its contents",
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description = S("Shifts the selection area without moving its contents"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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@ -98,20 +100,20 @@ worldedit.register_command("shift", {
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end
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if axis == nil or dir == nil then
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return false, "Invalid if looking straight up or down"
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return false, S("Invalid if looking straight up or down")
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end
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assert(worldedit.cuboid_shift(name, axis, amount * dir))
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worldedit.marker_update(name)
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return true, "Region shifted by " .. amount .. " nodes"
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return true, S("Region shifted by @1 nodes", amount)
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end,
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})
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worldedit.register_command("expand", {
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params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
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description = "Expands the selection in the selected absolute or relative axis",
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description = S("Expands the selection in the selected absolute or relative axis"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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@ -135,7 +137,7 @@ worldedit.register_command("expand", {
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axis, dir = worldedit.translate_direction(name, direction)
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if axis == nil or dir == nil then
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return false, "Invalid if looking straight up or down"
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return false, S("Invalid if looking straight up or down")
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end
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else
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if direction == "?" then
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@ -153,14 +155,14 @@ worldedit.register_command("expand", {
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worldedit.cuboid_linear_expand(name, axis, dir, amount)
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worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
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worldedit.marker_update(name)
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return true, "Region expanded by " .. (amount + rev_amount) .. " nodes"
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return true, S("Region expanded by @1 nodes", amount + rev_amount)
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end,
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})
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worldedit.register_command("contract", {
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params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
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description = "Contracts the selection in the selected absolute or relative axis",
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description = S("Contracts the selection in the selected absolute or relative axis"),
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privs = {worldedit=true},
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require_pos = 2,
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parse = function(param)
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@ -184,7 +186,7 @@ worldedit.register_command("contract", {
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axis, dir = worldedit.translate_direction(name, direction)
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if axis == nil or dir == nil then
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return false, "Invalid if looking straight up or down"
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return false, S("Invalid if looking straight up or down")
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end
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else
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if direction == "?" then
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@ -202,13 +204,13 @@ worldedit.register_command("contract", {
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worldedit.cuboid_linear_expand(name, axis, dir, -amount)
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worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
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worldedit.marker_update(name)
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return true, "Region contracted by " .. (amount + rev_amount) .. " nodes"
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return true, S("Region contracted by @1 nodes", amount + rev_amount)
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end,
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})
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worldedit.register_command("cubeapply", {
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params = "<size>/(<sizex> <sizey> <sizez>) <command> [parameters]",
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description = "Select a cube with side length <size> around position 1 and run <command> on region",
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description = S("Select a cube with side length <size> around position 1 and run <command> on region"),
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privs = {worldedit=true},
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require_pos = 1,
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parse = function(param)
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@ -230,7 +232,7 @@ worldedit.register_command("cubeapply", {
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end
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local cmddef = worldedit.registered_commands[cmd]
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if cmddef == nil or cmddef.require_pos ~= 2 then
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return false, "invalid usage: //" .. cmd .. " cannot be used with cubeapply"
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return false, S("invalid usage: //@1 cannot be used with cubeapply", cmd)
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end
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-- run parsing of target command
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local parsed = {cmddef.parse(args)}
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@ -247,8 +249,7 @@ worldedit.register_command("cubeapply", {
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local cmddef = assert(worldedit.registered_commands[cmd])
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local success, missing_privs = minetest.check_player_privs(name, cmddef.privs)
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if not success then
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worldedit.player_notify(name, "Missing privileges: " ..
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table.concat(missing_privs, ", "))
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worldedit.player_notify(name, S("Missing privileges: @1", table.concat(missing_privs, ", ")))
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return
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end
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File diff suppressed because it is too large
Load Diff
155
worldedit_commands/locale/template.txt
Normal file
155
worldedit_commands/locale/template.txt
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@ -0,0 +1,155 @@
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# textdomain: worldedit_commands
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### init.lua ###
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Can use WorldEdit commands=
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no region selected=
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no position 1 selected=
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invalid usage=
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Could not open file "@1"=
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Invalid file format!=
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Schematic was created with a newer version of WorldEdit.=
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Get information about the WorldEdit mod=
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WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=
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Get help for WorldEdit commands=
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You are not allowed to use any WorldEdit commands.=
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Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=
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Available commands:@n=
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Command not available: =
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Enable or disable node inspection=
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inspector: inspection enabled for @1, currently facing the @2 axis=
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inspector: inspection disabled=
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inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=
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Reset the region so that it is empty=
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region reset=
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Show markers at the region positions=
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region marked=
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Hide markers if currently shown=
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region unmarked=
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Set WorldEdit region position @1 to the player's location=
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Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
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unknown subcommand: @1=
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select positions by punching two nodes=
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select position @1 by punching a node=
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position @1: @2=
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position @1 not set=
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Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
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position @1 set to @2=
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Display the volume of the current WorldEdit region=
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current region has a volume of @1 nodes (@2*@3*@4)=
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Remove all MapBlocks (16x16x16) containing the selected area from the map=
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Area deleted.=
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There was an error during deletion of the area.=
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Set the current WorldEdit region to <node>=
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invalid node name: @1=
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@1 nodes set=
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Set param2 of all nodes in the current WorldEdit region to <param2>=
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Param2 is out of range (must be between 0 and 255 inclusive!)=
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@1 nodes altered=
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Fill the current WorldEdit region with a random mix of <node1>, ...=
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invalid search node name: @1=
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invalid replace node name: @1=
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Replace all instances of <search node> with <replace node> in the current WorldEdit region=
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@1 nodes replaced=
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Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
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Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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@1 nodes added=
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Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
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Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
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Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
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Copy the current WorldEdit region along the given axis by <amount> nodes=
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@1 nodes copied=
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Move the current WorldEdit region along the given axis by <amount> nodes=
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@1 nodes moved=
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Stack the current WorldEdit region along the given axis <count> times=
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@1 nodes stacked=
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Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
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invalid count: @1=
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invalid increments: @1=
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Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
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invalid scaling factors: @1=
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@1 nodes stretched=
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Transpose the current WorldEdit region along the given axes=
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invalid usage: axes must be different=
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@1 nodes transposed=
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Flip the current WorldEdit region along the given axis=
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@1 nodes flipped=
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Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
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invalid usage: angle must be multiple of 90=
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@1 nodes rotated=
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
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@1 nodes oriented=
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Fix the lighting in the current WorldEdit region=
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@1 nodes updated=
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Remove any fluid node within the current WorldEdit region=
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Remove any plant, tree or foliage-like nodes in the selected region=
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@1 nodes removed=
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Hide all nodes in the current WorldEdit region non-destructively=
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@1 nodes hidden=
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Suppress all <node> in the current WorldEdit region non-destructively=
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@1 nodes suppressed=
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Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
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@1 nodes highlighted=
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Restores nodes hidden with WorldEdit in the current WorldEdit region=
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@1 nodes restored=
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Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
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Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
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Disallowed file name: @1=
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Could not save file to "@1"=
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@1 nodes saved=
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Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
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Schematic empty, nothing allocated=
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@1 nodes allocated=
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Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
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Loading failed!=
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@1 nodes loaded=
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Executes <code> as a Lua chunk in the global namespace=
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
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Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
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Failed to create Minetest schematic=
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Saved Minetest schematic to @1=
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Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
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failed to place Minetest schematic=
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placed Minetest schematic @1 at @2=
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Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
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select Minetest schematic probability values by punching nodes=
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finished Minetest schematic probability selection=
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currently set node probabilities:=
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invalid node probability given, not saved=
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Clears all objects within the WorldEdit region=
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@1 objects cleared=
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### safe.lua ###
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WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=
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Confirm a pending operation=
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no operation pending=
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Abort a pending operation=
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### cuboid.lua ###
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Outset the selected region.=
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Invalid direction: @1=
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Invalid number of arguments=
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Region outset by @1 nodes=
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Inset the selected region.=
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Region inset by @1 nodes=
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Shifts the selection area without moving its contents=
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Invalid if looking straight up or down=
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Region shifted by @1 nodes=
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Expands the selection in the selected absolute or relative axis=
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Region expanded by @1 nodes=
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Contracts the selection in the selected absolute or relative axis=
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Region contracted by @1 nodes=
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Select a cube with side length <size> around position 1 and run <command> on region=
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invalid usage: //@1 cannot be used with cubeapply=
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Missing privileges: @1=
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### wand.lua ###
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WorldEdit Wand tool@\nLeft-click to set 1st position, right-click to set 2nd=
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155
worldedit_commands/locale/worldedit_command.ru.tr
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155
worldedit_commands/locale/worldedit_command.ru.tr
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@ -0,0 +1,155 @@
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# textdomain: worldedit_commands
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### init.lua ###
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Can use WorldEdit commands=Возможность редактировать мир с помощью команд WorldEdit
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no region selected=не выделен регион
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no position 1 selected=не установлена позиция региона 1
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invalid usage=не верное использование команды
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Could not open file "@1"=Не удаётся открыть файл "@1"
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Invalid file format!=Не верный формат файла!
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Schematic was created with a newer version of WorldEdit.=Схема была создана с использованием более новой версии WorldEdit.
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Get information about the WorldEdit mod=Вывести информацию о WorldEdit
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WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=WorldEdit @1 доступен на этом сервере. Наберите команду //help чтобы увидеть список команд, больше информации по ссылке @2
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Get help for WorldEdit commands=Вывести информацию об использовании команд WorldEdit
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You are not allowed to use any WorldEdit commands.=У вас нет привилегий, чтобы использовать команды WorldEdit.
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Available commands: @1@nUse '//help <cmd>' to get more information, or '//help all' to list everything.=Доступные команды: @1@nИспользуйте '//help <cmd>' для получения информации по команде или '//help all' для вывода подсказок по всем командам.
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Available commands:@n=Доступные команды:@n
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Command not available: =Команда не найдена:
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Enable or disable node inspection=Включить/отключить инспекцию блоков
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inspector: inspection enabled for @1, currently facing the @2 axis=inspector: инспекция включена для @1, текущий взор в направлении оси @2
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inspector: inspection disabled=inspector: инспекция отключена
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inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=@5) ударен по поверхности @6
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Reset the region so that it is empty=Сбросить выделение области
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region reset=регион сброшен
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Show markers at the region positions=Отобразить маркеры выделенной области
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region marked=маркеры отображены
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Hide markers if currently shown=Скрыть маркеры выделенной области
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region unmarked=маркеры скрыты
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Set WorldEdit region position @1 to the player's location=Установить маркер @1 для WorldEdit-региона в месте нахождения игрока
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Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=Выделить WorldEdit-регион или установить маркеры для WorldEdit-региона, либо отобразить уже выбранную область
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unknown subcommand: @1=неизвестная подкоманда: @1
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select positions by punching two nodes=выберите позиции, ударив по блокам
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select position @1 by punching a node=выберите позицию @1, ударив по блоку
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position @1: @2=позиция @1: @2
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position @1 not set=позиция @1 не установлена
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Set a WorldEdit region position to the position at (<x>, <y>, <z>)=Установить маркер для WorldEdit в позиции (<x>, <y>, <z>)
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position @1 set to @2=позиция @1 установлена в @2
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Display the volume of the current WorldEdit region=Вывести информацию об объёме текущей выделенной области WorldEdit (кол-во нод, размеры)
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current region has a volume of @1 nodes (@2*@3*@4)=текущий регион имеет объем @1 нод (@2*@3*@4)
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Remove all MapBlocks (16x16x16) containing the selected area from the map=Удалить MapBlocks (16x16x16), содержащие выбранную область
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Area deleted.=Область удалена.
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There was an error during deletion of the area.=Что-то пошло не так при удалении области.
|
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Set the current WorldEdit region to <node>=Заполнить выбранный WorldEdit-регион указанным типом блоков
|
||||
invalid node name: @1=неверное название блока: @1
|
||||
@1 nodes set=@1 блок(а/ов) установленно
|
||||
Set param2 of all nodes in the current WorldEdit region to <param2>=Проставить param2 для всех блоков в текущем WorldEdit-регионе
|
||||
Param2 is out of range (must be between 0 and 255 inclusive!)=Значение param2 должно быть от 0 до 255 (включительно!)
|
||||
@1 nodes altered=изменено @1 блок(а/ов)
|
||||
Fill the current WorldEdit region with a random mix of <node1>, ...=Заполнить выбранный WorldEdit-регион смесью указанных типов блоков
|
||||
invalid search node name: @1=неверное название блока-поиска: @1
|
||||
invalid replace node name: @1=неверное название блока-замены: @1
|
||||
Replace all instances of <search node> with <replace node> in the current WorldEdit region=Заменить все блоки <search node> на <replace node> в выбранной WorldEdit-области
|
||||
@1 nodes replaced=заменено @1 нод(а/ы)
|
||||
Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=Заменить все блоки, кроме <search node>, на <replace node> в выбранной WorldEdit-области
|
||||
Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=Установить полый куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков <node>.
|
||||
@1 nodes added=добавлен(о) @1 блок(а/ов)
|
||||
Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=Установить куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков <node>.
|
||||
Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить полую сферу с центром в WorldEdit-позиции 1 радиусом <radius>, состоящую из блоков <node>
|
||||
Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить сферу с центром в WorldEdit-позиции 1 радиусом <radius>, состоящую из блоков <node>
|
||||
Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить полый купол с центром в WorldEdit-позиции 1 радиусом <radius>, состоящий из блоков <node>
|
||||
Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=Установить купол с центром в WorldEdit-позиции 1 радиусом <radius>, состоящий из блоков <node>
|
||||
Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=Установить полый цилиндр вдоль указанной оси, с центром в позиции 1, высотой/длинной <length>, с радиусом основания <radius> (и радиусом вершины [radius 2]), состоящий из блоков <node>
|
||||
Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=Установить цилиндр вдоль указанной оси, с центром в позиции 1, высотой/длинной <length>, с радиусом основания <radius> (и радиусом вершины [radius 2]), состоящий из блоков <node>
|
||||
Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=Установить полую пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой <height>, состоящую из блоков <node>
|
||||
Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=Установить пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой <height>, состоящую из блоков <node>
|
||||
Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=Установить спираль с центром в WorldEdit-позиции 1 шириной <length>, высотой <height> и с расстоянием между витками <space>, состоящую из блоков <node>
|
||||
Copy the current WorldEdit region along the given axis by <amount> nodes=Копировать текущий WorldEdit-регион со смещением вдоль указанной оси (x/y/z) на <amount> блоков
|
||||
@1 nodes copied=скопировано @1 нод(а/ы)
|
||||
Move the current WorldEdit region along the given axis by <amount> nodes=Переместить текущий WorldEdit-регион вдоль указанной оси (x/y/z) на <amount> блоков
|
||||
@1 nodes moved=перемещено @1 нод(а/ы)
|
||||
Stack the current WorldEdit region along the given axis <count> times=Размножить текущий WorldEdit-регион вдоль указанной оси <count> раз
|
||||
@1 nodes stacked=размножено @1 нод(а/ы)
|
||||
Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=Размножить текущий WorldEdit-регион <count> раз с шагом <x>, <y>, <z> по соответствующим осям
|
||||
invalid count: @1=неверное количество: @1
|
||||
invalid increments: @1=неверные приращения(шаг)
|
||||
Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=Масштабировать текущий WorldEdit-регион с коэффициентами <stretchx>, <stretchy>, <stretchz> вдоль осей X, Y и Z, используя WorldEdit-позицию 1 в качестве точки отсчёта
|
||||
invalid scaling factors: @1=неверные коэффициенты масштабирования: @1
|
||||
@1 nodes stretched=масштабировано @1 нод(а/ы)
|
||||
Transpose the current WorldEdit region along the given axes=Транспонировать текущий WorldEdit-регион по заданным осям.
|
||||
invalid usage: axes must be different=недопустимое использование: оси должны быть разными
|
||||
@1 nodes transposed=транспонировано @1 нод(а/ы)
|
||||
Flip the current WorldEdit region along the given axis=Перевернуть/Отразить текущий WorldEdit-регион вдоль указанной оси
|
||||
@1 nodes flipped=отражено @1 нод(а/ы)
|
||||
Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=Повернуть текущий WorldEdit-регион вокруг оси <axis> на угол <angle> (шаг - 90 градусов)
|
||||
invalid usage: angle must be multiple of 90=недопустимое использование: угол должен быть кратен 90
|
||||
@1 nodes rotated=повёрнуто @1 нод(а/ы)
|
||||
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=Повернуть блоки в текущем WorldEdit-регионе вокруг оси Y на угол <angle> (шаг - 90 градусов)
|
||||
@1 nodes oriented=повёрнуто @1 нод(а/ы)
|
||||
Fix the lighting in the current WorldEdit region=Исправить освещение в текущем WorldEdit-регионе
|
||||
@1 nodes updated=обновлено @1 нод(а/ы)
|
||||
Remove any fluid node within the current WorldEdit region=Удалить любые жидкости в текущем WorldEdit-регионе
|
||||
Remove any plant, tree or foliage-like nodes in the selected region=Удалить любые растения, деревья или листье-подобные ноды в текущем WorldEdit-регионе
|
||||
@1 nodes removed=удалено @1 нод(а/ы)
|
||||
Hide all nodes in the current WorldEdit region non-destructively=Скрыть узлы текущего WorldEdit-региона, не удаляя их
|
||||
@1 nodes hidden=скрыто @1 нод(а/ы)
|
||||
Suppress all <node> in the current WorldEdit region non-destructively=Скрыть все блоки <node> в текущем WorldEdit-регионе, не удаляя их
|
||||
@1 nodes suppressed=скрыто @1 нод(а/ы)
|
||||
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=Скрыть все блоки, кроме <node>, в текущем WorldEdit-регионе, не удаляя их
|
||||
@1 nodes highlighted="подсвечено" @1 нод(а/ы)
|
||||
Restores nodes hidden with WorldEdit in the current WorldEdit region=Восстановить скрытые WorldEdit'ом узлы в текущем WorldEdit-регионе
|
||||
@1 nodes restored=восстановлено @1 нод(а/ы)
|
||||
Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=Предупреждение: Схема содержит слишком много свободного места и будет смещена при размещении или загрузке. Чтобы избежать этого, уменьшите область так, чтобы она охватывала именно те узлы, которые необходимо сохранить.
|
||||
Save the current WorldEdit region to "(world folder)/schems/<file>.we"=Сохранить текущий WorldEdit-регион в файл "(world folder)/schems/<file>.we"
|
||||
Disallowed file name: @1=Недопустимое имя файла: @1
|
||||
Could not save file to "@1"=Не удалось сохранить файл в "@1"
|
||||
@1 nodes saved=сохранено @1 нод(а/ы)
|
||||
Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=Выделить область, определённую узлами из "(world folder)/schems/<file>.we", как текущий WorldEdit-регион
|
||||
Schematic empty, nothing allocated=Схема пуста, ничего не выделено
|
||||
@1 nodes allocated=выделено @1 нод(а/ы)
|
||||
Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=Загрузить регион из "(world folder)/schems/<file>[.we[m]]" с WorldEdit-позицией 1 в качестве точки отсчёта
|
||||
Loading failed!=Не удалось загрузить!
|
||||
@1 nodes loaded=загружено @1 нод(а/ы)
|
||||
Executes <code> as a Lua chunk in the global namespace=Выполнить <code> как Lua-код в глобальном пространстве имён
|
||||
Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=Выполнить <code> как Lua-код в глобальном пространстве имён, с доступом к переменным позиций для каждого блока в текущем WordEdit-регионе
|
||||
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=Сохранить текущий WorldEdit-регион с использованием сжатия в формат Minetest Schematic в файл "(world folder)/schems/<filename>.mts"
|
||||
Failed to create Minetest schematic=Не удалось создать Minetest-схему
|
||||
Saved Minetest schematic to @1=Minetest-схема сохранена в @1
|
||||
Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=Загрузить блоки из "(world folder)/schems/<file>.mts" с WorldEdit-позицией 1 в качестве точки отсчёта
|
||||
failed to place Minetest schematic=не удалось загрузить Minetest-схему
|
||||
placed Minetest schematic @1 at @2=Minetest-схема @1 загружена в @2
|
||||
Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=Начать запись вероятностей для Minetest Schematic, ударяя по блокам, закончить запись вероятностей или вывести уже записанные вероятности
|
||||
select Minetest schematic probability values by punching nodes=выберите значения вероятностей для Minetest-схемы, ударя по нодам
|
||||
finished Minetest schematic probability selection=выбор вероятностей для Minetest-схемы завершен
|
||||
currently set node probabilities:=заданные вероятности нод на данный момент:
|
||||
invalid node probability given, not saved=недопустимая вероятность ноды, не сохранена
|
||||
Clears all objects within the WorldEdit region=Очистить все объекты в текущем WorldEdit-регионе
|
||||
@1 objects cleared=очищено @1 объектов
|
||||
|
||||
### safe.lua ###
|
||||
WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=ПРЕДУПРЕЖДЕНИЕ: эта операция может затронуть до @1 нод; введите //y для продолжения или //n для отмены
|
||||
Confirm a pending operation=Подтвердить отложенную операцию
|
||||
no operation pending=нет ожидающей операции
|
||||
Abort a pending operation=Отклонить отложенную операцию
|
||||
|
||||
### cuboid.lua ###
|
||||
Outset the selected region.=Расширить выделение региона.
|
||||
Invalid direction: @1=Недопустимое направление: @1
|
||||
Invalid number of arguments=Недопустимое количество аргументов
|
||||
Region outset by @1 nodes=Регион расширен на @1 нод(у/ы)
|
||||
Inset the selected region.=Сузить выделение региона.
|
||||
Region inset by @1 nodes=Регион сужен на @1 нод(у/ы)
|
||||
Shifts the selection area without moving its contents=Сдвинуть выделение региона без перемещения его содержимого
|
||||
Invalid if looking straight up or down=Недопустимо, если смотреть прямо вверх или вниз
|
||||
Region shifted by @1 nodes=Регион сдвинут на @1 нод(у/ы)
|
||||
Expands the selection in the selected absolute or relative axis=Увеличить выделение региона по выбранной абсолютной или относительной оси
|
||||
Region expanded by @1 nodes=Регион увеличен на @1 нод(у/ы)
|
||||
Contracts the selection in the selected absolute or relative axis=Уменьшить выделение региона по выбранной абсолютной или относительной оси
|
||||
Region contracted by @1 nodes=Регион уменьшен на @1 нод(у/ы)
|
||||
Select a cube with side length <size> around position 1 and run <command> on region=Выделить куб с длиной стороны <size> вокруг позиции 1 и запустите <команду> в области
|
||||
invalid usage: //@1 cannot be used with cubeapply=недопустимое использование: //@1 не может быть применено в cubeapply
|
||||
Missing privileges: @1=Отсутствуют привилегии: @1
|
||||
|
||||
### wand.lua ###
|
||||
WorldEdit Wand tool@nLeft-click to set 1st position, right-click to set 2nd=Инструмент WorldEdit Wand@nЛевая кнопка мыши, чтобы установить 1-ю позицию, правая кнопка мыши, чтобы установить 2-ю
|
@ -1,3 +1,5 @@
|
||||
local S = minetest.get_translator("worldedit_commands")
|
||||
|
||||
local safe_region_callback = {}
|
||||
|
||||
--`count` is the number of nodes that would possibly be modified
|
||||
@ -9,7 +11,7 @@ local function safe_region(name, count, callback)
|
||||
|
||||
--save callback to call later
|
||||
safe_region_callback[name] = callback
|
||||
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
|
||||
worldedit.player_notify(name, S("WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel", count))
|
||||
end
|
||||
|
||||
local function reset_pending(name)
|
||||
@ -18,11 +20,11 @@ end
|
||||
|
||||
minetest.register_chatcommand("/y", {
|
||||
params = "",
|
||||
description = "Confirm a pending operation",
|
||||
description = S("Confirm a pending operation"),
|
||||
func = function(name)
|
||||
local callback = safe_region_callback[name]
|
||||
if not callback then
|
||||
worldedit.player_notify(name, "no operation pending")
|
||||
worldedit.player_notify(name, S("no operation pending"))
|
||||
return
|
||||
end
|
||||
|
||||
@ -33,10 +35,10 @@ minetest.register_chatcommand("/y", {
|
||||
|
||||
minetest.register_chatcommand("/n", {
|
||||
params = "",
|
||||
description = "Abort a pending operation",
|
||||
description = S("Abort a pending operation"),
|
||||
func = function(name)
|
||||
if not safe_region_callback[name] then
|
||||
worldedit.player_notify(name, "no operation pending")
|
||||
worldedit.player_notify(name, S("no operation pending"))
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
local S = minetest.get_translator("worldedit_commands")
|
||||
|
||||
local function above_or_under(placer, pointed_thing)
|
||||
if placer:get_player_control().sneak then
|
||||
return pointed_thing.above
|
||||
@ -9,7 +11,7 @@ end
|
||||
local punched_air_time = {}
|
||||
|
||||
minetest.register_tool(":worldedit:wand", {
|
||||
description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd",
|
||||
description = S("WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd"),
|
||||
inventory_image = "worldedit_wand.png",
|
||||
stack_max = 1, -- there is no need to have more than one
|
||||
liquids_pointable = true, -- ground with only water on can be selected as well
|
||||
|
Loading…
Reference in New Issue
Block a user