Minetest-WorldEditAdditions/worldeditadditions_commands/commands/spiral2.lua
Starbeamrainbowlabs d3a8efb9b8
Add //spiral2, write glue for square spirals
Next up: circular spirals!
2021-10-31 15:11:01 +00:00

84 lines
2.6 KiB
Lua

local wea = worldeditadditions
local Vector3 = wea.Vector3
worldedit.register_command("spiral2", {
params = "[<circle|square>] [<replace_node=dirt> [<interval=3> [<acceleration=0>] ] ]",
description = "Generates a spiral that fills the defined region using the specified replace node. The spiral is either circular (default) or square in shape. The interval specifies the distance between the walls of the spiral, and the acceleration specifies how quickly this value should increase.",
privs = { worldedit = true },
require_pos = 2,
parse = function(params_text)
if not params_text then return true, "circle", "dirt" end
params_text = wea.trim(params_text)
if params_text == "" then return true, "circle", "dirt" end
local parts = wea.split_shell(params_text)
local mode = "circle"
local target_node = "dirt"
local target_node_found = false
local interval = 3
local acceleration = 0
if parts[1] ~= "circle" and parts[1] ~= "square" then
target_node = parts[1]
target_node_found = true
else
mode = parts[1]
table.remove(parts, 1)
end
if #parts >= 1 and not target_node_found then
target_node = parts[1]
table.remove(parts, 1)
end
if #parts >= 1 then
interval = tonumber(parts[1])
table.remove(parts, 1)
end
if #parts >= 1 then
acceleration = tonumber(parts[3])
table.remove(parts, 1)
end
local target_node_norm = worldedit.normalize_nodename(target_node)
if not target_node_norm then
return false, "Error: Unknown node '"..target_node_norm.."'."
end
if not interval then
return false, "Error: Invalid interval value. Interval values must be integers."
end
if not acceleration then
return false, "Error: Invalid acceleration value. Acceleration values must be integers."
end
return true, mode, target_node_norm, interval, acceleration
end,
nodes_needed = function(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end,
func = function(name, mode, target_node, interval, acceleration)
local start_time = wea.get_ms_time()
local pos1, pos2 = Vector3.sort(worldedit.pos1[name], worldedit.pos2[name])
local success, count
if mode == "circle" then
return false, "Error: Not implemented yet. Coming soon!"
else
success, count = wea.spiral_square(
pos1, pos2,
target_node,
interval, acceleration
)
if not success then return success, count end
end
local time_taken = wea.get_ms_time() - start_time
minetest.log("action", name .. " used //spiral at "..pos1.." - "..pos2..", adding " .. count .. " nodes in " .. time_taken .. "s")
return true, count .. " nodes replaced in " .. wea.format.human_time(time_taken)
end
})