--- WorldEditAdditions-ChatCommands -- @module worldeditadditions_commands -- @release 0.1 -- @copyright 2018 Starbeamrainbowlabs -- @license Mozilla Public License, 2.0 -- @author Starbeamrainbowlabs local safe_region, check_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") local function parse_params_floodfill(params_text) local found, _, replace_node, radius = params_text:find("([a-z:_\\-]+)%s+([0-9]+)") if found == nil then found, _, replace_node = params_text:find("([a-z:_\\-]+)") radius = 25 end if found == nil then replace_node = "default:water_source" end radius = tonumber(radius) replace_node = worldedit.normalize_nodename(replace_node) return replace_node, radius end minetest.register_chatcommand("/floodfill", { params = "[ []]", description = "Floods all connected nodes of the same type starting at pos1 with (which defaults to `water_source`), in a sphere with a radius of (which defaults to 50).", privs = { worldedit = true }, func = safe_region(function(name, params_text) local replace_node, radius = parse_params_floodfill(params_text) if not replace_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end local start_time = os.clock() local nodes_replaced = worldedit.floodfill(worldedit.pos1[name], radius, replace_node) local time_taken = os.clock() - start_time worldedit.player_notify(name, nodes_replaced .. " nodes replaced in " .. time_taken .. "s") minetest.log("action", name .. " used floodfill at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. nodes_replaced .. " nodes in " .. time_taken .. "s") end, function(name, params_text) local replace_node, radius = parse_params_floodfill(params_text) -- Volume of a hemisphere return math.ceil(((4 * math.pi * (tonumber(radius) ^ 3)) / 3) / 2) end) }) minetest.register_chatcommand("/overlay", { params = "", description = "Places in the last contiguous air space encountered above the first non-air node. In other words, overlays all top-most nodes in the specified area with .", privs = { worldedit = true }, func = safe_region(function(name, params_text) local target_node = worldedit.normalize_nodename(params_text) if not target_node then worldedit.player_notify(name, "Error: Invalid node name.") return false end local start_time = os.clock() local changes = worldedit.overlay(worldedit.pos1[name], worldedit.pos2[name], target_node) local time_taken = os.clock() - start_time worldedit.player_notify(name, changes.updated .. " nodes replaced and " .. changes.skipped_columns .. " columns skipped in " .. time_taken .. "s") minetest.log("action", name .. " used overlay at " .. worldeditadditions.vector.tostring(worldedit.pos1[name]) .. ", replacing " .. changes.updated .. " nodes and skipping " .. changes.skipped_columns .. " columns in " .. time_taken .. "s") end, function(name, params_text) if not worldedit.normalize_nodename(params_text) then worldedit.player_notify(name, "Error: Invalid node name '" .. params_text .. "'.") end local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] pos1, pos2 = worldedit.sort_pos(pos1, pos2) local vol = vector.subtract(pos2, pos1) return vol.x*vol.z end) })