From 340191b2cfa6a17f4755f728f64c4e17e8790f7d Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Wed, 29 Apr 2020 01:36:36 +0100 Subject: [PATCH] maze: comment out debug lines --- worldeditadditions/maze.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/worldeditadditions/maze.lua b/worldeditadditions/maze.lua index b51dd47..68a1bcc 100644 --- a/worldeditadditions/maze.lua +++ b/worldeditadditions/maze.lua @@ -16,7 +16,7 @@ function printspace(space, w, h) end function generate_maze(seed, width, height) - minetest.log("action", "width: "..width..", height: "..height) + -- minetest.log("action", "width: "..width..", height: "..height) math.randomseed(seed) -- seed the random number generator with the system clock width = width - 1 @@ -112,7 +112,7 @@ function worldedit.maze(pos1, pos2, target_node, seed) y = (pos2.y - pos1.y) + 1, z = (pos2.z - pos1.z) + 1 } - minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")") + -- minetest.log("action", "extent: ("..extent.x..", "..extent.y..", "..extent.z..")") if extent.x == 0 or extent.y == 0 or extent.z == 0 then minetest.log("info", "[worldeditadditions/maze] error: either x, y, or z of the extent was zero") @@ -133,7 +133,7 @@ function worldedit.maze(pos1, pos2, target_node, seed) minetest.log("action", "Generating "..extent.x.."x"..extent.z.." maze (depth "..extent.z..") from pos1 " .. worldeditadditions.vector.tostring(pos1).." to pos2 "..worldeditadditions.vector.tostring(pos2)) local maze = generate_maze(seed, extent.z, extent.x) -- x & need to be the opposite way around to how we index it - printspace(maze, extent.z, extent.x) + -- printspace(maze, extent.z, extent.x) -- z y x is the preferred loop order, but that isn't really possible here @@ -145,8 +145,8 @@ function worldedit.maze(pos1, pos2, target_node, seed) if maze_x < 0 then maze_x = 0 end if maze_z < 0 then maze_z = 0 end - minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z) - minetest.log("action", "value: "..maze[maze_x][maze_z]) + -- minetest.log("action", "x: "..x..", y: "..y..", z: "..z..", pos x: "..maze_x..", pos z: "..maze_z) + -- minetest.log("action", "value: "..maze[maze_x][maze_z]) if maze[maze_x][maze_z] == "#" then data[area:index(x, y, z)] = node_id_target