Remove unused loop variables

This commit is contained in:
HybridDog 2021-03-07 19:19:00 +01:00 committed by Pierre-Adrien Langrognet
parent 182eb9822a
commit e5cdeef141
11 changed files with 17 additions and 17 deletions

@ -55,7 +55,7 @@ local function resolve_commands(commands, pos)
local nearest = nil
local min_distance = math.huge
local players = minetest.get_connected_players()
for index, player in pairs(players) do
for _, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance

@ -5,7 +5,7 @@ local nodebox = {
local function signalchanger_get_output_rules(node)
local rules = {{x=-1, y=0, z=0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@ -13,7 +13,7 @@ end
local function signalchanger_get_input_rules(node)
local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}, {x=1, y=0, z=0, name="input_signal"}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules

@ -1,6 +1,6 @@
local function dual_delayer_get_input_rules(node)
local rules = {{x=1, y=0, z=0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@ -8,7 +8,7 @@ end
local function dual_delayer_get_output_rules(node)
local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules

@ -1,6 +1,6 @@
local injector_controller_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@ -10,7 +10,7 @@ local injector_controller_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules

@ -2,7 +2,7 @@ local function mesechest_get_output_rules(node)
local rules = {{x=-1, y=0, z=0},
{x=0, y=0, z=-1},
{x=0, y=0, z=1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules

@ -4,7 +4,7 @@ local kill_nearest_player = function(pos)
-- Search the nearest player
local nearest
local min_distance = MAX_DISTANCE
for index, player in pairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance

@ -6,7 +6,7 @@ local nodebox = {
local function signalchanger_get_output_rules(node)
local rules = {{x=-1, y=0, z=0},
{x=1, y=0, z=0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@ -14,7 +14,7 @@ end
local function signalchanger_get_input_rules(node)
local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules

@ -26,7 +26,7 @@ local function teleport_nearest(pos)
local nearest = nil
local min_distance = MAX_PLAYER_DISTANCE
local players = minetest.get_connected_players()
for index, player in pairs(players) do
for _, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance <= min_distance then
min_distance = distance

@ -1,6 +1,6 @@
local timegate_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@ -8,7 +8,7 @@ end
local timegate_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules

@ -339,14 +339,14 @@ local function do_test()
end
end
local i = 0
for pos, v in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do
for pos in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do
i = i + 1
assert(vector.equals(pos, expected_positions[i]))
end
print("Test if iter works correctly on a corner")
local found = false
for pos, v in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do
for pos in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do
assert(not found)
found = true
assert(vector.equals(pos, {x=-5, y=-5, z=-5}))

@ -188,7 +188,7 @@ end
function activate_network(owner, channel)
local network = wireless[owner][channel]
for i, wl_pos in pairs(network.members) do
for _, wl_pos in pairs(network.members) do
wireless_receptor_on(wl_pos, id, network)
end
end