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wea.apply_heightmap_changes: fix loop
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@ -98,8 +98,8 @@ function worldeditadditions.apply_heightmap_changes(pos1, pos2, area, data, heig
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local node_id_air = minetest.get_content_id("air")
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local node_id_air = minetest.get_content_id("air")
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local node_id_ignore = minetest.get_content_id("ignore")
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local node_id_ignore = minetest.get_content_id("ignore")
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for z = heightmap_size.z, 0, -1 do
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for z = heightmap_size.z - 1, 0, -1 do
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for x = heightmap_size.x, 0, -1 do
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for x = heightmap_size.x - 1, 0, -1 do
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local hi = z*heightmap_size.x + x
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local hi = z*heightmap_size.x + x
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local height_old = heightmap_old[hi]
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local height_old = heightmap_old[hi]
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