mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-30 11:04:00 +01:00
Upgrade position system, add initial position markers
This commit is contained in:
parent
d9877b8c6c
commit
47b1c44b38
14
worldeditadditions_core/core/entities/init.lua
Normal file
14
worldeditadditions_core/core/entities/init.lua
Normal file
@ -0,0 +1,14 @@
|
||||
-- ███████ ███ ██ ████████ ██ ████████ ██ ███████ ███████
|
||||
-- ██ ████ ██ ██ ██ ██ ██ ██ ██
|
||||
-- █████ ██ ██ ██ ██ ██ ██ ██ █████ ███████
|
||||
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
-- ███████ ██ ████ ██ ██ ██ ██ ███████ ███████
|
||||
|
||||
--- Entities and functions to manage them.
|
||||
-- @namespace worldeditadditions_core.entities
|
||||
|
||||
local wea_c = worldeditadditions_core
|
||||
|
||||
return {
|
||||
pos_marker = dofile(wea_c.modpath.."/core/entities/pos_marker.lua"),
|
||||
}
|
81
worldeditadditions_core/core/entities/pos_marker.lua
Normal file
81
worldeditadditions_core/core/entities/pos_marker.lua
Normal file
@ -0,0 +1,81 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
local EventEmitter = worldeditadditions_core.EventEmitter
|
||||
|
||||
|
||||
local anchor
|
||||
|
||||
local WEAPositionMarker = {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
visual_size = { x = 1.15, y = 1.1 },
|
||||
collisionbox = { -0.55, -0.55, -0.55, 0.55, 0.55, 0.55 },
|
||||
physical = false,
|
||||
collide_with_objects = false,
|
||||
static_save = false,
|
||||
|
||||
textures = {
|
||||
"worldeditadditions_bg.png",
|
||||
"worldeditadditions_bg.png",
|
||||
"worldeditadditions_bg.png",
|
||||
"worldeditadditions_bg.png",
|
||||
"worldeditadditions_bg.png",
|
||||
"worldeditadditions_bg.png",
|
||||
}
|
||||
},
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
-- noop
|
||||
end,
|
||||
on_punch = function(self, _)
|
||||
anchor.delete(self)
|
||||
end,
|
||||
on_blast = function(self, damage)
|
||||
return false, false, {} -- Do not damage or knockback the player
|
||||
end
|
||||
}
|
||||
|
||||
minetest.register_entity(":worldeditadditions:position", WEAPositionMarker)
|
||||
|
||||
local function create(player_name, pos, display_number)
|
||||
local entity = minetest.add_entity(pos, "worldeditadditions:position")
|
||||
|
||||
entity:get_luaentity().player_name = player_name
|
||||
entity:get_luaentity().display_number = display_number
|
||||
|
||||
anchor.set_number(entity, display_number)
|
||||
|
||||
anchor:emit("create", {
|
||||
player_name = player_name,
|
||||
pos = pos,
|
||||
display_number = display_number,
|
||||
})
|
||||
return entity
|
||||
end
|
||||
|
||||
local function delete(entity)
|
||||
local player_name = entity:get_luaentity().player_name
|
||||
local display_number = entity:get_luaentity().display_number
|
||||
|
||||
entity:remove()
|
||||
|
||||
anchor:emit("delete", {
|
||||
player_name = player_name,
|
||||
display_number = display_number
|
||||
})
|
||||
end
|
||||
|
||||
local function set_number(entity, display_number)
|
||||
if type(display_number) ~= "number" then return false, "Error: The 'display_number' property must be of type number, but received value of unexpected type '"..type(display_number).."'." end
|
||||
|
||||
-- marker:set_properties({ }) is our friend
|
||||
print("DEBUG:pos_marker_set_number display_number", display_number)
|
||||
print("DEBUG:pos_marker_set_number TODO_IMPLEMENT THIS. entity", wea_c.inspect(entity))
|
||||
end
|
||||
|
||||
anchor = EventEmitter.new({
|
||||
create = create,
|
||||
delete = delete,
|
||||
set_number = set_number
|
||||
})
|
||||
|
||||
return anchor
|
@ -2,8 +2,16 @@ local wea_c = worldeditadditions_core
|
||||
|
||||
local positions_count_limit = 999
|
||||
local positions = {}
|
||||
|
||||
--- Position manager.
|
||||
-- @event set { player_name: string, i: number, pos: Vector3 } A new position has been set in a player's list at a specific position.
|
||||
-- @event push { player_name: string, i: number, pos: Vector3 } A new position has been pushed onto a player's stack.
|
||||
-- @event pop { player_name: string, i: number, pos: Vector3 } A new position has been pushed onto a player's stack.
|
||||
-- @event clear { player_name: string } The positions for a player have been cleared.
|
||||
local anchor = nil
|
||||
|
||||
--- Ensures that a table exists for the given player.
|
||||
-- @param player_name string The name of the player to check.
|
||||
local function ensure_player(player_name)
|
||||
if player_name == nil then
|
||||
minetest.log("error", "[wea core:pos:ensure_player] player_name is nil")
|
||||
@ -15,55 +23,91 @@ end
|
||||
|
||||
--- Gets the position with the given index for the given player.
|
||||
-- @param player_name string The name of the player to fetch the position for.
|
||||
-- @param
|
||||
-- @param i number The index of the position to fetch.
|
||||
-- @returns Vector3? The position requested, or nil if it doesn't exist.
|
||||
local function get_pos(player_name, i)
|
||||
ensure_player(player_name)
|
||||
return positions[player_name][i]
|
||||
end
|
||||
|
||||
--- Convenience function that returns position 1 for the given player.
|
||||
-- @param player_name string The name of the player to fetch the position for.
|
||||
-- @returns Vector3? The position requested, or nil if it doesn't exist.
|
||||
local function get_pos1(player_name) return get_pos(player_name, 1) end
|
||||
--- Convenience function that returns position 1 for the given player.
|
||||
-- @param player_name string The name of the player to fetch the position for.
|
||||
-- @returns Vector3? The position requested, or nil if it doesn't exist.
|
||||
local function get_pos2(player_name) return get_pos(player_name, 2) end
|
||||
|
||||
--- Gets a list of all the positions for the given player.
|
||||
-- @param player_name string The name of the player to fetch the position for.
|
||||
-- @returns Vector3[] A list of positions for the given player.
|
||||
local function get_pos_all(player_name)
|
||||
ensure_player(player_name)
|
||||
return positions[player_name]
|
||||
return wea_c.table.deepcopy(positions[player_name])
|
||||
end
|
||||
--- Counts the number of positioons registered to a given player.
|
||||
-- @param player_name string The name of the player to fetch the position for.
|
||||
-- @returns number The number of positions registered for the given player.
|
||||
local function pos_count(player_name)
|
||||
ensure_player(player_name)
|
||||
return #positions[player_name]
|
||||
end
|
||||
|
||||
--- Sets the position at the given index for the given player.
|
||||
-- You probably want push_pos, not this function.
|
||||
-- @param player_name string The name of the player to set the position for.
|
||||
-- @param i number The index to set the position at.
|
||||
-- @param pos Vector3 The position to set.
|
||||
-- @returns bool Whether the operation was successful or not (players aren't allowed more than positions_count_limit number of positions at a time).
|
||||
local function set_pos(player_name, i, pos)
|
||||
if i > positions_count_limit then return false end
|
||||
ensure_player(player_name)
|
||||
positions[player_name][i] = pos
|
||||
anchor:emit("set", { i = i, pos = pos })
|
||||
anchor:emit("set", { player_name = player_name, i = i, pos = pos })
|
||||
return true
|
||||
end
|
||||
local function set_pos_all(player_name, i, pos_list)
|
||||
--- Sets the all the positions for the given player.
|
||||
-- You probably want push_pos, not this function.
|
||||
-- @param player_name string The name of the player to set the positions for.
|
||||
-- @param pos_list Vector3 The table of positions to set.
|
||||
-- @returns bool Whether the operation was successful or not (players aren't allowed more than positions_count_limit number of positions at a time).
|
||||
local function set_pos_all(player_name, pos_list)
|
||||
if #pos_list > positions_count_limit then return false end
|
||||
positions[player_name] = pos_list
|
||||
for _i,pos_new in ipairs(positions[player_name]) do
|
||||
anchor:emit("push", { pos = pos_new })
|
||||
for i,pos_new in ipairs(positions[player_name]) do
|
||||
anchor:emit("push", { player_name = player_name, pos = pos_new, i = i })
|
||||
end
|
||||
return true
|
||||
end
|
||||
--- Clears all the positions for the given player.
|
||||
-- @param player_name string The name of the player to clear the positions for.
|
||||
-- @returns void
|
||||
local function clear(player_name)
|
||||
if positions[player_name] then
|
||||
positions[player_name] = nil
|
||||
end
|
||||
anchor:emit("clear")
|
||||
anchor:emit("clear", { player_name = player_name })
|
||||
end
|
||||
--- Removes the last position from the for a given player and returns it.
|
||||
-- @param player_name string The name of the player to pop the position for.
|
||||
-- @returns Vector3? The position removed, or nil if it doesn't exist.
|
||||
local function pop_pos(player_name)
|
||||
ensure_player(player_name)
|
||||
if #positions[player_name] <= 0 then return nil end
|
||||
local count = #positions[player_name]
|
||||
local last_pos = table.remove(positions[player_name])
|
||||
anchor:emit("pop", { pos = last_pos })
|
||||
anchor:emit("pop", { player_name = player_name, pos = last_pos, i = count })
|
||||
return last_pos
|
||||
end
|
||||
--- Adds a position to the list for a given player.
|
||||
-- @param player_name string The name of the player to add the position for.
|
||||
-- @param pos Vector3 The position to add.
|
||||
-- @returns number The new number of positions for that player.
|
||||
local function push_pos(player_name, pos)
|
||||
ensure_player(player_name)
|
||||
table.insert(positions[player_name], pos)
|
||||
anchor:emit("push", { pos = pos })
|
||||
anchor:emit("push", { player_name = player_name, pos = pos, i = #positions[player_name] })
|
||||
return #positions[player_name]
|
||||
end
|
||||
|
||||
|
||||
|
36
worldeditadditions_core/core/pos_marker_manage.lua
Normal file
36
worldeditadditions_core/core/pos_marker_manage.lua
Normal file
@ -0,0 +1,36 @@
|
||||
local wea_c = worldeditadditions_core
|
||||
|
||||
local position_entities = {}
|
||||
|
||||
|
||||
--- Ensures that a table exists for the given player.
|
||||
-- @param player_name string The name of the player to check.
|
||||
local function ensure_player(player_name)
|
||||
if player_name == nil then
|
||||
minetest.log("error", "[wea core:pos_manage:ensure_player] player_name is nil")
|
||||
end
|
||||
if not position_entities[player_name] then
|
||||
position_entities[player_name] = {}
|
||||
end
|
||||
end
|
||||
|
||||
wea_c.pos:addEventListener("push", function(event)
|
||||
ensure_player(event.player_name)
|
||||
|
||||
local new_entity = wea_c.entities.pos_marker.create(
|
||||
event.player_name,
|
||||
event.pos,
|
||||
event.i
|
||||
)
|
||||
position_entities[event.player_name][event.i] = new_entity
|
||||
end)
|
||||
|
||||
wea_c.pos:addEventListener("pop", function(event)
|
||||
ensure_player(event.player_name)
|
||||
print("pos manage: pop", wea_c.inspect(event))
|
||||
if not position_entities[event.player_name][event.i] then return end
|
||||
wea_c.entities.pos_marker.delete(
|
||||
position_entities[event.player_name][event.i]
|
||||
)
|
||||
position_entities[event.player_name][event.i] = nil
|
||||
end)
|
@ -58,11 +58,12 @@ dofile(wea_c.modpath.."/utils/player.lua") -- Player info functions
|
||||
|
||||
|
||||
|
||||
wea_c.pos = dofile(modpath.."/core/pos.lua")
|
||||
wea_c.pos = dofile(modpath.."/core/pos.lua") -- AFTER EventEmitter
|
||||
wea_c.register_command = dofile(modpath.."/core/register_command.lua")
|
||||
wea_c.fetch_command_def = dofile(modpath.."/core/fetch_command_def.lua")
|
||||
wea_c.register_alias = dofile(modpath.."/core/register_alias.lua")
|
||||
print("WEA_C pos", wea_c.pos.push)
|
||||
wea_c.entities = dofile(modpath.."/core/entities/init.lua") -- AFTER pos
|
||||
dofile(modpath.."/core/pos_marker_manage.lua") -- AFTER pos, entities
|
||||
|
||||
-- Initialise WorldEdit stuff if the WorldEdit mod is not present
|
||||
if minetest.global_exists("worldedit") then
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
--- Event manager object.
|
||||
-- @class
|
||||
-- @class worldeditadditions_core.EventEmitter
|
||||
local EventEmitter = {}
|
||||
EventEmitter.__index = EventEmitter
|
||||
EventEmitter.__name = "EventEmitter" -- A hack to allow identification in wea.inspect
|
||||
@ -18,7 +18,7 @@ end
|
||||
--- Add a new listener to the given named event.
|
||||
-- @param this EventEmitter The EventEmitter instance to add the listener to.
|
||||
-- @param event_name string The name of the event to listen on.
|
||||
-- @param func function The callback function to call when the event is emitted.
|
||||
-- @param func function The callback function to call when the event is emitted. Will be passed a single argument - the object passed as the second argument to .emit().
|
||||
-- @returns number The number of listeners attached to that event.
|
||||
function EventEmitter.addEventListener(this, event_name, func)
|
||||
if this.events[event_name] == nil then this.events[event_name] = {} end
|
||||
|
Loading…
Reference in New Issue
Block a user