More mesecons items
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moremesecons_adjustable_blinkyplant Adjustable Blinky Plant: fix very fast blinking before having set an interval + add a minimum interval setting 2017-05-21 19:11:12 +02:00
moremesecons_adjustable_player_detector Add cornernote's 'craft_guide' mod as optional dependency: 2017-05-13 10:45:08 +02:00
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moremesecons_luacontroller_tool Luacontroller tool: add counter and clock templates (#7) 2017-06-08 16:33:53 +02:00
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moremesecons_teleporter Add cornernote's 'craft_guide' mod as optional dependency: 2017-05-13 10:45:08 +02:00
moremesecons_timegate Add cornernote's 'craft_guide' mod as optional dependency: 2017-05-13 10:45:08 +02:00
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modpack.txt Fix a bug for temporarygate and add Signalchanger 2015-08-28 12:24:33 +02:00
README.md Rename "Temporary gate" into "Time gate" 2017-04-24 21:12:46 +02:00
settingtypes.txt Adjustable Blinky Plant: fix very fast blinking before having set an interval + add a minimum interval setting 2017-05-21 19:11:12 +02:00

MoreMesecons

Based on Mesecons by Jeija
By @paly2 and @HybridDog
With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture).

Dependencies: Mesecons
Optional dependencies: vector_extras digilines

MoreMesecons is a mod for minetest which adds some mesecons items.

Here's the wiki !

New items

  • Adjustable Blinky plant : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
  • Adjustable Player Detector : Like a mesecons player detector, but you can change its detection radius by right-click.
  • Craftable Command Block : A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default "tell". Only "@nearest" can be used in the commands, and the admin can change the maximum distance of "@nearest" (default 8 blocks).
  • Conductor Signal Changer : Like a diode which can be activated by sending a signal on its pin "F", and deactivated by sending a signal on its pin "O".
  • Dual Delayer : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
  • Entity Detector : You can use it to detect an entity. You can choose the entity to detect by right-click (use itemstring, for example "mobs:rat". To detect a dropped item, write "__builtin:item". To detect a specific dropped item, write its itemstring (for example "default:cobble")).
  • Igniter : This node is a lighter that ignites its adjacent flammable nodes (including TNT).
  • Injector Controller : This node is useful to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
  • Jammer : If turned on, this node stops mesecons in a radius of 10 nodes.
  • LuaBlock: This block allows its owner to execute any Lua code in the global environment when turned on. Using it requires the server privilege.
  • Luacontroller Template Tool : This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
  • Player Killer : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
  • Sayer : This node sends a message to every players inside a radius of 8 nodes.
  • Signal Changer : If it receives a signal on its pin "F", it turns on. If it receives a signal on its pin "O", it turns off. Note : an inverted signal is sended at the other end of the arrow.
  • Switch Torch : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
  • Teleporter : If you place one teleporter, it teleports the nearest player on itself when it receives a mesecons signal. If you place two teleporters on the same axis, when one receives a mesecons signal, it teleports the nearest player on the second (with a maximal distance of 50 nodes by default). The player teleporter must be inside a radius of 25 nodes.
  • Time Gate : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it in the formspec by right-clicking on the gate.
  • Wireless : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal. Compatible with digiline mod.
  • Wireless Jammer : If it receives a mesecons signal, it deactivates all wireless (receptors) in a radius of 15 nodes.

Settings

You can set the settings by using the Minetest GUI ("Settings" tab -> Advanced settings -> Mods -> MoreMesecons).

The Sayer and the Speech Dispatcher

Speech Dispatcher project

The Sayer item is able to speak on your speakers using the speech dispatcher, under these conditions:

  1. The moremesecons_sayer mod is present in your trusted_mods setting
  2. You are playing in singleplayer.
  3. You are using a POSIX-compliant system and a sh-compatible shell (such as bash, dash, zsh...). Microsoft Windows is NOT POSIX-compliant.
  4. The speech dispatcher is installed on your system.

The mod is able to detect issues 1, 2, and 4 by itself and then disable the speech dispatcher ; however, if you are using a non-POSIX-compliant system, the mod will crash on startup and you will need to disable the speech dispatcher manually (Settings tab -> Advanced settings -> Mods -> MoreMesecons -> Sayer -> Use the Speech Dispatcher).