slight change in the teleporters file and add luacontroller detection

This commit is contained in:
HybridDog 2015-12-19 19:18:04 +01:00
parent a2f59a0b6d
commit d095fecefa
2 changed files with 10 additions and 14 deletions

@ -57,11 +57,7 @@ local function get_selection_formspec(pname, selected_template)
end end
local function is_luacontroller(pos) local function is_luacontroller(pos)
local node = minetest.get_node(pos) return string.match(minetest.get_node(pos).name, "mesecons_luacontroller:luacontroller%d%d%d%d")
if node.name ~= ":luacontroller" then
return false
end
end end
minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_tool", { minetest.register_tool("moremesecons_luacontroller_tool:luacontroller_template_tool", {

@ -3,8 +3,7 @@ local teleporters_rids = {}
local register = function(pos) local register = function(pos)
local RID = vector.get_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x) if not vector.get_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x) then
if not RID then
table.insert(teleporters, pos) table.insert(teleporters, pos)
vector.set_data_to_pos(teleporters_rids, pos.z,pos.y,pos.x, #teleporters) vector.set_data_to_pos(teleporters_rids, pos.z,pos.y,pos.x, #teleporters)
end end
@ -13,7 +12,7 @@ end
local teleport_nearest = function(pos) local teleport_nearest = function(pos)
local MAX_TELEPORTATION_DISTANCE = 50 local MAX_TELEPORTATION_DISTANCE = 50
local MAX_PLAYER_DISTANCE = 25 local MAX_PLAYER_DISTANCE = 25
-- Search the nearest player -- Search the nearest player
local nearest = nil local nearest = nil
local min_distance = MAX_PLAYER_DISTANCE local min_distance = MAX_PLAYER_DISTANCE
@ -25,15 +24,15 @@ local teleport_nearest = function(pos)
nearest = player nearest = player
end end
end end
if not nearest then if not nearest then
-- If there is no nearest player (maybe too far...) -- If there is no nearest player (maybe too far...)
return return
end end
-- Search other teleporter and teleport -- Search other teleporter and teleport
if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end if not minetest.registered_nodes["moremesecons_teleporter:teleporter"] then return end
local newpos = {} local newpos = {}
for i = 1, #teleporters do for i = 1, #teleporters do
if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then if minetest.get_node(teleporters[i]).name == "moremesecons_teleporter:teleporter" then
@ -56,7 +55,7 @@ local teleport_nearest = function(pos)
newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the actual teleporter. newpos = {x=pos.x, y=pos.y+1, z=pos.z} -- If newpos doesn't exist, teleport on the actual teleporter.
end end
nearest:moveto(newpos) nearest:moveto(newpos)
minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.") minetest.log("action", "Player "..nearest:get_player_name().." was teleport with a MoreMesecons Teleporter.")
end end
minetest.register_craft({ minetest.register_craft({
@ -89,9 +88,10 @@ minetest.register_node("moremesecons_teleporter:teleporter", {
minetest.register_abm({ minetest.register_abm({
nodenames = {"moremesecons_teleporter:teleporter"}, nodenames = {"moremesecons_teleporter:teleporter"},
interval=1, interval=5,
chance=1, chance=1,
action = function(pos) catch_up = false,
action = function(pos)
register(pos) register(pos)
end end
}) })