-- MTG if xray.gamemode == "MTG" then minetest.register_node("xray:mtg_stone", { description = xray.S("Xray Stone"), tiles = {"xray_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:cobble", drawtype = "glasslike", sunlight_propagates = true, legacy_mineral = true, light_source = xray.light_level, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("xray:mtg_dstone", { description = xray.S("Xray Stone"), tiles = {"xray_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:desert_cobble", drawtype = "glasslike", sunlight_propagates = true, legacy_mineral = true, light_source = xray.light_level, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("xray:mtg_sstone", { description = xray.S("Xray Stone"), tiles = {"xray_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:sandstone", drawtype = "glasslike", sunlight_propagates = true, legacy_mineral = true, light_source = xray.light_level, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("xray:mtg_dsstone", { description = xray.S("Xray Stone"), tiles = {"xray_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:desert_sandstone", drawtype = "glasslike", sunlight_propagates = true, legacy_mineral = true, light_source = xray.light_level, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("xray:mtg_ssstone", { description = xray.S("Xray Stone"), tiles = {"xray_stone.png"}, groups = {cracky = 3, stone = 1}, drop = "default:silver_sandstone", drawtype = "glasslike", sunlight_propagates = true, legacy_mineral = true, light_source = xray.light_level, sounds = default.node_sound_stone_defaults(), }) end -- MCL (2 and 5) if xray.gamemode == "MCL2" or xray.gamemode == "MCL5" then minetest.register_node("xray:mcl_stone", { description = xray.S("Xray Stone"), _doc_items_longdesc = xray.S("An Invisible block"), _doc_items_hidden = true, tiles = {"xray_stone.png"}, is_ground_content = true, stack_max = 1, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, light_source = xray.light_level, drop = 'mcl_core:cobble', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_granite", { description = xray.S("Xray Stone"), _doc_items_longdesc = xray.S("An Invisible block"), _doc_items_hidden = true, tiles = {"xray_stone.png"}, is_ground_content = true, stack_max = 1, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, light_source = xray.light_level, drop = 'mcl_core:granite', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_andesite", { description = xray.S("Xray Stone"), _doc_items_longdesc = xray.S("An Invisible block"), _doc_items_hidden = true, tiles = {"xray_stone.png"}, is_ground_content = true, stack_max = 1, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, light_source = xray.light_level, drop = 'mcl_core:andesite', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_diorite", { description = xray.S("Xray Stone"), _doc_items_longdesc = xray.S("An Invisible block"), _doc_items_hidden = true, tiles = {"xray_stone.png"}, is_ground_content = true, light_source = xray.light_level, stack_max = 1, groups = {pickaxey=1, stone=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, drop = 'mcl_core:diorite', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 1.5, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_sstone", { description = xray.S("Xray Stone"), _doc_items_hidden = true, _doc_items_longdesc = xray.S("An Invisible block"), tiles = {"xray_stone.png"}, is_ground_content = true, light_source = xray.light_level, stack_max = 1, groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, drop = 'mcl_core:sandstone', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_rsstone", { description = xray.S("Xray Stone"), _doc_items_hidden = true, _doc_items_longdesc = xray.S("An Invisible block"), tiles = {"xray_stone.png"}, is_ground_content = true, light_source = xray.light_level, stack_max = 1, groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, drop = 'mcl_core:redsandstone', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.8, _mcl_hardness = 0.8, _mcl_silk_touch_drop = false, }) end -- MCL (5 only) if xray.gamemode == "MCL5" then minetest.register_node("xray:mcl_bstone", { description = xray.S("Xray Stone"), _doc_items_hidden = true, tiles = {"xray_dark.png"}, light_source = xray.light_level, sounds = mcl_sounds.node_sound_stone_defaults(), is_ground_content = true, stack_max = 1, groups = {cracky = 3, pickaxey=2, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, drop = 'mcl_blackstone:blackstone', _mcl_blast_resistance = 2, _mcl_hardness = 2, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_basalt", { description = xray.S("Xray Stone"), _doc_items_hidden = true, tiles = {"xray_dark.png"}, light_source = xray.light_level, sounds = mcl_sounds.node_sound_stone_defaults(), drawtype = "glasslike", sunlight_propagates = true, is_ground_content = true, stack_max = 1, groups = {cracky = 3, pickaxey=2, material_stone=1}, drop = 'mcl_blackstone:basalt', _mcl_blast_resistance = 2, _mcl_hardness = 2, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_netherrack", { description = xray.S("Xray Stone"), _doc_items_hidden = true, light_source = xray.light_level, _doc_items_longdesc = xray.S("An Invisible block"), stack_max = 1, tiles = {"xray_nether.png"}, is_ground_content = true, groups = {pickaxey=1, building_block=1, material_stone=1}, drawtype = "glasslike", sunlight_propagates = true, drop = 'mcl_nether:netherrack', sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 0.4, _mcl_hardness = 0.4, _mcl_silk_touch_drop = false, }) minetest.register_node("xray:mcl_deepslate", { description = xray.S("Xray Stone"), _doc_items_longdesc = xray.S("An Invisible block"), _doc_items_hidden = true, light_source = xray.light_level, tiles = { "xray_dark.png" }, paramtype2 = "facedir", is_ground_content = true, drawtype = "glasslike", sunlight_propagates = true, stack_max = 1, groups = { pickaxey = 1, stone = 1, building_block = 1, material_stone = 1 }, drop = "mcl_deepslate:deepslate_cobbled", sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 6, _mcl_hardness = 3, _mcl_silk_touch_drop = false, }) end if xray.gamemode == "NC" then minetest.register_node("xray:nc_stone", { description = xray.S("Xray Stone"), tiles = {"xray_stone.png"}, groups = {cracky = 2, stone = 1, rock = 1}, drop = "nc_terrain:stone", drawtype = "glasslike", sunlight_propagates = true, legacy_mineral = true, light_source = xray.light_level, sounds = nodecore.sounds("nc_terrain_stony") }) end