Extra tools and commands to extend WorldEdit for Minetest
If you can dream of it, it probably belongs here!
Use //maze
and //maze3d
to generate customisable mazes in 2 or 3 dimensions.
Customise the path sizing for additional artistic control.
Save time by creating instant forests with //forest
.
Artibrary mixes of saplings are supported too as a weighted list.
Unlock a continuously growing library of commands, such as //smoothadv
for easy terrain smoothing, and //overlay
for overlaying a node on top of terrain.
Many more commands are waiting to be discovered, including //torus
, //bonemeal
, and //scale
.
Powerful meta commands such as //multi
for executing multiple commands at once and //subdivide
for running commands on areas of virtually unlimited size enable convenience and enhance flexibility.
//replacemix
, //ellipsoid
, //layers
, smoothadv
(aka convolve
and conv
), and //floodfill
- all of which are provided by WorldEditAdditions.
{% endgallerybox %}
{% gallerybox "images/gallery-b.jpeg" "image-b" "image-first" "image-last" %}
The inside of a 3d maze made with //maze3d
. Lighting was placed manually to improve screenshot quality.
{% endgallerybox %}
{% gallerybox "images/gallery-c.jpeg" "image-last" "image-b" "image-first" %}
A cliff made with //erode
and //layers
. A //forest
has been applied on top with multiple sapling / tree types.
{% endgallerybox %}