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V1.0 Releases.
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21
LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2021 Beanzilla
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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54
README.md
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54
README.md
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# Ore Tracker
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A useful mod for tracking what ores are around the player.
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## About this mod
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This mod provides a graphical HUD interface which displays a series of ores.
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## The ores
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| Ore name | Text Shown | Color code (HEX) |
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|----------|------------|------------------|
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| Coal | Coa | 0xc8c8c8 |
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| Iron | Iro | 0xaf644b |
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| Gold | Gol | 0xc8c84b |
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| Mese\* | Mes | 0xffff4b |
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| Diamond | Dia | 0x4bfafa |
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| Quartz\*\*| Qua | 0xc8c8c8 |
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| Copper\*\*\*| Cop | 0xc86400 |
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| Tin\* | Tin | 0xc8c8c8 |
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| Ancient Debris\*\*| Deb | 0xaa644b |
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| Lapis | Lap | 0x4b4bc8 |
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| Redstone\*\* | Red | 0xc81919 |
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| Glowstone\*\* | Glo | 0xffff4b |
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\* Only found in MTG.
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\*\* Found in MCL5 or MCL2 with the proper mods.
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\*\*\* Found in MTG and MCL5 or MCL2 with the proper mods.
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## Settings
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### Detect Range
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The number of blocks away from the player the mod will scan/display for ores.
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> Recommended 8 blocks with no more than 16 (Bigger numbers equals much higher loads on server and possibly client)
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### Scan Frequency
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The time in seconds till the mod updates ores it is indicating and if any new ores enter the scaning area (Dictated by Detect Range)
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> Recommended no faster than 1 (for 1 second) (Lower numbers equals faster scans but can/will increase loads on server and possibly client)
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> Use 0 or negative number to indicate instantanious (no delay) scans. (Not recommended)
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# Future Plans
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* Make a hand held item that dictates if the mod runs (displays ores) for that player.
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* Possibly make a priviledge to limit what player can see ores.
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* Make a GUI for changing colors, what gets shown for what ore, what ore gets displayed. (Per player settings)
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* Make a longer range or faster scan priviledge for players (like admins or "ranked" players)
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38
api.lua
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38
api.lua
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oretracker.add_ore = function(orename)
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if minetest.registered_nodes[orename] then
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table.insert(oretracker.ores, orename)
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else
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minetest.log("action", "[oretracker] Failed to add '"..orename.."' as it is a unregistered node.")
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end
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end
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oretracker.add_pos = function(pname, pos, title, color)
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if not title then
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title = minetest.pos_to_string(pos)
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end
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local player = minetest.get_player_by_name(pname)
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local wps = minetest.deserialize(oretracker.store:get_string(pname)) or {}
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if not color then
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color = 0xffffff
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end
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table.insert(wps,
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player:hud_add({
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hud_elem_type = "waypoint",
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name = title,
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text = "m",
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number = color,
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world_pos = pos
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})
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)
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oretracker.store:set_string(pname, minetest.serialize(wps))
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end
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oretracker.clear_pos = function(pname)
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local player = minetest.get_player_by_name(pname)
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local wps = minetest.deserialize(oretracker.store:get_string(pname)) or {}
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for i, v in ipairs(wps) do
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player:hud_remove(v)
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end
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oretracker.store:set_string(pname, minetest.serialize({}))
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end
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163
init.lua
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163
init.lua
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-- https://rubenwardy.com/minetest_modding_book/en/map/environment.html#finding-nodes
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-- A public API
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oretracker = {}
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oretracker.S = minetest.get_translator("oretracker")
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oretracker.modpath = minetest.get_modpath("oretracker")
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oretracker.store = minetest.get_mod_storage()
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-- Settings
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-- Do not set detect_range to a very high number it may cause extreme loads when there are multiple players with this range
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-- Recommended range is 8 blocks
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oretracker.detect_range = 8 -- Range in blocks
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-- The prefered fastest is 1 second, 0 or negative is instantanious updates (Which greatly impacts the server/client)
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-- Recommended default is 3 seconds.
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oretracker.scan_frequency = 3 -- Frequency in seconds
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-- This attempts to detect the gamemode
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if not minetest.registered_nodes["default:stone"] then
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if not minetest.registered_nodes["mcl_core:stone"] then
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oretracker.gamemode = "N/A"
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else
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oretracker.gamemode = "MCL"
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-- Attempt to determine if it's MCL5 or MCL2
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if not minetest.registered_nodes["mcl_nether:ancient_debris"] then
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oretracker.gamemode = "MCL2"
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else
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oretracker.gamemode = "MCL5"
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end
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end
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else
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oretracker.gamemode = "MTG"
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end
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minetest.log("action", "[oretracker] Detected game "..oretracker.gamemode..".")
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-- Form a container to track what ores we want to follow
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oretracker.ores = {}
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dofile(oretracker.modpath .. "/api.lua")
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-- Use api to assign ores we know/should be caring about
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if oretracker.gamemode == "MCL2" or oretracker.gamemode == "MCL5" then
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oretracker.add_ore("mcl_core:stone_with_coal")
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oretracker.add_ore("mcl_core:stone_with_iron")
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oretracker.add_ore("mcl_core:stone_with_gold")
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oretracker.add_ore("mcl_core:stone_with_redstone")
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oretracker.add_ore("mcl_core:stone_with_redstone_lit")
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oretracker.add_ore("mcl_core:stone_with_lapis")
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oretracker.add_ore("mcl_core:stone_with_emerald")
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oretracker.add_ore("mcl_core:stone_with_diamond")
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oretracker.add_ore("mcl_nether:quartz_ore") -- This fails on MCL2 :S
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-- oretracker.add_ore("mcl_nether:glowstone") -- Same here, though by default this is disabled as glowstone isn't a "ore"
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end
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if oretracker.gamemode == "MCL5" then
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oretracker.add_ore("mcl_copper:stone_with_copper")
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oretracker.add_ore("mcl_nether:ancient_debris")
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oretracker.add_ore("mcl_nether_gold:nether_gold_ore")
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end
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if oretracker.gamemode == "MTG" then
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oretracker.add_ore("default:stone_with_coal")
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oretracker.add_ore("default:stone_with_iron")
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oretracker.add_ore("default:stone_with_gold")
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oretracker.add_ore("default:stone_with_copper")
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oretracker.add_ore("default:stone_with_tin")
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oretracker.add_ore("default:stone_with_mese")
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oretracker.add_ore("default:stone_with_diamond")
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end
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local size = 0
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local result = "Ores: "
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for i, v in ipairs(oretracker.ores) do
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result = result..v.." "
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size = size + 1
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end
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minetest.log("action", "[oretracker] Found "..size.." ores configured.")
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minetest.log("action", "[oretracker] "..result)
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-- Now to add the tracker notification system
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oretracker.check_player = function(player)
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local p = player
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if not minetest.is_player(p) then
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p = minetest.get_player_by_name(p)
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end
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local pos = p:get_pos()
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local pname = p:get_player_name()
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-- I need to clean up the player's ore waypoints added by the latter code
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oretracker.clear_pos(pname)
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local p1 = vector.subtract(pos, {x = oretracker.detect_range, y = oretracker.detect_range, z = oretracker.detect_range})
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local p2 = vector.add(pos, {x = oretracker.detect_range, y = oretracker.detect_range, z = oretracker.detect_range})
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local area = minetest.find_nodes_in_area(p1, p2, oretracker.ores)
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for i=1, #area do
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local node = minetest.get_node_or_nil(area[i])
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if node == nil then
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minetest.log("action", "[oretracker] Failed to obtain node at "..minetest.pos_to_string(area[1], 1)..".")
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else
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local delta = vector.subtract(area[i], pos)
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local distance = (delta.x*delta.x) + (delta.y*delta.y) + (delta.z*delta.z)
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if distance <= oretracker.detect_range*oretracker.detect_range then
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distance = string.format("%.0f", math.sqrt(distance))
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local block = "?"
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local color = 0xffffff
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if string.find(node.name, "coal") then
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block = "Coa"
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color = 0xc8c8c8
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elseif string.find(node.name, "iron") then
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block = "Iro"
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color = 0xaf644b
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elseif string.find(node.name, "gold") then
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block = "Gol"
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color = 0xc8c84b
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elseif string.find(node.name, "mese") then
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block = "Mes"
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color = 0xffff4b
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elseif string.find(node.name, "diamond") then
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block = "Dia"
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color = 0x4bfafa
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elseif string.find(node.name, "quartz") then
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block = "Qua"
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color = 0xc8c8c8
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elseif string.find(node.name, "copper") then
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block = "Cop"
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color = 0xc86400
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elseif string.find(node.name, "tin") then
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block = "Tin"
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color = 0xc8c8c8
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elseif string.find(node.name, "debris") then
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block = "Deb"
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color = 0xaa644b
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elseif string.find(node.name, "lapis") then
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block = "Lap"
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color = 0x4b4bc8
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elseif string.find(node.name, "redstone") then
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block = "Red"
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color = 0xc81919
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elseif string.find(node.name, "glowstone") then
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block = "Glo"
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color = 0xffff4b
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end
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if block == "?" then
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minetest.log("action", "[oretracker] Found '"..node.name.."' at "..minetest.pos_to_string(area[i], 1).." which is "..distance.." away from '"..pname..".")
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block = node.name
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end
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-- Make a waypoint with the nodes name
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oretracker.add_pos(pname, area[i], block, color)
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end
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end
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end
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end
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local interval = 0
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minetest.register_globalstep(function(dtime)
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interval = interval - dtime
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if interval <= 0 then
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for _, player in ipairs(minetest.get_connected_players()) do
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oretracker.check_player(player)
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end
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interval = oretracker.scan_frequency
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end
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end)
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4
mod.conf
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4
mod.conf
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name = oretracker
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description = "A useful mod for tracking what ores are around the player."
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author = ApolloX
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optional_depends = default, mcl_core
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BIN
screenshot.png
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BIN
screenshot.png
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