Fix negative cylinder lengths (thanks @cornernote).

This commit is contained in:
Anthony Zhang 2012-09-25 17:04:24 -04:00
parent 724cd6ccb6
commit d89fded397

@ -90,6 +90,11 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
local node = {name=nodename}
local count = 0
local step = 1
if length < 0
length = -length
step = -1
end
for i = 1, length do
local offset1, offset2 = 0, radius
local delta = -radius
@ -126,7 +131,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
end
offset1 = offset1 + 1
end
currentpos[axis] = currentpos[axis] + 1
currentpos[axis] = currentpos[axis] + step
end
return count
end
@ -146,6 +151,11 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename)
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
local node = {name=nodename}
local count = 0
local step = 1
if length < 0
length = -length
step = -1
end
for i = 1, length do
local offset1, offset2 = 0, radius
local delta = -radius
@ -180,7 +190,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename)
delta = delta - (offset2 * 2)
end
end
currentpos[axis] = currentpos[axis] + 1
currentpos[axis] = currentpos[axis] + step
end
return count
end