From b7c3f2113507c61cc8868c5d558436fea4af3643 Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Wed, 4 Aug 2021 12:20:32 +0100 Subject: [PATCH] reference: add quick todo --- Chat-Command-Reference.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Chat-Command-Reference.md b/Chat-Command-Reference.md index 142343e..6cf3013 100644 --- a/Chat-Command-Reference.md +++ b/Chat-Command-Reference.md @@ -40,10 +40,12 @@ Note also that columns without any air nodes in them at all are also skipped, so //overlay dirt 90% stone 10% ``` -## `//layers [ []] [ []] ...` +## `//layers [] [ []] [ []] ...` Finds the first non-air node in each column and works downwards, replacing non-air nodes with a defined list of nodes in sequence. Like WorldEdit for Minecraft's `//naturalize` command, and also similar to [`we_env`'s `//populate`](https://github.com/sfan5/we_env). Speaking of, this command has `//naturalise` and `//naturalize` as aliases. Defaults to 1 layer of grass followed by 3 layers of dirt. -The list of nodes has a form similar to that of a chance list you might find in `//replacemix`, `//overlay`, or `//mix` - see the examples below. If the numberr of layers isn't specified, `1` is assumed (i.e. a single layer). +The list of nodes has a form similar to that of a chance list you might find in `//replacemix`, `//overlay`, or `//mix` - see the examples below. If the number of layers isn't specified, `1` is assumed (i.e. a single layer). + +TODO UPDATE DOCS HERE ```weacmd //layers dirt_with_grass dirt 3