Commit Graph

1270 Commits

Author SHA1 Message Date
Starbeamrainbowlabs
c6a1571e1f
Add support for ethereal 2020-09-20 13:28:54 +01:00
Starbeamrainbowlabs
ebe17efec6
Update changelog 2020-09-15 02:00:45 +01:00
Starbeamrainbowlabs
0ddf160e84
Fix minor string manipulation crash 2020-09-15 02:00:24 +01:00
Starbeamrainbowlabs
5ad44e7c31
//forest: Fix error message on invalid on sapling/node name 2020-09-15 01:40:55 +01:00
Starbeamrainbowlabs
36a982b314
docs: Update //forest and //saplingaliases 2020-09-14 13:48:28 +01:00
Starbeamrainbowlabs
d556a4e710
forest: save sapling removal back to disk 2020-09-14 13:43:05 +01:00
Starbeamrainbowlabs
ad4f4e9dd0
docs: tweak description 2020-09-14 02:14:36 +01:00
Starbeamrainbowlabs
9bd3875d98
docs: update links 2020-09-14 02:13:37 +01:00
Starbeamrainbowlabs
66a265bbce
Add soft dependencies to worldeditaditions & updaate docs 2020-09-14 02:12:05 +01:00
Starbeamrainbowlabs
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs
a6fc9712b4
Fix some crashes, but it's still not functioning as expected 2020-09-13 22:57:26 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
0abf9d095b
Move chat command reference out of docs folder
....apparently Minetest interprets it as a mod :-/
2020-09-13 17:01:16 +01:00
Starbeamrainbowlabs
44efb9bb38
Add .is_sapling() and new forest command.
It's not hooked up yet and we haven't implemented the chat command, so 
it's obviously untested.
2020-09-13 15:43:49 +01:00
Starbeamrainbowlabs
4c0c6c1b00
README: Add ContentDB badge 2020-09-13 01:46:02 +01:00
Starbeamrainbowlabs
b8ce7393bc
README: Update table of contents 2020-09-13 01:14:15 +01:00
Starbeamrainbowlabs
27f2e1b68a
Tweak heading text of chat command reference file 2020-09-13 01:13:14 +01:00
Starbeamrainbowlabs
b2bf11b369
Move chat command reference to separate file 2020-09-13 01:12:29 +01:00
Starbeamrainbowlabs
85e4ecc2c9
Add docs readme 2020-09-13 00:59:34 +01:00
Starbeamrainbowlabs
2384279884
Add //fillcaves to README and changelog
Fixes #23
2020-08-26 19:42:11 +01:00
Starbeamrainbowlabs
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs
9c9db3f253
README clarity 2020-08-21 23:47:05 +01:00
Starbeamrainbowlabs
5ac7dc8706
README: Add table of contents 2020-08-21 23:46:48 +01:00
Starbeamrainbowlabs
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs
71b7de4e10
README: More //erode snowballs documentation 2020-08-21 21:46:40 +01:00
Starbeamrainbowlabs
305ecb0a88
Merge pull request #22 from sbrl/erosion
Merge new //erode command
2020-08-21 21:37:58 +01:00
Starbeamrainbowlabs
6846369cf9
typo & insert link into quick reference 2020-08-21 21:28:14 +01:00
Starbeamrainbowlabs
e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
Starbeamrainbowlabs
07588e0940
erode/snowballs: Add comment 2020-08-21 21:00:45 +01:00
Starbeamrainbowlabs
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs
997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs
acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs
cdba38d37d
Start implementing snowball erosion algorithm.
There's still a long way to go - we're only just getting warmed up!
2020-08-20 01:53:26 +01:00
Starbeamrainbowlabs
20ccf321ce
Start setting things out to implement erosion
First up, we're going to attempt to implement a snowballs-based 
algorithm.
Reference: https://jobtalle.com/simulating_hydraulic_erosion.html
2020-08-18 02:11:37 +01:00
Starbeamrainbowlabs
de6ea49d6f
//many: fix server logging 2020-08-11 21:47:52 +01:00
Starbeamrainbowlabs
a1cd76d515
README: clarify new //many command in quick reference 2020-08-11 21:46:06 +01:00
Starbeamrainbowlabs
3c6ca58bfa
README: add link to //many docs in quick reference 2020-08-11 21:40:14 +01:00
Starbeamrainbowlabs
90ea388003
Implement //many command 2020-08-11 21:39:28 +01:00
Starbeamrainbowlabs
91f11a2b0d
Comment out debug line 2020-08-11 21:17:23 +01:00
Starbeamrainbowlabs
5009ca7782
Add contributing guide 2020-07-17 17:42:05 +01:00
Starbeamrainbowlabs
b7eab3a6e5
Sync changelog with MT forum post 2020-07-17 17:28:00 +01:00
Starbeamrainbowlabs
967d2d0f54
README: Add troubleshooting step 2020-07-17 17:20:48 +01:00
Starbeamrainbowlabs
029008c0e6
Another minor changelog update v1.8 2020-07-17 17:15:11 +01:00
Starbeamrainbowlabs
97efa8e54c
Changelog: add update template text 2020-07-17 17:13:06 +01:00
Starbeamrainbowlabs
9404d2411a
Prepare v1.8 release 2020-07-17 17:07:10 +01:00
Starbeamrainbowlabs
813c3084a9
Update README & Changelog 2020-07-17 17:06:53 +01:00
Starbeamrainbowlabs
f3c6329526
For #21, but I can't reproduce 2020-07-17 17:02:12 +01:00
Starbeamrainbowlabs
32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs
ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs
0e74d22971
//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00