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https://github.com/Ezhh/abriglass.git
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Add dyes to depends and few first recipes
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parent
c8c832fa73
commit
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@ -1 +1,2 @@
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default
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default
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dye
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76
init.lua
76
init.lua
@ -6,6 +6,9 @@ Who did it: Shara RedCat.
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]]
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]]
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local is_darklands = true
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--boring glass because why not?
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--boring glass because why not?
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minetest.register_node("abriglass:clear_glass", {
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minetest.register_node("abriglass:clear_glass", {
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@ -19,52 +22,55 @@ minetest.register_node("abriglass:clear_glass", {
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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minetest.register_craft({
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output = 'abriglass:clear_glass 4', -- intentional lower yield
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recipe = {
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{'default:glass', '', 'default:glass' },
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{'', 'default:glass', '' },
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{'default:glass', '', 'default:glass' },
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}
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})
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local plain_colors = {
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"green", "blue", "red", "yellow",
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}
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--glass lights
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--glass lights
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minetest.register_node("abriglass:glass_light_green", {
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local i
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for i in ipairs(plain_colors) do
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local name = plain_colors[i]
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local description = name:sub(1,1):upper()..name:sub(2).." Glass Light"
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local nodesuffix = 'glass_light_'..name
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minetest.debug("i="..i..", name="..name..", desc="..description);
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minetest.register_node("abriglass:"..nodesuffix, {
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description = "Green Glass Light",
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description = "Green Glass Light",
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tiles = {"abriglass_lightgreen.png"},
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tiles = { "abriglass_light"..name..".png"},
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groups = {cracky = 3},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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light_source = 14,
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light_source = (is_darklands and 14 or 4),
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drawtype = "glasslike",
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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minetest.register_node("abriglass:glass_light_blue", {
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minetest.register_craft({
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description = "Blue Glass Light",
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output = 'abriglass:'..nodesuffix..' 4',
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tiles = {"abriglass_lightblue.png"},
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recipe = {
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groups = {cracky = 3},
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{'abriglass:clear_glass', 'default:torch', 'abriglass:clear_glass' },
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use_texture_alpha = true,
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{'abriglass:clear_glass', 'dye:'..name, 'abriglass:clear_glass' },
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sunlight_propagates = true,
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}
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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})
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minetest.register_node("abriglass:glass_light_red", {
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minetest.register_craft({
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description = "Red Glass Light",
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type = "cooking",
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tiles = {"abriglass_lightred.png"},
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recipe = "abriglass:"..nodesuffix,
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groups = {cracky = 3},
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output = "abriglass:clear_glass",
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("abriglass:glass_light_yellow", {
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description = "Yellow Glass Light",
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tiles = {"abriglass_lightyellow.png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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})
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end
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--crystal, for later use in crafting recipes
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--crystal, for later use in crafting recipes
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@ -75,7 +81,7 @@ minetest.register_node("abriglass:ghost_crystal", {
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groups = {cracky = 3},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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light_source = 14,
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light_source = (is_darklands and 14 or 4),
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drawtype = "glasslike",
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -103,7 +109,7 @@ for i in ipairs(pattern_list) do
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groups = {cracky = 3},
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groups = {cracky = 3},
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use_texture_alpha = true,
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use_texture_alpha = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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light_source = 5,
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light_source = (is_darklands and 5 or 4),
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drawtype = "glasslike",
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drawtype = "glasslike",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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@ -185,7 +191,7 @@ minetest.register_node("abriglass:hidden_light", {
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use_texture_alpha = true,
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use_texture_alpha = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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light_source = 7,
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light_source = (is_darklands and 7 or 4), -- not sure about this one
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drawtype = "glasslike",
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drawtype = "glasslike",
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})
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})
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