Major progress and simplification in /expand function

This commit is contained in:
Daniel Sosa 2015-01-02 23:40:56 -06:00
parent d475682d8f
commit f49663902c

@ -217,7 +217,7 @@ minetest.register_chatcommand(
minetest.register_chatcommand(
"/expand",
{
params = "<amount> [reverse-amount] [direction]",
params = "<amount> [reverse-amount] [x|y|z]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
@ -233,24 +233,40 @@ minetest.register_chatcommand(
return
end
local axis, direction, closest_mark
if arg2 == "" and arg3 == "" then
axis, direction = worldedit.player_axis(name)
else
worldedit.player_notify("WIP :)")
return
end
local axis, direction, mark
closest_mark = worldedit.get_closest_marker(name)
axis, direction = worldedit.player_axis(name)
mark = worldedit.get_marker_in_axis(name, axis, direction)
if closest_mark == 1 then
closest_mark = 2
else
closest_mark = 1
if arg3 ~= "" then
axis = arg3
end
worldedit.move_marker(name, closest_mark, axis, amount * direction)
if arg2 ~= "" then
local tmp = tonumber(arg2)
if tmp == nil then
if arg2:find("[xyz]") then
axis = arg2
else
minetest.debug("worldedit: expand command. Something wrong.")
return false
end
else
local tmpmark
if mark == 1 then
tmpmark = 2
else
tmpmark = 1
end
worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
end
end
worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
worldedit.move_marker(name, mark, axis, amount * direction)
worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
worldedit.update_markers(name)
worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis)
end,
@ -270,6 +286,45 @@ worldedit.get_closest_marker = function(name)
end
end
-- returns which marker is closest to the specified axis and direction
worldedit.get_marker_in_axis = function(name, axis, direction)
local pos1 = {x = 0, y = 0, z = 0}
local pos2 = {x = 0, y = 0, z = 0}
if direction ~= 1 and direction ~= -1 then
return nil
end
if axis == 'x' then
pos1.x = worldedit.pos1[name].x * direction
pos2.x = worldedit.pos2[name].x * direction
if pos1.x > pos2.x then
return 1
else
return 2
end
elseif axis == 'y' then
pos1.y = worldedit.pos1[name].y * direction
pos2.y = worldedit.pos2[name].y * direction
if pos1.y > pos2.y then
return 1
else
return 2
end
elseif axis == 'z' then
pos1.z = worldedit.pos1[name].z * direction
pos2.z = worldedit.pos2[name].z * direction
if pos1.z > pos2.z then
return 1
else
return 2
end
else
minetest.debug("worldedit.get_marker_in_axis: invalid axis. Value was: " .. axis)
end
end
worldedit.move_marker = function(name, marker, axis, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]