Anthony Zhang
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416ffb3709
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Fix //pyramid examples.
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2013-07-31 22:29:01 -04:00 |
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Anthony Zhang
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040282bbe6
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New module loader properly halts when load-time error occurs in module.
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2013-07-31 22:15:52 -04:00 |
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Anthony Zhang
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b0bf52e9b6
|
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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2013-07-31 22:15:08 -04:00 |
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Anthony Zhang
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3c51ec8c4a
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//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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2013-07-31 00:02:37 -04:00 |
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Anthony Zhang
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49b683f27f
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Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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2013-07-29 12:43:24 -04:00 |
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Anthony Zhang
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c1f3cfc1e4
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Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
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2013-07-28 18:15:46 -04:00 |
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Anthony Zhang
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b252df2166
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Slight optimizations, and make //pyramid work properly again.
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2013-07-28 17:08:12 -04:00 |
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Anthony Zhang
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7e1be63344
|
Add //fixedpos command and document it.
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2013-07-28 17:07:47 -04:00 |
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Anthony Zhang
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faa4a7b065
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More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
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2013-07-27 21:34:42 -04:00 |
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Anthony Zhang
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8b9054a1cc
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Add tutorial for new users, and a note about compatibility.
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2013-07-25 16:09:00 -04:00 |
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Anthony Zhang
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dfcf02bbc2
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Add a few notes on air.
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2013-07-22 11:04:03 -04:00 |
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Anthony Zhang
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0fddd17f23
|
Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
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2013-07-21 17:16:29 -04:00 |
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Anthony Zhang
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e550604747
|
Add a section about the different types of schematics.
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2013-07-21 17:15:04 -04:00 |
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Anthony Zhang
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8ebf9d3c2a
|
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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2013-07-21 16:54:25 -04:00 |
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Anthony Zhang
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ac5e801834
|
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
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2013-07-12 14:22:30 -04:00 |
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Anthony Zhang
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b6bc841c39
|
Fix volume of spheres, domes, and their hollow variants.
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2013-06-24 18:22:01 -04:00 |
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Anthony Zhang
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48009b6c62
|
Support aliases in node name resolution. For example, //set mapgen_dirt . Technique outlined by kharl in IRC.
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2013-06-24 17:13:10 -04:00 |
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Anthony Zhang
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9db6192eba
|
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
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2013-06-23 12:46:59 -04:00 |
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Anthony Zhang
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1e5f623cbb
|
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
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2013-06-22 23:08:51 -04:00 |
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Anthony Zhang
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58970e7fab
|
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
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2013-06-22 23:05:34 -04:00 |
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Anthony Zhang
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7070f81c59
|
Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.
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2013-06-22 20:59:23 -04:00 |
|
Sfan5
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a192d51a58
|
Add initial support for Minetest schematic API
Thanks to kwolekr for the code
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2013-06-22 08:25:59 +02:00 |
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Anthony Zhang
|
d4187866db
|
Add //scale <factor> command (suggested by Jordach), fix transposition description in docs.
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2013-06-18 15:05:49 -04:00 |
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Anthony Zhang
|
74018dab99
|
Support descriptions and partial node names in chat commands (e.g., //set blue lightstone , //replace piston_normal_off bronze block ).
|
2013-06-12 19:59:13 -04:00 |
|
Anthony Zhang
|
f1cfc47189
|
Fix //rotate for real this time.
|
2013-06-02 17:50:14 -04:00 |
|
Anthony Zhang
|
0664cde287
|
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
|
2013-05-30 20:38:56 -04:00 |
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Anthony Zhang
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f952ee4740
|
Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.
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2013-05-30 19:13:21 -04:00 |
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Sfan5
|
a1dcc43210
|
Fix //move again
|
2013-05-20 20:48:12 +02:00 |
|
Anthony Zhang
|
d7ae19b7b8
|
Fix the //move command (WorldEdit API is unaffected).
|
2013-05-18 19:00:12 -04:00 |
|
Anthony Zhang
|
52c1379bce
|
Make chat messages consistent.
|
2013-05-15 17:52:12 -04:00 |
|
Anthony Zhang
|
d52f3d649e
|
Add //unmark chat command, fix position setting not being reset by //reset.
|
2013-05-15 17:03:26 -04:00 |
|
Anthony Zhang
|
cedecac3f8
|
Merge remote-tracking branch 'refs/remotes/origin/master'
|
2013-05-02 18:20:59 -04:00 |
|
Anthony Zhang
|
18bc4e6815
|
Fix deserialization for real this time.
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2013-04-29 19:52:00 -04:00 |
|
sfan5
|
9e1c2614d3
|
Update Copyright Year
|
2013-04-29 14:34:55 +03:00 |
|
Anthony Zhang
|
98c5bc5c5f
|
Fix loading of schematics containing chests that had empty slots.
|
2013-04-28 19:01:24 -04:00 |
|
Sfan5
|
522edf1cd4
|
WorldEdit 0.6
0.6
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2013-04-28 20:27:25 +02:00 |
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Sfan5
|
5e5c1dc6c3
|
Add Block Queue
|
2013-04-28 19:08:09 +02:00 |
|
Anthony Zhang
|
71b6004b92
|
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
|
2013-04-27 18:28:20 -04:00 |
|
Anthony Zhang
|
20722389bd
|
Avoid prepending "Server -!- " to WorldEdit messages.
|
2013-04-27 16:42:51 -04:00 |
|
Anthony Zhang
|
f5145d6ba1
|
Horrible, vile, disgusting hack. But it works.
|
2013-04-20 20:28:21 -04:00 |
|
Anthony Zhang
|
0317deb101
|
Metadata fix for serialization.
|
2013-03-27 18:07:52 -04:00 |
|
Anthony Zhang
|
65c218c3e2
|
Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
|
2013-03-20 17:31:00 -04:00 |
|
Anthony Zhang
|
d1828affff
|
Oops, forgot to load the compatibility module.
|
2013-03-20 17:18:21 -04:00 |
|
Anthony Zhang
|
9209d81d20
|
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
|
2013-03-20 17:12:48 -04:00 |
|
sfan5
|
34c4475d06
|
Fix styling issues in Chat Commands.md
|
2013-02-23 09:35:16 +01:00 |
|
Anthony Zhang
|
7eb102181b
|
Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.
|
2013-02-17 14:11:55 -05:00 |
|
Anthony Zhang
|
4a98773025
|
Use rounding rather than flooring for more intuitive player position setting.
|
2013-02-16 21:14:44 -05:00 |
|
Anthony Zhang
|
cfaed1781a
|
Require server priv for Lua commands.
|
2013-01-14 16:14:54 -05:00 |
|
Anthony Zhang
|
7cf84045d4
|
Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it.
|
2013-01-12 18:29:57 -05:00 |
|
Anthony Zhang
|
e2f1c4ef17
|
Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
|
2013-01-12 18:20:41 -05:00 |
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