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//maze[3d]: fix path dimension edge cases
- value less than 1 - non-integer value (unconditionally math.floor(); comment added about this)
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@ -44,8 +44,18 @@ local function parse_params_maze(params_text, is_3d)
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if not replace_node then
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if not replace_node then
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return false, "Error: Invalid node name for replace_node"
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return false, "Error: Invalid node name for replace_node"
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end
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end
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if not path_length or path_length < 1 then
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return false, "Error: Invalid path length (it must be a positive integer)"
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end
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if not path_width or path_width < 1 then
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return false, "Error: Invalid path width (it must be a positive integer)"
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end
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if not path_depth or path_depth < 1 then
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return false, "Error: Invalid path depth (it must be a positive integer)"
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end
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return true, replace_node, seed, path_length, path_width, path_depth
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-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
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return true, replace_node, seed, math.floor(path_length), math.floor(path_width), math.floor(path_depth)
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end
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end
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worldedit.register_command("maze", {
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worldedit.register_command("maze", {
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