Try to change the luacontroller tool formspec

This commit is contained in:
paly2 2015-12-20 11:12:41 +01:00
parent d095fecefa
commit a9fb0f5bdd

@ -32,7 +32,12 @@ local function get_selection_formspec(pname, selected_template)
-- current player name -- current player name
pname = pname or pdata[pname].player_name pname = pname or pdata[pname].player_name
selected_template = selected_template or pdata[pname].template_name selected_template = selected_template or pdata[pname].template_name
local spec = "size[3,1]"..
local buttonset = "button[0,2;1,1;button;set]"
local buttonadd = "button[1,2;1,1;button;add]"
local buttonsave = "button[2,2;1,1;button;save]"
local spec = "size[3,3]"..
-- show available players, field player_name, current player name is the selected one -- show available players, field player_name, current player name is the selected one
"dropdown[0,0;3,1;player_name;".. "dropdown[0,0;3,1;player_name;"..
@ -45,7 +50,7 @@ local function get_selection_formspec(pname, selected_template)
";"..selected_template.."]".. ";"..selected_template.."]"..
-- show selected template -- show selected template
"multiline["..templates[pname][selected_template].. "multiline["..templates[pname][selected_template].."]"..
buttonset.. buttonset..
@ -81,7 +86,7 @@ minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_t
player_name = pname, player_name = pname,
template_name = next(templates[pname]), template_name = next(templates[pname]),
} }
minetest.show_formspec(pname, "moremesecons:luacontroller_tool", spec) minetest.show_formspec(pname, "moremesecons:luacontroller_tool", get_selection_formspec(pname))
end, end,
@ -122,21 +127,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if fields.set then if fields.button == "set" then
-- replace the code of the luacontroller with the template -- replace the code of the luacontroller with the template
meta:set_string("code", templates[pdata[pname].player_name][pdata[pname].template_name]) meta:set_string("code", templates[pdata[pname].player_name][pdata[pname].template_name])
minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos)) minetest.chat_send_player(pname, "code set to template at "..vector.pos_to_string(pos))
return return
end end
if fields.add then if fields.button == "add" then
-- add the template to the end of the code of the luacontroller -- add the template to the end of the code of the luacontroller
meta:set_string("code", meta:get_string("code")..templates[pdata[pname].player_name][pdata[pname].template_name]) meta:set_string("code", meta:get_string("code")..templates[pdata[pname].player_name][pdata[pname].template_name])
minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos)) minetest.chat_send_player(pname, "code added to luacontroller at "..vector.pos_to_string(pos))
return return
end end
if fields.save then if fields.button == "save" then
-- save the template, when you try to change others' templates, yours become changed -- save the template, when you try to change others' templates, yours become changed
local savename = fields.save_name or pdata[pname].template_name local savename = fields.save_name or pdata[pname].template_name
local code = fields.template_code or templates[pdata[pname].player_name][pdata[pname].template_name] local code = fields.template_code or templates[pdata[pname].player_name][pdata[pname].template_name]