Use worldedit.keep_loaded consistently

This commit is contained in:
sfan5 2024-04-20 13:59:04 +02:00
parent 5914eab20b
commit e6fac23c53

@ -13,9 +13,7 @@ worldedit.mark_pos1 = function(name, region_too)
worldedit.marker1[name] = nil
end
if pos1 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos1)
worldedit.keep_loaded(pos1, pos1)
--add marker
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)
@ -37,9 +35,7 @@ worldedit.mark_pos2 = function(name, region_too)
worldedit.marker2[name] = nil
end
if pos2 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos2, pos2)
worldedit.keep_loaded(pos2, pos2)
--add marker
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)
@ -77,9 +73,8 @@ worldedit.mark_region = function(name)
local thickness = 0.2
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
-- TODO maybe we could skip this actually?
worldedit.keep_loaded(pos1, pos2)
local markers = {}