General tidying

This commit is contained in:
ezhh 2016-12-02 14:19:22 +00:00
parent c82a54d756
commit 46f796bc00

185
init.lua

@ -1,13 +1,43 @@
-- undecorated coloured glass, all using plain glass texture
local glass_list = {
{"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", },
{"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", },
{"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", },
{"purple", "Purple", "800080", }, {"red", "Red", "FF0000", },
{"yellow", "Yellow", "FFFF00", },
}
for i in ipairs(glass_list) do
local name = glass_list[i][1]
local description = glass_list[i][2]
local colour = glass_list[i][3]
minetest.register_node("abriglass:stained_glass_"..name, {
description = description.." Glass",
tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
end
minetest.register_node("abriglass:stained_glass_frosted", {
description = "Frosted Glass",
tiles = {"abriglass_plainglass.png"}, --base texture
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--[[ -- boring glass because why not?
What it is: Simple mod for extra glass, including plain and patterned stained glass, and one way glass.
Who did it: Shara RedCat.
]]
--boring glass because why not?
minetest.register_node("abriglass:clear_glass", { minetest.register_node("abriglass:clear_glass", {
description = "Clear Glass", description = "Clear Glass",
tiles = {"abriglass_clearglass.png"}, tiles = {"abriglass_clearglass.png"},
@ -20,68 +50,33 @@ minetest.register_node("abriglass:clear_glass", {
}) })
--glass lights -- glass lights
local light_list = {
{"glass_light_green", "Green", "lightgreen",},
{"glass_light_blue", "Blue", "lightblue",},
{"glass_light_red", "Red", "lightred",},
{"glass_light_yellow", "Yellow", "lightyellow",},
}
minetest.register_node("abriglass:glass_light_green", { for i in ipairs(light_list) do
description = "Green Glass Light", local name = light_list[i][1]
tiles = {"abriglass_lightgreen.png"}, local description = light_list[i][2]
groups = {cracky = 3}, local image = light_list[i][3]
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:glass_light_blue", { minetest.register_node("abriglass:" ..name, {
description = "Blue Glass Light", description = description.. "Glass Light",
tiles = {"abriglass_lightblue.png"}, tiles = {"abriglass_" ..image.. ".png"},
groups = {cracky = 3}, groups = {cracky = 3},
use_texture_alpha = true, use_texture_alpha = true,
sunlight_propagates = true, sunlight_propagates = true,
light_source = 14, light_source = 14,
drawtype = "glasslike", drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
end
minetest.register_node("abriglass:glass_light_red", {
description = "Red Glass Light",
tiles = {"abriglass_lightred.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("abriglass:glass_light_yellow", {
description = "Yellow Glass Light",
tiles = {"abriglass_lightyellow.png"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--crystal, for later use in crafting recipes
minetest.register_node("abriglass:ghost_crystal", {
description = "Ghost Crystal",
tiles = {"abriglass_ghost_crystal.png"},
wield_image = "abriglass_ghost_crystal_wield.png",
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--patterned glass
-- patterned glass
local pattern_list = { --{name, description, image} local pattern_list = { --{name, description, image}
{"stainedglass_tiles_dark", "Stained Glass", "stainedglass_tiles1",}, {"stainedglass_tiles_dark", "Stained Glass", "stainedglass_tiles1",},
{"stainedglass_tiles_pale", "Stained Glass", "stainedglass_tiles2",}, {"stainedglass_tiles_pale", "Stained Glass", "stainedglass_tiles2",},
@ -110,8 +105,8 @@ for i in ipairs(pattern_list) do
}) })
end end
--one-way glass
-- one-way glass
minetest.register_node("abriglass:oneway_glass_dark", { minetest.register_node("abriglass:oneway_glass_dark", {
description = "Dark One-Way Glass", description = "Dark One-Way Glass",
drawtype = "nodebox", drawtype = "nodebox",
@ -159,8 +154,7 @@ minetest.register_node("abriglass:oneway_glass_pale", {
}) })
--normal blocks to match one-way glass -- normal nodes to match one-way glass
minetest.register_node("abriglass:oneway_wall_dark", { minetest.register_node("abriglass:oneway_wall_dark", {
description = "Dark Block", description = "Dark Block",
tiles = {"abriglass_oneway_wall.png"}, tiles = {"abriglass_oneway_wall.png"},
@ -175,9 +169,20 @@ minetest.register_node("abriglass:oneway_wall_pale", {
paramtype2 = "facedir", paramtype2 = "facedir",
}) })
-- crystal, for later use in crafting recipes
minetest.register_node("abriglass:ghost_crystal", {
description = "Ghost Crystal",
tiles = {"abriglass_ghost_crystal.png"},
wield_image = "abriglass_ghost_crystal_wield.png",
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 14,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
--light node -- hidden light node
minetest.register_node("abriglass:hidden_light", { minetest.register_node("abriglass:hidden_light", {
description = "Hidden Light", description = "Hidden Light",
tiles = {"abriglass_oneway_plain_glass.png"}, tiles = {"abriglass_oneway_plain_glass.png"},
@ -190,42 +195,4 @@ minetest.register_node("abriglass:hidden_light", {
}) })
--undecorated coloured glass, all using plain glass texture
local glass_list = { --{name, description, colour}
{"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", },
{"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", },
{"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", },
{"purple", "Purple", "800080", }, {"red", "Red", "FF0000", },
{"yellow", "Yellow", "FFFF00", },
}
for i in ipairs(glass_list) do
local name = glass_list[i][1]
local description = glass_list[i][2]
local colour = glass_list[i][3]
minetest.register_node("abriglass:stained_glass_"..name, {
description = description.." Glass",
tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})
end
minetest.register_node("abriglass:stained_glass_frosted", {
description = "Frosted Glass",
tiles = {"abriglass_plainglass.png"}, --base texture
groups = {cracky = 3},
use_texture_alpha = true,
sunlight_propagates = true,
light_source = 4,
drawtype = "glasslike",
sounds = default.node_sound_glass_defaults(),
})