From 6896a9bdd4a9ea3d9d68cd8fecc9f857eb80f233 Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Sun, 31 Jan 2021 20:14:40 +0000 Subject: [PATCH] fixup --- Chat-Command-Reference.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Chat-Command-Reference.md b/Chat-Command-Reference.md index 49e0fa4..54128d2 100644 --- a/Chat-Command-Reference.md +++ b/Chat-Command-Reference.md @@ -162,7 +162,7 @@ Note that all air-like nodes are also left alone. ``` ## `//maze [ [ []]]` -Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html) (see also [this post that has lots of eye candy :D](https://starbeamrainbowlabs.com/blog/article.php?article=posts/429-lua-blender-mazes.html)). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops. +Generates a maze using replace_node as the walls and air as the paths. Uses [an algorithm of my own devising](https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html) (see also [this post of mine that has lots of eye candy :D](https://starbeamrainbowlabs.com/blog/article.php?article=posts/429-lua-blender-mazes.html)). It is guaranteed that you can get from every point to every other point in generated mazes, and there are no loops. Requires the currently selected area to be at least 3x3 on the x and z axes respectively.