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local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
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local function parse_params_torus ( params_text )
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local parts = wea_c.split_shell ( params_text )
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if # parts < 1 then
return false , " Error: No replace_node specified. "
end
if # parts < 2 then
return false , " Error: No major radius specified (expected integer greater than 0). "
end
if # parts < 3 then
return false , " Error: No minor radius specified (expected integer greater than 0). "
end
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local major_radius = tonumber ( parts [ 1 ] )
local minor_radius = tonumber ( parts [ 2 ] )
local replace_node = worldedit.normalize_nodename ( parts [ 3 ] )
local axes
if # parts > 3 then axes = parts [ 4 ] end
if not axes then axes = " xy " end
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if major_radius < 1 then
return false , " Error: The major radius must be greater than 0. "
end
if minor_radius < 1 then
return false , " Error: The minor radius must be greater than 0. "
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end
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if not replace_node then
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return false , " Error: Invalid node name. "
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end
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if axes : find ( " [^xyz] " ) then
return false , " Error: The axes may only contain the letters x, y, and z. "
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end
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if # axes > 2 then
return false , " Error: 2 or less axes must be specified. For example, xy is valid, but xzy is not. "
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end
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local hollow = false
if parts [ 5 ] == " hollow " or parts [ 5 ] == " h " then
hollow = true
end
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-- Sort the axis names (this is important to ensure we can identify the direction properly)
if axes == " yx " then axes = " xy " end
if axes == " zx " then axes = " xz " end
if axes == " zy " then axes = " yz " end
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return true , replace_node , major_radius , minor_radius , axes , hollow
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end
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worldeditadditions_core.register_command ( " torus " , {
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params = " <major_radius> <minor_radius> <replace_node> [<axes=xy> [h[ollow]]] " ,
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description = " Creates a 3D torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, filled with <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc). " ,
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privs = { worldedit = true } ,
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require_pos = 1 ,
parse = function ( params_text )
local values = { parse_params_torus ( params_text ) }
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return wea_c.table . unpack ( values )
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end ,
nodes_needed = function ( name , target_node , major_radius , minor_radius )
return math.ceil ( 2 * math.pi * math.pi * major_radius * minor_radius * minor_radius )
end ,
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func = function ( name , target_node , major_radius , minor_radius , axes , hollow )
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local start_time = wea_c.get_ms_time ( )
local pos1 = Vector3.clone ( worldedit.pos1 [ name ] )
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local replaced = worldeditadditions.torus (
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pos1 ,
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major_radius , minor_radius ,
target_node ,
axes ,
hollow
)
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local time_taken = wea_c.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //torus at " .. pos1 .. " , replacing " .. replaced .. " nodes in " .. time_taken .. " s " )
return true , replaced .. " nodes replaced in " .. wea_c.format . human_time ( time_taken )
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end
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} )
-- TODO: This duplicates a lot of code. Perhaps we can trim it down a bit?
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worldeditadditions_core.register_command ( " hollowtorus " , {
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params = " <major_radius> <minor_radius> <replace_node> [<axes=xy>] " ,
description = " Creates a 3D hollow torus with a major radius of <major_radius> and a minor radius of <minor_radius> at pos1, made out of <replace_node>, on axes <axes> (i.e. 2 axis names: xz, zy, etc). " ,
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privs = { worldedit = true } ,
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require_pos = 1 ,
parse = function ( params_text )
local values = { parse_params_torus ( params_text ) }
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return worldeditadditions.table . unpack ( values )
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end ,
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nodes_needed = function ( name , target_node , major_radius , minor_radius )
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return math.ceil ( 2 * math.pi * math.pi * major_radius * minor_radius * minor_radius )
end ,
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func = function ( name , target_node , major_radius , minor_radius , axes )
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local start_time = worldeditadditions.get_ms_time ( )
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local replaced = worldeditadditions.torus (
worldedit.pos1 [ name ] ,
major_radius , minor_radius ,
target_node ,
axes ,
true -- hollow
)
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local time_taken = worldeditadditions.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //hollowtorus at " .. worldeditadditions.vector . tostring ( worldedit.pos1 [ name ] ) .. " , replacing " .. replaced .. " nodes in " .. time_taken .. " s " )
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return true , replaced .. " nodes replaced in " .. worldeditadditions.format . human_time ( time_taken )
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end
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} )