mirror of
https://github.com/Beanzilla/OreTracker.git
synced 2024-11-22 07:13:53 +01:00
Added basic NodeCore support
Orehud will now show where Lode ore is. Xray will make Stone visible.
This commit is contained in:
parent
4d73085af4
commit
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@ -5,7 +5,7 @@ Combines various tech to allow advanced mining operations.
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## What's in the box
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* Orehud: The original Oretracker mod with a single command to toggle the mod on or off per individual player.
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* Xray: Based on Orehud except trackes non-ores and makes them appear invisible.
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* Xray: Based on Orehud except tracks non-ores and makes them appear invisible.
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## Orehud
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@ -25,3 +25,9 @@ Yes, because xray interacts server side, all clients can make use of a single pl
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* It was found that if the server crashes while a player is using xray, xray's nodes are kept. Created a special mode (fix_mode) to attempt to repair nodes which should return back to their original uppon detection. (If fix_mode is left on in production other players xrays can be overriden)
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* It is possible to get xray nodes to say simply by logging off, xray attempts to cleanup nodes by players who are attempting to log out. (Please make an issue report with any logs and screenshots/video showing this still occurs)
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## Things planned
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* Improve Xray and Orehud so the api can litterally add new nodes (so I don't need to release updates for others to add support for their mods/games)
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* Possibly add a formspec for Xray so you could customize your xray, per player (i.e. know a node you don't want to see, just add it via the formspec)
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@ -20,7 +20,11 @@ orehud.scan_frequency = 3 -- Frequency in seconds
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-- This attempts to detect the gamemode
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if not minetest.registered_nodes["default:stone"] then
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if not minetest.registered_nodes["mcl_core:stone"] then
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if minetest.registered_nodes["nc_terrain:stone"] then
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orehud.gamemode = "NC"
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else
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orehud.gamemode = "N/A"
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end
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else
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orehud.gamemode = "MCL"
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-- Attempt to determine if it's MCL5 or MCL2
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@ -79,6 +83,10 @@ if orehud.gamemode == "MTG" then
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orehud.add_ore("default:stone_with_diamond")
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end
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if orehud.gamemode == "NC" then
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orehud.add_ore("nc_lode:ore")
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end
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local size = 0
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local result = "Ores: "
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for i, v in ipairs(orehud.ores) do
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@ -146,6 +154,9 @@ orehud.check_player = function(player)
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elseif string.find(node.name, "glowstone") then
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block = "Glo"
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color = 0xffff4b
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elseif string.find(node.name, "lode") then -- nc_lode:ore
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block = "Lode"
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color = 0xaf644b
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end
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if block == "?" then
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minetest.log("action", "[oretracker-orehud] Found '"..node.name.."' at "..minetest.pos_to_string(area[i], 1).." which is "..distance.." away from '"..pname..".")
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@ -1,5 +1,4 @@
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name = orehud
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description = Displays ore positions via the HUD.
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author = ApolloX
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optional_depends = default, mcl_core, mcl_deepslate, mcl_nether, mcl_nether_gold
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optional_depends = default, mcl_core, mcl_deepslate, mcl_nether, mcl_nether_gold, nc_terrain, nc_lode
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12
xray/abm.lua
12
xray/abm.lua
@ -1,5 +1,5 @@
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-- https://rubenwardy.com/minetest_modding_book/en/map/timers.html#active-block-modifiers
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-- An ABM seems slow, so this is a great feature for cleaning up those crashs
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-- An ABM seems slow, but this is a great feature for cleaning up those crashs
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-- MTG
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minetest.register_abm({
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@ -126,3 +126,13 @@ minetest.register_abm({
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minetest.set_node(pos, {name = "mcl_deepslate:deepslate"})
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end
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})
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-- NC
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minetest.register_abm({
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nodenames = {"xray:nc_stone"},
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interval = 1, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "nc_terrain:stone"})
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end
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})
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74
xray/api.lua
74
xray/api.lua
@ -19,6 +19,29 @@ xray.add_pos = function(pname, pos)
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local nps = xray.store[pname] or {}
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table.insert(nps, pos)
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-- Place a switch here to identify which kind of node would be best used here
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if current == "default:stone" then -- Returns cobble rather than itself!
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minetest.swap_node(pos, {name="xray:mtg_stone"})
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xray.store[pname] = nps
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elseif current == "mcl_core:stone" then -- Returns cobble rather than itself!
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minetest.swap_node(pos, {name="xray:mcl_stone"})
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xray.store[pname] = nps
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else
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-- Fix this so we can auto determine what to replace it with
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for _, n in ipairs(xray.nodes) do
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if string.sub(n, 0, 4) == "xray" then
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local nod = ItemStack(n.." 1"):get_definition()
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if nod.drop == current then
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--minetest.log("action", "[oretracker-xray] Located '"..n.."' for replacement.")
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minetest.swap_node(pos, {name=n})
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xray.store[pname] = nps
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break
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else
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--minetest.log("action", "[oretracker-xray] '"..n.."' is not our current it's drop is '"..nod.drop.."'.")
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end
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end
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end
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end
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--[[
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if current == "default:stone" then
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minetest.swap_node(pos, {name="xray:mtg_stone"})
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elseif current == "default:desert_stone" then
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@ -49,9 +72,10 @@ xray.add_pos = function(pname, pos)
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minetest.swap_node(pos, {name="xray:mcl_netherrack"})
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elseif current == "mcl_deepslate:deepslate" then
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minetest.swap_node(pos, {name="xray:mcl_deepslate"})
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elseif current == "nc_terrain:stone" then
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minetest.swap_node(pos, {name="xray:nc_stone"})
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end
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-- Stone, Diorite, Anasite, Granite, etc.
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xray.store[pname] = nps
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]]
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end
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-- Clears all invisible nodes back to their originals (per player)
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@ -67,6 +91,25 @@ xray.clear_pos = function(pname)
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node = node.name
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--minetest.log("action", "[oretracker-xray] Reverting "..current)
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-- Place a switch here to identify what node should be put back here
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if node == "xray:mtg_stone" then -- Returns cobble rather than itself!
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minetest.swap_node(v, {name="default:stone"})
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elseif node == "xray:mcl_stone" then -- Returns cobble rather than itself!
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minetest.swap_node(v, {name="mcl_core:stone"})
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else
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-- Fix this so we can auto determine what to replace it with
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for _, n in ipairs(xray.nodes) do
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if string.sub(n, 0, 4) == "xray" then
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local nod = ItemStack(n.." 1"):get_definition()
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if n == node then
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--minetest.log("action", "[oretracker-xray] Located '"..n.."' for replacement.")
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minetest.swap_node(v, {name=nod.drop})
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else
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--minetest.log("action", "[oretracker-xray] '"..n.."' is not our current it's drop is '"..nod.drop.."'.")
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end
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end
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end
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end
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--[[
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if node == "xray:mtg_stone" then
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minetest.swap_node(v, {name="default:stone"})
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elseif node == "xray:mtg_dstone" then
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@ -97,7 +140,10 @@ xray.clear_pos = function(pname)
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minetest.swap_node(v, {name="mcl_nether:netherrack"})
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elseif node == "xray:mcl_deepslate" then
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minetest.swap_node(v, {name="mcl_deepslate:deepslate"})
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elseif node == "xray:nc_stone" then
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minetest.swap_node(v, {name="nc_terrain:stone"})
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end
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]]
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end
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xray.store[pname] = {}
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end
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@ -110,6 +156,27 @@ xray.fix_pos = function (pos)
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minetest.log("action", "[oretracker-xray] Failed to obtain node at "..minetest.pos_to_string(pos).." for revert (fix_pos)")
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end
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node = node.name
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-- Place a switch here to identify what node should be put back here
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if node == "xray:mtg_stone" then -- Returns cobble rather than itself!
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minetest.swap_node(v, {name="default:stone"})
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elseif node == "xray:mcl_stone" then -- Returns cobble rather than itself!
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minetest.swap_node(v, {name="mcl_core:stone"})
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else
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-- Fix this so we can auto determine what to replace it with
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for _, n in ipairs(xray.nodes) do
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if string.sub(n, 0, 4) == "xray" then
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local nod = ItemStack(n.." 1"):get_definition()
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if n == node then
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--minetest.log("action", "[oretracker-xray] Located '"..n.."' for replacement.")
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minetest.swap_node(pos, {name=nod.drop})
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else
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--minetest.log("action", "[oretracker-xray] '"..n.."' is not our current it's drop is '"..nod.drop.."'.")
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end
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end
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end
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end
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--[[
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-- Fix this so we can auto determine what to replace it with
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if node == "xray:mtg_stone" then
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minetest.swap_node(pos, {name="default:stone"})
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elseif node == "xray:mtg_dstone" then
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@ -140,5 +207,8 @@ xray.fix_pos = function (pos)
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minetest.swap_node(pos, {name="mcl_nether:netherrack"})
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elseif node == "xray:mcl_deepslate" then
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minetest.swap_node(pos, {name="mcl_deepslate:deepslate"})
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elseif node == "xray:nc_stone" then
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minetest.swap_node(pos, {name="nc_terrain:stone"})
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end
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]]
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end
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@ -25,7 +25,11 @@ xray.light_level = 4 -- From 0-14
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-- This attempts to detect the gamemode
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if not minetest.registered_nodes["default:stone"] then
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if not minetest.registered_nodes["mcl_core:stone"] then
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if not minetest.registered_nodes["nc_terrain:stone"] then
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xray.gamemode = "N/A"
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else
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xray.gamemode = "NC"
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end
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else
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-- Attempt to determine if it's MCL5 or MCL2
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if not minetest.registered_nodes["mcl_deepslate:deepslate"] then
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@ -76,23 +80,31 @@ if xray.gamemode == "MTG" then
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xray.add_node("default:silver_sandstone") -- xray:mtg_ssstone
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end
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if xray.gamemode == "NC" then
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xray.add_node("nc_terrain:stone") -- xray:nc_stone
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end
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-- Include our nodes so we can cleanup after ourselves
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-- Yeah there will be warnings in your logs about unknown nodes but who really checks that anyway.
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xray.add_node("xray:mtg_stone")
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xray.add_node("xray:mtg_dstone")
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xray.add_node("xray:mtg_sstone")
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xray.add_node("xray:mtg_dsstone")
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xray.add_node("xray:mtg_ssstone")
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xray.add_node("xray:mcl_stone")
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xray.add_node("xray:mcl_granite")
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xray.add_node("xray:mcl_andesite")
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xray.add_node("xray:mcl_diorite")
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xray.add_node("xray:mcl_sstone")
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xray.add_node("xray:mcl_rsstone")
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xray.add_node("xray:mcl_bstone")
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xray.add_node("xray:mcl_basalt")
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xray.add_node("xray:mcl_netherrack")
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xray.add_node("xray:mcl_deepslate")
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if xray.gamemode == "MTG" then
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xray.add_node("xray:mtg_stone")
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xray.add_node("xray:mtg_dstone")
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xray.add_node("xray:mtg_sstone")
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xray.add_node("xray:mtg_dsstone")
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xray.add_node("xray:mtg_ssstone")
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elseif xray.gamemode == "MCL2" or xray.gamemode == "MCL5" then
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xray.add_node("xray:mcl_stone")
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xray.add_node("xray:mcl_granite")
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xray.add_node("xray:mcl_andesite")
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xray.add_node("xray:mcl_diorite")
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xray.add_node("xray:mcl_sstone")
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xray.add_node("xray:mcl_rsstone")
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xray.add_node("xray:mcl_bstone")
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xray.add_node("xray:mcl_basalt")
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xray.add_node("xray:mcl_netherrack")
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xray.add_node("xray:mcl_deepslate")
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elseif xray.gamemode == "NC" then
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xray.add_node("xray:nc_stone")
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end
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local size = 0
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local result = "Nodes: "
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@ -120,9 +132,10 @@ xray.check_player = function(p)
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if distance <= xray.detect_range*xray.detect_range then
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--distance = string.format("%.0f", math.sqrt(distance))
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-- Place the counterpart
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--minetest.log("action", "xray "..pname.." "..minetest.pos_to_string(area[1], 1))
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if xray.p_stats[pname] then
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--minetest.log("action", "xray "..pname.." "..minetest.pos_to_string(area[i], 1).." "..node.name)
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if xray.p_stats[pname] ~= nil then
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-- Adds the counter since we are enabled
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--minetest.log("action", "xray "..pname.." "..minetest.pos_to_string(area[i], 1).." "..node.name)
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xray.add_pos(pname, area[i])
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end
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end
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@ -1,4 +1,4 @@
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name = xray
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description = Hides stone and stone varients from view.
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author = ApolloX
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optional_depends = default, mcl_core, mcl_sounds, mcl_deepslate, mcl_blackstone, mcl_nether
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optional_depends = default, mcl_core, mcl_sounds, mcl_deepslate, mcl_blackstone, mcl_nether, nc_terrain
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@ -234,3 +234,17 @@ if xray.gamemode == "MCL5" then
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_mcl_silk_touch_drop = false,
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})
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end
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if xray.gamemode == "NC" then
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minetest.register_node("xray:nc_stone", {
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description = xray.S("Xray Stone"),
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tiles = {"xray_stone.png"},
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groups = {cracky = 2, stone = 1, rock = 1},
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drop = "nc_terrain:stone",
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drawtype = "glasslike",
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sunlight_propagates = true,
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legacy_mineral = true,
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light_source = xray.light_level,
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sounds = nodecore.sounds("nc_terrain_stony")
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})
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end
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