diff --git a/.docs/images/gallery-horka.jpeg b/.docs/images/gallery-horka.jpeg new file mode 100644 index 0000000..5c7d296 Binary files /dev/null and b/.docs/images/gallery-horka.jpeg differ diff --git a/.docs/index.html b/.docs/index.html index 5868cef..a894f83 100644 --- a/.docs/index.html +++ b/.docs/index.html @@ -81,6 +81,9 @@ date: 2000-01-01 {% gallerybox "images/gallery-a.jpeg" %} A scene demonstrating //replacemix, //ellipsoid, //layers, smoothadv (aka convolve and conv), and //floodfill - all of which are provided by WorldEditAdditions. {% endgallerybox %} + {% gallerybox "images/gallery-horka.jpeg" %} + The Temple of Arthemeis, a work-in-progress build by Horka and kliv91. + {% endgallerybox %} {% gallerybox "images/gallery-notsowow.jpeg" %} A magical abode for those lost in the mountains, built by @notsowow. {% endgallerybox %} @@ -94,7 +97,7 @@ date: 2000-01-01 A small mountain made with //layers and //erode, using the new optional //layers slope constraints in WorldEditAdditions v1.13. {% endgallerybox %} {% gallerybox "images/gallery-e.jpeg" %} - A small mesa canyons terrain scene made with //erode, the new optional //layers slope contraints, and //noiseapply2d - the latter 2 of which are new in WorldEditAdditions v1.13. Minimal manual tuning was required. + A small mesa canyons terrain scene made with //erode, the new optional //layers slope constraints, and //noiseapply2d - the latter 2 of which are new in WorldEditAdditions v1.13. Minimal manual tuning was required. {% endgallerybox %}