diff --git a/worldeditadditions_core/utils/vector3.lua b/worldeditadditions_core/utils/vector3.lua index 1dd749b..3fd589f 100644 --- a/worldeditadditions_core/utils/vector3.lua +++ b/worldeditadditions_core/utils/vector3.lua @@ -421,7 +421,7 @@ end -- @warning Not completely tested! Pending a thorough evaluation. Seems to basically work, after some tweaks to the fluff around the edges? -- @param origin Vector3 The origin point to rotate around -- @param point Vector3 The point to rotate. --- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z. +-- @param rotate Vector3 Rotate this much around the 3 different axes, x, y, and z. Axial rotations are handled in this order: X→Y→Z. Values MUST be in radians! -- @param x number Rotate this much around the X axis (yz plane), in radians. -- @param y number Rotate this much around the Y axis (xz plane), in radians. -- @param z number Rotate this much around the Z axis (xy plane), in radians.