Merge remote-tracking branch 'tmp/cuboidmanip'

This commit is contained in:
sfan5 2016-07-04 19:49:23 +02:00
commit f72abdb766
5 changed files with 535 additions and 1 deletions

@ -386,3 +386,38 @@ This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will disp
Clears all objects within the WorldEdit region.
//clearobjects
### `//shift x/y/z/?/up/down/left/right/front/back [+|-]<amount>`
Shifts the selection area by `[+|-]<amount>` without touching its contents. The shifting axis can be absolute (`x/y/z`) or
relative (`up/down/left/right/front/back`).
//shift left 5
### `//expand [+|-]x/y/z/?/up/down/left/right/front/back <amount> [reverse-amount]`
Expands the selection by `<amount>` in the selected absolute or relative axis. If specified, the selection can be expanded in the
opposite direction over the same axis by `[reverse-amount]`.
//expand right 7 5
### `//contract [+|-]x/y/z/?/up/down/left/right/front/back <amount> [reverse-amount]`
Contracts the selection by `<amount>` in the selected absolute or relative axis. If specified, the selection can be contracted in the
opposite direction over the same axis by `[reverse-amount]`.
//expand right 7 5
### `//outset [hv] <amount>`
Expands the selection in all directions by `<amount>`. If specified, the selection can be expanded horizontally in the x and z axes `[h]`
or vertically in the y axis `[v]`.
//outset v 5
### `//inset [hv] <amount>`
Contracts the selection in all directions by `<amount>`. If specified, the selection can be contracted horizontally in the x and z axes `[h]`
or vertically in the y axis `[v]`.
//outset v 5

1
worldedit_commands/.gitignore vendored Normal file

@ -0,0 +1 @@
*~

@ -0,0 +1,239 @@
dofile(minetest.get_modpath("worldedit_commands") .. "/cuboidapi.lua")
minetest.register_chatcommand("/outset", {
params = "[h|v] <amount>",
description = "outset the selection",
privs = {worldedit=true},
func = function(name, param)
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false,
"Undefined region. Region must be defined beforehand."
end
local hv_test = dir:find("[^hv]+")
if hv_test ~= nil then
return false, "Invalid direction."
end
if dir == "" or dir == "hv" or dir == "vh" then
assert(worldedit.cuboid_volumetric_expand(name, amount))
elseif dir == "h" then
assert(worldedit.cuboid_linear_expand(name, 'x', 1, amount))
assert(worldedit.cuboid_linear_expand(name, 'x', -1, amount))
assert(worldedit.cuboid_linear_expand(name, 'z', 1, amount))
assert(worldedit.cuboid_linear_expand(name, 'z', -1, amount))
elseif dir == "v" then
assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount))
assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount))
else
return false, "Invalid number of arguments"
end
worldedit.marker_update(name)
return true, "Region outset by " .. amount .. " blocks"
end,
}
)
minetest.register_chatcommand("/inset", {
params = "[h|v] <amount>",
description = "inset the selection",
privs = {worldedit=true},
func = function(name, param)
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false,
"Undefined region. Region must be defined beforehand."
end
local hv_test = dir:find("[^hv]+")
if hv_test ~= nil then
return false, "Invalid direction."
end
if dir == "" or dir == "vh" or dir == "hv" then
assert(worldedit.cuboid_volumetric_expand(name, -amount))
elseif dir == "h" then
assert(worldedit.cuboid_linear_expand(name, 'x', 1, -amount))
assert(worldedit.cuboid_linear_expand(name, 'x', -1, -amount))
assert(worldedit.cuboid_linear_expand(name, 'z', 1, -amount))
assert(worldedit.cuboid_linear_expand(name, 'z', -1, -amount))
elseif dir == "v" then
assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount))
assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount))
else
return false, "Invalid number of arguments"
end
worldedit.marker_update(name)
return true, "Region inset by " .. amount .. " blocks"
end,
}
)
minetest.register_chatcommand("/shift", {
params = "[x|y|z|?|up|down|left|right|front|back] [+|-]<amount>",
description = "Moves the selection region. Does not move contents.",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
local find, _, direction, amount = param:find("([%?%l]+)%s*([+-]?%d+)")
if find == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
local axis, dir
if direction ~= "?" then
axis, dir = worldedit.translate_direction(name, direction)
else
axis, dir = worldedit.player_axis(name)
end
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
end
assert(worldedit.cuboid_shift(name, axis, amount * dir))
worldedit.marker_update(name)
return true, "region shifted by " .. amount .. " nodes"
end,
}
)
minetest.register_chatcommand("/expand", {
params = "[+|-]<x|y|z|?|up|down|left|right|front|back> <amount> [reverse-amount]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
return
end
if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
local absolute = direction:find("[xyz?]")
local dir, axis
if rev_amount == "" then
rev_amount = 0
end
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
end
else
if direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis = direction
dir = 1
end
end
if sign == "-" then
dir = -dir
end
worldedit.cuboid_linear_expand(name, axis, dir, amount)
worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
worldedit.marker_update(name)
end,
}
)
minetest.register_chatcommand("/contract", {
params = "[+|-]<x|y|z|?|up|down|left|right|front|back> <amount> [reverse-amount]",
description = "contract the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
local find, _, sign, direction, amount,
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
return
end
if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
local absolute = direction:find("[xyz?]")
local dir, axis
if rev_amount == "" then
rev_amount = 0
end
if absolute == nil then
axis, dir = worldedit.translate_direction(name, direction)
if axis == nil or dir == nil then
return false, "Invalid if looking straight up or down"
end
else
if direction == "?" then
axis, dir = worldedit.player_axis(name)
else
axis = direction
dir = 1
end
end
if sign == "-" then
dir = -dir
end
worldedit.cuboid_linear_expand(name, axis, dir, -amount)
worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
worldedit.marker_update(name)
end,
}
)

@ -0,0 +1,258 @@
-- Expands or contracts the cuboid in all axes by amount (positive or negative)
worldedit.cuboid_volumetric_expand = function(name, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false, "Undefined cuboid"
end
local delta1 = vector.new()
local delta2 = vector.new()
local delta_dir1
local delta_dir2
delta1 = vector.add(delta1, amount)
delta2 = vector.add(delta2, amount)
delta_dir1, delta_dir2 = worldedit.get_expansion_directions(pos1, pos2)
delta1 = vector.multiply(delta1, delta_dir1)
delta2 = vector.multiply(delta2, delta_dir2)
worldedit.pos1[name] = vector.add(pos1, delta1)
worldedit.pos2[name] = vector.add(pos2, delta2)
return true
end
-- Expands or contracts the cuboid in a single axis by amount (positive or negative)
worldedit.cuboid_linear_expand = function(name, axis, direction, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false, "undefined cuboid"
end
if direction ~= 1 and direction ~= -1 then
return false, "invalid marker"
end
local marker = worldedit.marker_get_closest_to_axis(name, axis, direction)
local deltavect = vector.new()
if axis == 'x' then
deltavect.x = amount * direction
elseif axis == 'y' then
deltavect.y = amount * direction
elseif axis == 'z' then
deltavect.z = amount * direction
else
return false, "invalid axis"
end
worldedit.marker_move(name, marker, deltavect)
return true
end
-- Shifts the cuboid by '+-amount' in axis 'axis'
worldedit.cuboid_shift = function(name, axis, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false, "undefined cuboid"
end
if axis == 'x' then
worldedit.pos1[name].x = pos1.x + amount
worldedit.pos2[name].x = pos2.x + amount
elseif axis == 'y' then
worldedit.pos1[name].y = pos1.y + amount
worldedit.pos2[name].y = pos2.y + amount
elseif axis == 'z' then
worldedit.pos1[name].z = pos1.z + amount
worldedit.pos2[name].z = pos2.z + amount
else
return false, "invalid axis"
end
return true
end
-- Moves the location of a single marker by adding deltavector
worldedit.marker_move = function(name, marker, deltavector)
if marker ~= 1 and marker ~= 2 then
return false
end
if marker == 1 then
local pos = worldedit.pos1[name]
worldedit.pos1[name] = vector.add(deltavector, pos)
else
local pos = worldedit.pos2[name]
worldedit.pos2[name] = vector.add(deltavector, pos)
end
return true
end
-- Updates the location ingame of the markers
worldedit.marker_update = function(name, marker)
if marker == nil then
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
elseif marker == 1 then
worldedit.mark_pos1(name)
elseif marker == 2 then
worldedit.mark_pos2(name)
else
minetest.debug(
"worldedit: Invalid execution of function update_markers")
end
end
-- Returns two vectors with the directions for volumetric expansion
worldedit.get_expansion_directions = function(mark1, mark2)
if mark1 == nil or mark2 == nil then
return
end
local dir1 = vector.new()
local dir2 = vector.new()
if mark1.x < mark2.x then
dir1.x = -1
dir2.x = 1
else
dir1.x = 1
dir2.x = -1
end
if mark1.y < mark2.y then
dir1.y = -1
dir2.y = 1
else
dir1.y = 1
dir2.y = -1
end
if mark1.z < mark2.z then
dir1.z = -1
dir2.z = 1
else
dir1.z = 1
dir2.z = -1
end
return dir1, dir2
end
-- Return the marker that is closest to the player
worldedit.marker_get_closest_to_player = function(name)
local playerpos = minetest.get_player_by_name(name):getpos()
local dist1 = vector.distance(playerpos, worldedit.pos1[name])
local dist2 = vector.distance(playerpos, worldedit.pos2[name])
if dist1 < dist2 then
return 1
else
return 2
end
end
-- Returns the closest marker to the specified axis and direction
worldedit.marker_get_closest_to_axis = function(name, axis, direction)
local pos1 = vector.new()
local pos2 = vector.new()
if direction ~= 1 and direction ~= -1 then
return nil
end
if axis == 'x' then
pos1.x = worldedit.pos1[name].x * direction
pos2.x = worldedit.pos2[name].x * direction
if pos1.x > pos2.x then
return 1
else
return 2
end
elseif axis == 'y' then
pos1.y = worldedit.pos1[name].y * direction
pos2.y = worldedit.pos2[name].y * direction
if pos1.y > pos2.y then
return 1
else
return 2
end
elseif axis == 'z' then
pos1.z = worldedit.pos1[name].z * direction
pos2.z = worldedit.pos2[name].z * direction
if pos1.z > pos2.z then
return 1
else
return 2
end
else
return nil
end
end
-- Translates up, down, left, right, front, back to their corresponding axes and
-- directions according to faced direction
worldedit.translate_direction = function(name, direction)
local axis, dir = worldedit.player_axis(name)
local resaxis, resdir
if direction == "up" then
return 'y', 1
end
if direction == "down" then
return 'y', -1
end
if direction == "front" then
if axis == "y" then
resaxis = nil
resdir = nil
else
resaxis = axis
resdir = dir
end
end
if direction == "back" then
if axis == "y" then
resaxis = nil
resdir = nil
else
resaxis = axis
resdir = -dir
end
end
if direction == "left" then
if axis == 'x' then
resaxis = 'z'
resdir = dir
elseif axis == 'z' then
resaxis = 'x'
resdir = -dir
end
end
if direction == "right" then
if axis == 'x' then
resaxis = 'z'
resdir = -dir
elseif axis == 'z' then
resaxis = 'x'
resdir = dir
end
end
return resaxis, resdir
end

@ -10,6 +10,7 @@ if minetest.place_schematic then
worldedit.prob_list = {}
end
dofile(minetest.get_modpath("worldedit_commands") .. "/cuboid.lua")
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
local safe_region, check_region = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
@ -1181,4 +1182,4 @@ minetest.register_chatcommand("/clearobjects", {
local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
worldedit.player_notify(name, count .. " objects cleared")
end),
})
})