mirror of
https://github.com/minetest-mods/MoreMesecons.git
synced 2024-08-20 21:24:05 +02:00
142 lines
4.5 KiB
Lua
142 lines
4.5 KiB
Lua
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local function mesechest_get_output_rules(node)
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local rules = {{x=-1, y=0, z=0},
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{x=0, y=0, z=-1},
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{x=0, y=0, z=1}}
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for i = 0, node.param2 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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local open_chests = {}
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--[[
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default.register_chest prefixes chest names with "default:"
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and registers an LBM. Hack: override functions used by
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default.register_chest
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]]
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local old_register_lbm = minetest.register_lbm
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minetest.register_lbm = function() end
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local old_register_node = minetest.register_node
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minetest.register_node = function(name, def)
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name = string.gsub(name, "default:", "")
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def.drop = def.drop and string.gsub(def.drop, "default:", "")
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local old_on_blast = def.on_blast
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def.on_blast = function(pos)
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local drops = old_on_blast(pos)
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drops[#drops] = name
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return drops
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end
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local old_on_construct = def.on_construct
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def.on_construct = function(pos)
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old_on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", string.gsub(meta:get_string("infotext"), "Chest", "Mese Chest"))
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end
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if def.after_place_node then
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local old_after_place_node = def.after_place_node
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def.after_place_node = function(pos, placer)
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old_after_place_node(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", string.gsub(meta:get_string("infotext"), "Chest", "Mese Chest"))
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end
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end
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-- Mesecons functions
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local old_on_metadata_inventory_move = def.on_metadata_inventory_put
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def.on_metadata_inventory_put = function(pos, ...)
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old_on_metadata_inventory_move(pos, ...)
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mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
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minetest.after(1, function(pos)
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mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
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end, pos)
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end
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local old_on_metadata_inventory_take = def.on_metadata_inventory_take
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def.on_metadata_inventory_take = function(pos, ...)
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old_on_metadata_inventory_take(pos, ...)
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mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
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minetest.after(1, function(pos)
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mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
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end, pos)
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end
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local old_on_rightclick = def.on_rightclick
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def.on_rightclick = function(pos, node, clicker, ...)
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if old_on_rightclick(pos, node, clicker, ...) == nil then
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mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
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open_chests[clicker:get_player_name()] = pos
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end
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end
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old_register_node(name, def)
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end
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-- Get the on_player_receive_fields function. That's a huge hack
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for i, f in ipairs(minetest.registered_on_player_receive_fields) do
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local serialized = minetest.serialize(f)
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if string.find(serialized, "default:chest") then
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minetest.registered_on_player_receive_fields[i] = function(player, formname, fields)
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if f(player, formname, fields) == true then
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local pn = player:get_player_name()
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mesecon.receptor_off(open_chests[pn], {mesechest_get_output_rules(minetest.get_node(open_chests[pn]))[1]})
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open_chests[pn] = nil
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end
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end
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break
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end
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end
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-- This function is permanently overwritten
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local old_swap_node = minetest.swap_node
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minetest.swap_node = function(pos, node)
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if node.name == "default:moremesecons_mesechest:mesechest" then
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node.name = "moremesecons_mesechest:mesechest"
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elseif node.name == "default:moremesecons_mesechest:mesechest_open" then
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node.name = "moremesecons_mesechest:mesechest_open"
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elseif node.name == "default:moremesecons_mesechest:mesechest_locked" then
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node.name = "moremesecons_mesechest:mesechest_locked"
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elseif node.name == "default:moremesecons_mesechest:mesechest_locked_open" then
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node.name = "moremesecons_mesechest:mesechest_locked_open"
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end
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old_swap_node(pos, node)
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end
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default.register_chest("moremesecons_mesechest:mesechest", {
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description = "Mese Chest",
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tiles = { "default_chest_wood.png" },
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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mesecons = {
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receptor = {
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rules = mesechest_get_output_rules
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}
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}
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})
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default.register_chest("moremesecons_mesechest:mesechest_locked", {
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description = "Locked Mese Chest",
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tiles = { "default_chest_wood_locked.png" },
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sounds = default.node_sound_wood_defaults(),
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sound_open = "default_chest_open",
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sound_close = "default_chest_close",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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protected = true,
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mesecons = {
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receptor = {
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rules = mesechest_get_output_rules
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}
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}
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})
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minetest.register_lbm = old_register_lbm
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minetest.register_node = old_register_node
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