OreTracker/orehud/init.lua
2021-10-08 17:49:43 -04:00

215 lines
7.9 KiB
Lua

-- https://rubenwardy.com/minetest_modding_book/en/map/environment.html#finding-nodes
-- A public API
orehud = {}
orehud.S = minetest.get_translator("orehud")
orehud.modpath = minetest.get_modpath("orehud")
orehud.store = {}
orehud.p_stats = {}
-- Settings
-- Do not set detect_range to a very high number it may cause extreme loads when there are multiple players with this range
-- Recommended range is 8 blocks
orehud.detect_range = 8 -- Range in blocks
-- The prefered fastest is 1 second, 0 or negative is instantanious updates (Which greatly impacts the server/client)
-- Recommended default is 3 seconds.
orehud.scan_frequency = 3 -- Frequency in seconds
-- This attempts to detect the gamemode
if not minetest.registered_nodes["default:stone"] then
if not minetest.registered_nodes["mcl_core:stone"] then
orehud.gamemode = "N/A"
else
orehud.gamemode = "MCL"
-- Attempt to determine if it's MCL5 or MCL2
if not minetest.registered_nodes["mcl_nether:ancient_debris"] then
orehud.gamemode = "MCL2"
else
orehud.gamemode = "MCL5"
end
end
else
orehud.gamemode = "MTG"
end
minetest.log("action", "[oretracker-orehud] Detected game "..orehud.gamemode..".")
-- Form a container to track what ores we want to follow
orehud.ores = {}
dofile(orehud.modpath .. "/api.lua")
-- Use api to assign ores we know/should be caring about
if orehud.gamemode == "MCL2" or orehud.gamemode == "MCL5" then
orehud.add_ore("mcl_core:stone_with_coal")
orehud.add_ore("mcl_core:stone_with_iron")
orehud.add_ore("mcl_core:stone_with_gold")
orehud.add_ore("mcl_core:stone_with_redstone")
orehud.add_ore("mcl_core:stone_with_redstone_lit")
orehud.add_ore("mcl_core:stone_with_lapis")
orehud.add_ore("mcl_core:stone_with_emerald")
orehud.add_ore("mcl_core:stone_with_diamond")
orehud.add_ore("mcl_nether:quartz_ore") -- This fails on MCL2 :S (LOL, I didn't realize my test suite was MCL2, I though it was MCL5)
-- orehud.add_ore("mcl_nether:glowstone") -- By default this is disabled as glowstone isn't a "ore", but just uncomment this line to get it too
end
if orehud.gamemode == "MCL5" then
orehud.add_ore("mcl_copper:stone_with_copper")
orehud.add_ore("mcl_nether:ancient_debris")
orehud.add_ore("mcl_nether_gold:nether_gold_ore")
end
if orehud.gamemode == "MTG" then
orehud.add_ore("default:stone_with_coal")
orehud.add_ore("default:stone_with_iron")
orehud.add_ore("default:stone_with_gold")
orehud.add_ore("default:stone_with_copper")
orehud.add_ore("default:stone_with_tin")
orehud.add_ore("default:stone_with_mese")
orehud.add_ore("default:stone_with_diamond")
end
local size = 0
local result = "Ores: "
for i, v in ipairs(orehud.ores) do
result = result..v.." "
size = size + 1
end
minetest.log("action", "[oretracker-orehud] Found "..size.." ores configured.")
minetest.log("action", "[oretracker-orehud] "..result)
-- Itterates an area of nodes for "ores", then adds a waypoint at that nodes position for that "ore".
orehud.check_player = function(player)
local p = player
if not minetest.is_player(p) then
p = minetest.get_player_by_name(p)
end
local pos = p:get_pos()
local pname = p:get_player_name()
local p1 = vector.subtract(pos, {x = orehud.detect_range, y = orehud.detect_range, z = orehud.detect_range})
local p2 = vector.add(pos, {x = orehud.detect_range, y = orehud.detect_range, z = orehud.detect_range})
local area = minetest.find_nodes_in_area(p1, p2, orehud.ores)
for i=1, #area do
local node = minetest.get_node_or_nil(area[i])
if node == nil then
minetest.log("action", "[oretracker-orehud] Failed to obtain node at "..minetest.pos_to_string(area[1], 1)..".")
else
local delta = vector.subtract(area[i], pos)
local distance = (delta.x*delta.x) + (delta.y*delta.y) + (delta.z*delta.z)
if distance <= orehud.detect_range*orehud.detect_range then
distance = string.format("%.0f", math.sqrt(distance))
local block = "?"
local color = 0xffffff
if string.find(node.name, "coal") then
block = "Coa"
color = 0xc8c8c8
elseif string.find(node.name, "iron") then
block = "Iro"
color = 0xaf644b
elseif string.find(node.name, "gold") then
block = "Gol"
color = 0xc8c84b
elseif string.find(node.name, "mese") then
block = "Mes"
color = 0xffff4b
elseif string.find(node.name, "diamond") then
block = "Dia"
color = 0x4bfafa
elseif string.find(node.name, "quartz") then
block = "Qua"
color = 0xc8c8c8
elseif string.find(node.name, "copper") then
block = "Cop"
color = 0xc86400
elseif string.find(node.name, "tin") then
block = "Tin"
color = 0xc8c8c8
elseif string.find(node.name, "debris") then
block = "Deb"
color = 0xaa644b
elseif string.find(node.name, "lapis") then
block = "Lap"
color = 0x4b4bc8
elseif string.find(node.name, "redstone") then
block = "Red"
color = 0xc81919
elseif string.find(node.name, "glowstone") then
block = "Glo"
color = 0xffff4b
end
if block == "?" then
minetest.log("action", "[oretracker-orehud] Found '"..node.name.."' at "..minetest.pos_to_string(area[i], 1).." which is "..distance.." away from '"..pname..".")
block = node.name
end
-- Make a waypoint with the nodes name
orehud.add_pos(pname, area[i], block, color)
end
end
end
end
-- Now register with minetest to actually do something
local interval = 0
minetest.register_globalstep(function(dtime)
interval = interval - dtime
if interval <= 0 then
for _, player in ipairs(minetest.get_connected_players()) do
local p = player
if not minetest.is_player(p) then
p = minetest.get_player_by_name(p)
end
-- I need to clean up the player's ore waypoints added by the latter code
orehud.clear_pos(p:get_player_name())
if orehud.p_stats[p:get_player_name()] or false then
-- Only run if that player wants to run
orehud.check_player(p)
end
end
interval = orehud.scan_frequency
end
end)
minetest.register_on_joinplayer(function(player, laston)
orehud.p_stats[player:get_player_name()] = false
end)
minetest.register_on_leaveplayer(function(player, timeout)
local indx = 0
local found = false
for pname, val in ipairs(orehud.p_stats) do
if pname == player:get_player_name() then
found = true
break
end
indx = indx + 1
end
if found then
table.remove(orehud.p_stats, indx)
end
end)
-- A priv for those to use this power
minetest.register_privilege("orehud", {
description = "Oretracker Orehud Priv",
give_to_singleplayer = true -- Also given to those with server priv
})
minetest.register_chatcommand("orehud", {
privs = {
shout = true,
orehud = true -- Require our own priv
},
func = function(name, param)
if orehud.p_stats[name] then
orehud.p_stats[name] = false
minetest.chat_send_player(name, "Orehud: OFF")
else
orehud.p_stats[name] = true
minetest.chat_send_player(name, "Orehud: ON")
end
end,
})