diff --git a/worldeditadditions_commands/commands/selectors/scol.lua b/worldeditadditions_commands/commands/selectors/scol.lua index c03ba69..4ffe756 100644 --- a/worldeditadditions_commands/commands/selectors/scol.lua +++ b/worldeditadditions_commands/commands/selectors/scol.lua @@ -9,31 +9,26 @@ worldedit.register_command("scol", { privs = {worldedit=true}, require_pos = 1, parse = function(params_text) - local wea = worldeditadditions + local wea, vec, tmp = worldeditadditions, vector.new(0, 0, 0), {} local find = wea.split(params_text, "%s", false) - local ax1, len = find[1], find[table.maxn(find)] + local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)] - -- If ax1 is bad set to player facing dir - if ax1 == len or not ax1:match('[xyz]') then ax1 = "get" - else ax1 = { wea.getsign(ax1), ax1:gsub('[^xyz]', ''):sub(1, 1) } end - - len = tonumber(len) + tmp.len = tonumber(len) -- If len == nill cancel the operation - if len == nil then - return false, "No length specified." - end + if tmp.len == nil then return false, "No length specified." end + -- If ax1 is bad send "get" order + if ax1 == "g" then tmp.get = true + else vec[ax1] = sn1 * tmp.len end - return true, ax1, len + return true, vec, tmp end, - func = function(name, axis1, len) - if axis1 == "get" then - ax1, dir = worldedit.player_axis(name) - axis1 = {dir,ax1} + func = function(name, vec, tmp) + if tmp.get then + local ax, dir = worldeditadditions.player_axis2d(name) + vec[ax] = tmp.len * dir end - local p2 = vector.new(worldedit.pos1[name]) - p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1] - + local p2 = vector.add(vec,worldedit.pos1[name]) worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to " .. minetest.pos_to_string(p2) diff --git a/worldeditadditions_commands/commands/selectors/srect.lua b/worldeditadditions_commands/commands/selectors/srect.lua index e477d40..68af588 100644 --- a/worldeditadditions_commands/commands/selectors/srect.lua +++ b/worldeditadditions_commands/commands/selectors/srect.lua @@ -30,7 +30,7 @@ worldedit.register_command("srect", { vec[ax] = tmp.len * dir end - p2 = vector.add(vec,worldedit.pos1[name]) + local p2 = vector.add(vec,worldedit.pos1[name]) worldedit.pos2[name] = p2 worldedit.mark_pos2(name) return true, "position 2 set to " .. minetest.pos_to_string(p2)