diff --git a/.docs/images/gallery-d.jpeg b/.docs/images/gallery-d.jpeg new file mode 100644 index 0000000..9bb51ad Binary files /dev/null and b/.docs/images/gallery-d.jpeg differ diff --git a/.docs/index.html b/.docs/index.html index 4c5d3e4..d948e92 100644 --- a/.docs/index.html +++ b/.docs/index.html @@ -16,7 +16,9 @@ date: 2000-01-01

Extra tools and commands to extend WorldEdit for Minetest

If you can dream of it, it probably belongs here!

-

Get Started

+

+ Get Started +

@@ -62,12 +64,15 @@ date: 2000-01-01 {% gallerybox "images/gallery-a.jpeg" "image-first" "image-last" "image-b" %} A scene demonstrating //replacemix, //ellipsoid, //layers, smoothadv (aka convolve and conv), and //floodfill - all of which are provided by WorldEditAdditions. {% endgallerybox %} - {% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-last" %} + {% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-c" %} The inside of a 3d maze made with //maze3d. Lighting was placed manually to improve screenshot quality. {% endgallerybox %} - {% gallerybox "images/gallery-c.jpeg" "image-last" "image-b" "image-first" %} + {% gallerybox "images/gallery-c.jpeg" "image-c" "image-b" "image-d" %} A cliff made with //layers and //erode. A //forest has been applied on top with multiple sapling / tree types. {% endgallerybox %} + {% gallerybox "images/gallery-d.jpeg" "image-d" "image-c" "image-first" %} + A small mountain made with //layers and //erode, using the new optional //layers slope constraints in WorldEditAdditions v1.13. + {% endgallerybox %}
@@ -105,7 +110,7 @@ git clone https://github.com/sbrl/Minetest-WorldEditAdditions.git worldeditaddit diff --git a/Cookbook.md b/Cookbook.md index 824e7c9..146fecd 100644 --- a/Cookbook.md +++ b/Cookbook.md @@ -43,7 +43,13 @@ The following brushes together can make large-scale terrain sculpting easy: ``` ## En-mass Foliage clearing -Clearing large amounts of foliage is easy! +Clearing large amounts of foliage is easy with the new `//subdivide` function! + +``` +//subdivide 20 20 20 //clearcut +``` + +Another good way to clear large chunk of land is with `//many`: ``` //many 25 //multi //clearcut //y //shift x 10