From 61403108d61c47f9f3dfe555a1177e84e1cb75bf Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sat, 1 Jul 2023 02:46:08 +0100 Subject: [PATCH] disable a bunch of debug logging --- .../lib/selection/selection.lua | 2 +- .../core/entities/pos_marker_wall.lua | 28 +++++++++---------- worldeditadditions_core/core/pos.lua | 2 +- 3 files changed, 16 insertions(+), 16 deletions(-) diff --git a/worldeditadditions/lib/selection/selection.lua b/worldeditadditions/lib/selection/selection.lua index c9ef190..02032e0 100644 --- a/worldeditadditions/lib/selection/selection.lua +++ b/worldeditadditions/lib/selection/selection.lua @@ -15,7 +15,7 @@ local selection = {} -- @param pos vector The position to include. function selection.add_point(name, newpos) if newpos ~= nil then - print("DEBUG:selection.add_point newpos", newpos) + -- print("DEBUG:selection.add_point newpos", newpos) local has_pos1 = not not wea_c.pos.get1(name) local has_pos2 = not not wea_c.pos.get2(name) local created_new = not has_pos1 or not has_pos2 diff --git a/worldeditadditions_core/core/entities/pos_marker_wall.lua b/worldeditadditions_core/core/entities/pos_marker_wall.lua index 54a50b3..4fdbcaf 100644 --- a/worldeditadditions_core/core/entities/pos_marker_wall.lua +++ b/worldeditadditions_core/core/entities/pos_marker_wall.lua @@ -31,10 +31,10 @@ local WEAPositionMarkerWall = { on_activate = function(self, staticdata) if staticdata ~= last_reset then - print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset) + -- print("DEBUG:marker_wall/remove staticdata", staticdata, "last_reset", last_reset) self.object:remove() - else - print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset)) + -- else + -- print("DEBUG:marker_wall/ok staticdata", staticdata, "type", type(staticdata), "last_reset", last_reset, "type", type(last_reset)) end end, on_punch = function(self, _) @@ -94,7 +94,7 @@ local function single_setup(entity, size, side) cpos2.x, cpos2.y, cpos2.z } - print("DEBUG:setup_single size", size, "side", side, "new_props", wea_c.inspect(new_props)) + -- print("DEBUG:setup_single size", size, "side", side, "new_props", wea_c.inspect(new_props)) entity:set_properties(new_props) end @@ -110,7 +110,7 @@ local function create_single(player_name, pos1, pos2, side) local pos_centre = ((pos2 - pos1) / 2) + pos1 local entity = minetest.add_entity(pos_centre, "worldeditadditions:marker_wall", last_reset) - print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset) + -- print("DEBUG:marker_wall create_single --> START player_name", player_name, "pos1", pos1, "pos2", pos2, "side", side, "SPAWN", pos_centre, "last_reset", last_reset) entity:get_luaentity().player_name = player_name @@ -132,7 +132,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) -- To display all of them: -- sides_to_display = "+x-x+z-z+y-y" end - print("DEBUG:marker_wall create_wall --> START player_name", player_name, "pos1", pos1, "pos2", pos2) + -- print("DEBUG:marker_wall create_wall --> START player_name", player_name, "pos1", pos1, "pos2", pos2) local pos1s, pos2s = Vector3.sort(pos1, pos2) local entities = {} @@ -164,7 +164,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) math.max(pos1s.z, pos2s.z) + 0.5 ) - print("DEBUG ************ +X pos1", posx_pos1, "pos2", posx_pos2) + -- print("DEBUG ************ +X pos1", posx_pos1, "pos2", posx_pos2) for z = posx_pos2.z, posx_pos1.z, -entity_wall_size do for y = posx_pos2.y, posx_pos1.y, -entity_wall_size do @@ -207,7 +207,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) math.max(pos1s.y, pos2s.y) + 0.5, math.max(pos1s.z, pos2s.z) + 0.5 ) - print("DEBUG ************ -X pos1", negx_pos1, "pos2", negx_pos2) + -- print("DEBUG ************ -X pos1", negx_pos1, "pos2", negx_pos2) for z = negx_pos2.z, negx_pos1.z, -entity_wall_size do for y = negx_pos2.y, negx_pos1.y, -entity_wall_size do @@ -251,7 +251,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) math.max(pos1s.z, pos2s.z) + 0.5 ) - print("DEBUG ************ +Y pos1", posy_pos1, "pos2", posy_pos2) + -- print("DEBUG ************ +Y pos1", posy_pos1, "pos2", posy_pos2) for z = posy_pos2.z, posy_pos1.z, -entity_wall_size do for x = posy_pos2.x, posy_pos1.x, -entity_wall_size do @@ -294,7 +294,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) math.max(pos1s.z, pos2s.z) + 0.5 ) - print("DEBUG ************ -Y pos1", negy_pos1, "pos2", negy_pos2) + -- print("DEBUG ************ -Y pos1", negy_pos1, "pos2", negy_pos2) for z = negy_pos2.z, negy_pos1.z, -entity_wall_size do for x = negy_pos2.x, negy_pos1.x, -entity_wall_size do @@ -337,7 +337,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) math.max(pos1s.z, pos2s.z) + 0.5 ) - print("DEBUG ************ +Z pos1", posz_pos1, "pos2", posz_pos2) + -- print("DEBUG ************ +Z pos1", posz_pos1, "pos2", posz_pos2) for x = posz_pos2.x, posz_pos1.x, -entity_wall_size do for y = posz_pos2.y, posz_pos1.y, -entity_wall_size do @@ -381,7 +381,7 @@ local function create_wall(player_name, pos1, pos2, sides_to_display) math.min(pos1s.z, pos2s.z) - 0.5 ) - print("DEBUG ************ -Z pos1", negz_pos1, "pos2", negz_pos2) + -- print("DEBUG ************ -Z pos1", negz_pos1, "pos2", negz_pos2) for x = negz_pos2.x, negz_pos1.x, -entity_wall_size do for y = negz_pos2.y, negz_pos1.y, -entity_wall_size do @@ -426,7 +426,7 @@ end --- Deletes all entities in the given entity list -- @param entitylist table A list of wall entities that make up the wall to delete. local function delete(entitylist) - print("DEBUG:marker_wall delete --> START with "..#entitylist.." entities") + -- print("DEBUG:marker_wall delete --> START with "..#entitylist.." entities") local player_name for _, entity in ipairs(entitylist) do if not entity.get_luaentity or not entity:get_luaentity() then return end -- Ensure the entity is still valid @@ -439,7 +439,7 @@ local function delete(entitylist) end last_reset = tostring(wea_c.get_ms_time()) - print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset)) + -- print("DEBUG:marker_wall delete --> LAST_RESET is now", last_reset, "type", type(last_reset)) anchor:emit("delete", { player_name = player_name diff --git a/worldeditadditions_core/core/pos.lua b/worldeditadditions_core/core/pos.lua index 4b5f2e5..5642979 100644 --- a/worldeditadditions_core/core/pos.lua +++ b/worldeditadditions_core/core/pos.lua @@ -247,6 +247,6 @@ anchor = wea_c.EventEmitter.new({ set_all = set_all, compat_worldedit_get = compat_worldedit_get }) -anchor.debug = true +anchor.debug = false return anchor