From 19404484a067ed394f38d0f09915316872db3bc9 Mon Sep 17 00:00:00 2001 From: VorTechnix <45538536+VorTechnix@users.noreply.github.com> Date: Wed, 21 Jul 2021 12:37:52 -0700 Subject: [PATCH] Preserve Air During Schematic Load --- Cookbook.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Cookbook.md b/Cookbook.md index da0595f..824e7c9 100644 --- a/Cookbook.md +++ b/Cookbook.md @@ -35,6 +35,13 @@ The following brushes together can make large-scale terrain sculpting easy: //brush cubeapply 50 layers dirt_with_grass dirt 3 stone 10 ``` +## Preserve Air During Schematic Load +`//load` only writes non-air blocks in a saved WorldEdit schematic. To get around this the `//allocate` command was created so that users could set the target area to air before the new nodes were written. The following command applies this work flow (replace `` with the name of your schematic before using the command): + +``` +//multi //allocate //set air //load +``` + ## En-mass Foliage clearing Clearing large amounts of foliage is easy!