Mesechest: make mesechest work with last mt_game version

This commit is contained in:
upsilon 2017-06-09 19:55:12 +02:00
parent fd21b16c02
commit ae5a96cb42

@ -14,8 +14,6 @@ local open_chests = {}
-- Override minetest.register_node so it adds a prefix ":"
local old_minetest_register_node = minetest.register_node
minetest.register_node = function(name, def)
old_minetest_register_node(":"..name, def)
local old_on_metadata_inventory_put = def.on_metadata_inventory_put
local old_on_metadata_inventory_take = def.on_metadata_inventory_take
local old_on_rightclick = def.on_rightclick
@ -40,6 +38,8 @@ minetest.register_node = function(name, def)
open_chests[clicker:get_player_name()] = pos
end
end
old_minetest_register_node(":"..name, def)
end
local old_minetest_register_lbm = minetest.register_lbm
minetest.register_lbm = function() end
@ -63,7 +63,14 @@ end
default.register_chest("mesechest", {
description = "Mese Chest",
tiles = { "default_chest_wood.png" },
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_front.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",
@ -77,7 +84,14 @@ default.register_chest("mesechest", {
default.register_chest("mesechest_locked", {
description = "Locked Mese Chest",
tiles = { "default_chest_wood_locked.png" },
tiles = {
"default_chest_top.png",
"default_chest_top.png",
"default_chest_side.png",
"default_chest_side.png",
"default_chest_lock.png",
"default_chest_inside.png"
},
sounds = default.node_sound_wood_defaults(),
sound_open = "default_chest_open",
sound_close = "default_chest_close",