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[moremesecons_teleport] Always select the nearest teleporter
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@ -23,49 +23,54 @@ local teleport_nearest = function(pos)
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MAX_PLAYER_DISTANCE = 25
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MAX_PLAYER_DISTANCE = 25
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end
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end
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-- Search the nearest player
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-- Search for the nearest player
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local nearest = nil
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local nearest = nil
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local min_distance = MAX_PLAYER_DISTANCE
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local min_distance = MAX_PLAYER_DISTANCE
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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for index, player in pairs(players) do
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for index, player in pairs(players) do
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local distance = vector.distance(pos, player:getpos())
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local distance = vector.distance(pos, player:getpos())
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if distance < min_distance then
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if distance <= min_distance then
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min_distance = distance
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min_distance = distance
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nearest = player
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nearest = player
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end
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end
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end
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end
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if not nearest then
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if not nearest then
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-- If there is no nearest player (maybe too far...)
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-- If there is no nearest player (maybe too far away...)
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return
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return
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end
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end
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-- Search other teleporter and teleport
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-- Search for the corresponding teleporter and teleport
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if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
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if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
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local newpos = {}
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local newpos = {}
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local min_distance = MAX_TELEPORTATION_DISTANCE
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for i = 1, #teleporters do
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for i = 1, #teleporters do
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if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
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if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
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local tel_pos
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if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
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if teleporters[i].y == pos.y and teleporters[i].x == pos.x and teleporters[i].z ~= pos.z then
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newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
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elseif teleporters[i].z == pos.z and teleporters[i].x == pos.x and teleporters[i].y ~= pos.y then
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newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
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elseif teleporters[i].z == pos.z and teleporters[i].y == pos.y and teleporters[i].x ~= pos.x then
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newpos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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tel_pos = {x=teleporters[i].x, y=teleporters[i].y+1, z=teleporters[i].z}
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end
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if tel_pos then
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local distance = vector.distance(tel_pos, pos)
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if distance <= min_distance then
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min_distance = distance
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newpos = tel_pos
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end
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end
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end
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end
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end
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end
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if newpos.x then
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-- If there is another teleporter BUT too far, delete newpos.
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if vector.distance(newpos, pos) > MAX_TELEPORTATION_DISTANCE then
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newpos = {}
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end
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end
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end
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if not newpos.x then
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if not newpos.x then
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newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the actual teleporter.
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newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the current teleporter
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end
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end
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nearest:moveto(newpos)
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nearest:moveto(newpos)
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minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
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minetest.log("action", "Player "..nearest:get_player_name().." was teleported using a MoreMesecons Teleporter.")
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end
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end
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minetest.register_craft({
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minetest.register_craft({
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