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Add tooltip to WorldEdit GUI button (#240)
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@ -80,6 +80,7 @@ if minetest.global_exists("unified_inventory") then -- unified inventory install
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unified_inventory.register_button("worldedit_gui", {
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unified_inventory.register_button("worldedit_gui", {
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type = "image",
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type = "image",
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image = "inventory_plus_worldedit_gui.png",
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image = "inventory_plus_worldedit_gui.png",
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tooltip = "Edit your World!",
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condition = function(player)
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {worldedit=true})
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return minetest.check_player_privs(player:get_player_name(), {worldedit=true})
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end,
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end,
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@ -193,7 +194,8 @@ elseif minetest.global_exists("sfinv") then -- sfinv installed
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get = function(self, player, context)
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get = function(self, player, context)
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local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
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local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
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local fs = orig_get(self, player, context)
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local fs = orig_get(self, player, context)
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return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
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return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" ..
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"tooltip[worldedit_gui;Edit your World!]" or "")
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end
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end
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})
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})
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