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xray/abm.lua
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128
xray/abm.lua
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-- https://rubenwardy.com/minetest_modding_book/en/map/timers.html#active-block-modifiers
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-- An ABM seems slow, so this is a great feature for cleaning up those crashs
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-- MTG
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minetest.register_abm({
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nodenames = {"xray:mtg_stone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "default:stone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mtg_dstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "default:desert_stone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mtg_sstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "default:sandstone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mtg_dsstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "default:desert_sandstone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mtg_ssstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "default:silver_sandstone"})
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end
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})
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-- MCL (2 and 5)
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minetest.register_abm({
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nodenames = {"xray:mcl_stone"},
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interval = xray.scan_frequency / 2, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_core:stone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_granite"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_core:granite"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_andesite"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_core:andesite"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_diorite"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_core:diorite"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_sstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_core:sandstone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_rsstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_core:redsandstone"})
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end
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})
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-- MCL (5 only)
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minetest.register_abm({
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nodenames = {"xray:mcl_bstone"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_blackstone:blackstone"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_basalt"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_blackstone:basalt"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_netherrack"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_nether:netherrack"})
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end
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})
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minetest.register_abm({
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nodenames = {"xray:mcl_deepslate"},
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interval = 0, -- Run every X seconds
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action = function(pos, node, active_object_count,
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active_object_count_wider)
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minetest.set_node(pos, {name = "mcl_deepslate:deepslate"})
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end
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})
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@ -55,6 +55,7 @@ xray.add_pos = function(pname, pos)
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end
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-- Clears all invisible nodes back to their originals (per player)
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-- Not really needed since the nodes themselves will reset automagically
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xray.clear_pos = function(pname)
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--local player = minetest.get_player_by_name(pname)
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local wps = xray.store[pname] or {}
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@ -102,6 +103,7 @@ xray.clear_pos = function(pname)
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end
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-- Attempt to repair the damage to this node (In the process of development I found my system made a ball of unrepairable goo, invisible blocks)
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-- Not really needed since the nodes themselves will reset automagically
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xray.fix_pos = function (pos)
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local node = minetest.get_node_or_nil(pos)
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if node == nil then
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@ -20,7 +20,7 @@ xray.scan_frequency = 1 -- Frequency in seconds
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xray.light_level = 4 -- From 0-14
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-- Only turn this on if you have strange blobs of invisible blocks (due to a server crash, etc.)
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local fix_mode = false
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--local fix_mode = false
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-- This attempts to detect the gamemode
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if not minetest.registered_nodes["default:stone"] then
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@ -45,6 +45,7 @@ xray.nodes = {}
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-- Make our counterparts
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dofile(xray.modpath .. "/register.lua")
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dofile(xray.modpath .. "/abm.lua") -- The ABM passively will fix any nodes (and add a strange effect)
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-- Make our api
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dofile(xray.modpath .. "/api.lua")
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@ -123,10 +124,6 @@ xray.check_player = function(p)
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if xray.p_stats[pname] then
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-- Adds the counter since we are enabled
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xray.add_pos(pname, area[i])
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elseif string.find(node.name, "xray") and fix_mode then
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-- Attempt to cleanup that node if it's one of ours
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-- Warning don't leave fix_mode on all the time, can cause someone elses xray to be blocked because of ordering
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xray.fix_pos(area[i])
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end
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end
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end
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