mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 05:13:43 +01:00
Some minor clean ups
This commit is contained in:
parent
57e7d4c488
commit
fb7a37e87c
@ -409,14 +409,15 @@ Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the curre
|
||||
|
||||
### `//lua <code>`
|
||||
|
||||
Executes `<code>` as a Lua chunk in the global namespace.
|
||||
Executes `<code>` as a Lua chunk in the global namespace with the variables `name`, `player` and `pos` (= player position) available.
|
||||
|
||||
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
|
||||
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
|
||||
//lua worldedit.pos1[name] = vector.new(0, 0, 0)
|
||||
//lua worldedit.rotate(worldedit.pos1["jones"], worldedit.pos2["jones"], "y", 90)
|
||||
//lua player:set_pos(worldedit.pos2[name])
|
||||
|
||||
### `//luatransform <code>`
|
||||
|
||||
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
|
||||
Executes `<code>` as a Lua chunk in the global namespace with the variable `pos` available, for each node in the current WorldEdit region.
|
||||
|
||||
//luatransform minetest.swap_node(pos, {name="default:stone"})
|
||||
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) end
|
||||
|
@ -14,8 +14,8 @@ end
|
||||
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
||||
-- Returns the new positions.
|
||||
function worldedit.sort_pos(pos1, pos2)
|
||||
pos1 = vector.new(pos1.x, pos1.y, pos1.z)
|
||||
pos2 = vector.new(pos2.x, pos2.y, pos2.z)
|
||||
pos1 = vector.copy(pos1)
|
||||
pos2 = vector.copy(pos2)
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
@ -84,7 +84,7 @@ function mh.get_empty_data(area)
|
||||
-- only partially modified aren't overwriten.
|
||||
local data = {}
|
||||
local c_ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(area.MinEdge, area.MaxEdge) do
|
||||
for i = 1, area:getVolume() do
|
||||
data[i] = c_ignore
|
||||
end
|
||||
return data
|
||||
|
@ -15,9 +15,9 @@ local mh = worldedit.manip_helpers
|
||||
function worldedit.cube(pos, width, height, length, node_name, hollow)
|
||||
-- Set up voxel manipulator
|
||||
local basepos = vector.subtract(pos,
|
||||
{x = math.floor(width / 2), y = 0, z = math.floor(length / 2)})
|
||||
vector.new(math.floor(width / 2), 0, math.floor(length / 2)))
|
||||
local endpos = vector.add(basepos,
|
||||
{x = width - 1, y = height - 1, z = length - 1})
|
||||
vector.new(width - 1, height - 1, length - 1))
|
||||
local manip, area = mh.init(basepos, endpos)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
@ -158,11 +158,7 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
|
||||
-- Add desired shape (anything inbetween cylinder & cone)
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local stride = vector.new(1, area.ystride, area.zstride)
|
||||
local offset = {
|
||||
x = current_pos.x - area.MinEdge.x,
|
||||
y = current_pos.y - area.MinEdge.y,
|
||||
z = current_pos.z - area.MinEdge.z,
|
||||
}
|
||||
local offset = vector.subtract(current_pos, area.MinEdge)
|
||||
local count = 0
|
||||
for i = 0, length - 1 do
|
||||
-- Calulate radius for this "height" in the cylinder
|
||||
@ -221,11 +217,7 @@ function worldedit.pyramid(pos, axis, height, node_name, hollow)
|
||||
-- Add pyramid
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local stride = vector.new(1, area.ystride, area.zstride)
|
||||
local offset = {
|
||||
x = pos.x - area.MinEdge.x,
|
||||
y = pos.y - area.MinEdge.y,
|
||||
z = pos.z - area.MinEdge.z,
|
||||
}
|
||||
local offset = vector.subtract(pos, area.MinEdge)
|
||||
local size = math.abs(height * step)
|
||||
local count = 0
|
||||
-- For each level of the pyramid
|
||||
@ -267,8 +259,8 @@ function worldedit.spiral(pos, length, height, spacer, node_name)
|
||||
-- Set up variables
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local stride = vector.new(1, area.ystride, area.zstride)
|
||||
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||
local i = offset_z * stride.z + offset_y * stride.y + offset_x + 1
|
||||
local offset = vector.subtract(pos, area.MinEdge)
|
||||
local i = offset.z * stride.z + offset.y * stride.y + offset.x + 1
|
||||
|
||||
-- Add first column
|
||||
local count = height
|
||||
|
@ -80,7 +80,7 @@ worldedit.mark_region = function(name)
|
||||
|
||||
--XY plane markers
|
||||
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
|
||||
local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}
|
||||
local entpos = vector.new(pos1.x + sizex - 0.5, pos1.y + sizey - 0.5, z)
|
||||
local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
|
||||
if marker ~= nil then
|
||||
marker:set_properties({
|
||||
@ -94,7 +94,7 @@ worldedit.mark_region = function(name)
|
||||
|
||||
--YZ plane markers
|
||||
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
|
||||
local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}
|
||||
local entpos = vector.new(x, pos1.y + sizey - 0.5, pos1.z + sizez - 0.5)
|
||||
local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
|
||||
if marker ~= nil then
|
||||
marker:set_properties({
|
||||
|
Loading…
Reference in New Issue
Block a user