mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-30 19:13:53 +01:00
59 lines
2.1 KiB
Lua
59 lines
2.1 KiB
Lua
local wea_c = worldeditadditions_core
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local wea = worldeditadditions
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local Vector3 = wea_c.Vector3
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local function push_pos(player_name, pos)
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if player_name == nil then return end
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if pos == nil then
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worldedit.player_notify(player_name, "[multi wand] Error: Too far away (try raising your maxdist with //farwand maxdist <number>)")
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else
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pos = Vector3.clone(pos)
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wea_c.pos.push(player_name, pos)
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worldedit.player_notify(player_name, "[multi wand] Added "..pos..". "..wea_c.pos.count(player_name).." points now registered.")
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end
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end
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local function pop_pos(player_name)
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if player_name == nil then return end
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local count_before = wea_c.pos.count(player_name)
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wea_c.pos.pop(player_name)
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local count_after = wea_c.pos.count(player_name)
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if count_before > 0 then
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worldedit.player_notify(player_name, "[multi wand] "..count_before.." -> "..count_after.." points registered")
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else
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worldedit.player_notify(player_name, "[multi wand] No points registered")
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end
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end
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minetest.register_tool(":worldeditadditions:multiwand", {
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description = "WorldEditAdditions multi-point wand",
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inventory_image = "worldeditadditions_multiwand.png",
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on_place = function(itemstack, player, pointed_thing)
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-- Right click when pointing at something
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-- Pointed thing: https://rubenwardy.com/minetest_modding_book/lua_api.html#pointed_thing
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local player_name = player:get_player_name()
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wea_c.pos.compat_worldedit_get(player_name)
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-- print("[farwand] on_place", player_name)
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pop_pos(player_name)
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end,
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on_use = function(itemstack, player, pointed_thing)
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-- Left click when pointing at something or nothing
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local player_name = player:get_player_name()
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wea_c.pos.compat_worldedit_get(player_name)
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-- print("[farwand] on_use", player_name)
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local looking_pos, node_id = wea.farwand.do_raycast(player)
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push_pos(player_name, looking_pos)
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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-- Right click when pointing at nothing
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local player_name = player:get_player_name()
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-- print("[farwand] on_secondary_use", player_name)
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wea_c.pos.compat_worldedit_get(player_name)
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-- local looking_pos, node_id = do_raycast(player)
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pop_pos(player_name)
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end
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})
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