More mesecons items
Go to file
2016-07-27 11:45:15 +02:00
moremesecons_adjustable_blinkyplant make the enabled adjustable blinky plant look like it glows without emitting light, using bumpmapping with a dirt_with_grass normalmap, it looks like palpitation 2016-04-28 14:33:40 +02:00
moremesecons_adjustable_player_detector fix on_receive_fieldss: check for protection and do not set meta if that field is nil, eg.g because of pressing escape 2016-04-27 18:42:20 +02:00
moremesecons_commandblock fix on_receive_fieldss: check for protection and do not set meta if that field is nil, eg.g because of pressing escape 2016-04-27 18:42:20 +02:00
moremesecons_conductor_signalchanger reduce texture sizes 2015-12-23 17:19:55 +01:00
moremesecons_dual_delayer optipng and advpng textures 2015-09-04 16:18:00 +02:00
moremesecons_entity_detector Fix a recipe conflict 2016-07-20 18:53:59 +02:00
moremesecons_igniter reduce texture sizes 2015-12-23 17:19:55 +01:00
moremesecons_injector_controller Removing a debug print 2016-04-24 13:39:25 +02:00
moremesecons_jammer run lbms everytime the chunks get loaded 2016-04-24 19:15:29 +02:00
moremesecons_luacontroller_tool fix luactontroller tool, untested 2016-02-06 12:00:45 +01:00
moremesecons_playerkiller Changing player killer texture 2016-05-02 14:43:19 +02:00
moremesecons_sayer fix on_receive_fieldss: check for protection and do not set meta if that field is nil, eg.g because of pressing escape 2016-04-27 18:42:20 +02:00
moremesecons_signalchanger reduce texture sizes 2015-12-23 17:19:55 +01:00
moremesecons_switchtorch Fix the use of the deprecated mesecon.addPosRule API function in the switchtorch 2016-07-27 11:45:15 +02:00
moremesecons_teleporter run lbms everytime the chunks get loaded 2016-04-24 19:15:29 +02:00
moremesecons_temporarygate fix on_receive_fieldss: check for protection and do not set meta if that field is nil, eg.g because of pressing escape 2016-04-27 18:42:20 +02:00
moremesecons_wireless fix on_receive_fieldss: check for protection and do not set meta if that field is nil, eg.g because of pressing escape 2016-04-27 18:42:20 +02:00
.gitignore remove save files and add gitignore that they don't come back 2015-09-02 19:26:02 +02:00
LICENSE.txt Add a LICENSE.txt file and change the README 2016-01-08 10:15:14 +01:00
modpack.txt Fix a bug for temporarygate and add Signalchanger 2015-08-28 12:24:33 +02:00
README.md Changing README a bit 2016-04-24 14:46:11 +02:00

MoreMesecons

Based on Mesecons by Jeija
By @paly2 and @HybridDog
With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture).

Dependencies: Mesecons, vector_extras, digilines (optionnal).

This mod is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License v3.0 as published by the Free Software Foundation. You should have received a copy of the GNU General Public License along with this mod.

MoreMesecons is a mod for minetest wich adds some mesecons items.

Here's the wiki !

New items

  • Adjustable Blinky plant : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
  • Adjustable Player Detector : Like a mesecons player detector, but you can change its detection radius by right-click.
  • Craftable Command Block : A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default "tell". Only "@nearest" can be used in the commands, and the admin can change the maximum distance of "@nearest" (default 8 blocks).
  • Conductor Signal Changer : Like a diode which can be activated by sending a signal on its pin "F", and deactivated by sending a signal on its pin "O".
  • Dual Delayer : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
  • Entity Detector : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")).
  • Igniter : This node is a lighter that ignites ajacent flammable nodes (including TNT).
  • Injector Controller : This node is useful to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
  • Jammer : If turned on, this node stops mesecons in a radius of 10 nodes.
  • Luacontroller Template Tool : This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
  • Player Killer : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
  • Sayer : This node sends a message to every players inside a radius of 8 nodes.
  • Signal Changer : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. Note : an inverted signal is sended at the other end of the arrow.
  • Switch Torch : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
  • Teleporter : If you place one teleporter, if it receives a mesecons, it teleports the nearest player on itself. If you place two teleporters on the same axis, if one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
  • Temporary Gate : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
  • Wireless : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal. Compatible with digiline mod.
  • Wireless Jammer : If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.