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General tidying
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parent
c82a54d756
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163
init.lua
163
init.lua
@ -1,13 +1,43 @@
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-- undecorated coloured glass, all using plain glass texture
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local glass_list = {
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{"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", },
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{"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", },
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{"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", },
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{"purple", "Purple", "800080", }, {"red", "Red", "FF0000", },
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{"yellow", "Yellow", "FFFF00", },
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}
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--[[
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What it is: Simple mod for extra glass, including plain and patterned stained glass, and one way glass.
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Who did it: Shara RedCat.
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]]
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for i in ipairs(glass_list) do
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local name = glass_list[i][1]
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local description = glass_list[i][2]
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local colour = glass_list[i][3]
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minetest.register_node("abriglass:stained_glass_"..name, {
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description = description.." Glass",
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tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 4,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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end
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minetest.register_node("abriglass:stained_glass_frosted", {
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description = "Frosted Glass",
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tiles = {"abriglass_plainglass.png"}, --base texture
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 4,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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-- boring glass because why not?
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minetest.register_node("abriglass:clear_glass", {
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description = "Clear Glass",
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tiles = {"abriglass_clearglass.png"},
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@ -21,10 +51,21 @@ minetest.register_node("abriglass:clear_glass", {
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-- glass lights
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local light_list = {
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{"glass_light_green", "Green", "lightgreen",},
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{"glass_light_blue", "Blue", "lightblue",},
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{"glass_light_red", "Red", "lightred",},
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{"glass_light_yellow", "Yellow", "lightyellow",},
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}
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minetest.register_node("abriglass:glass_light_green", {
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description = "Green Glass Light",
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tiles = {"abriglass_lightgreen.png"},
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for i in ipairs(light_list) do
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local name = light_list[i][1]
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local description = light_list[i][2]
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local image = light_list[i][3]
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minetest.register_node("abriglass:" ..name, {
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description = description.. "Glass Light",
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tiles = {"abriglass_" ..image.. ".png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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@ -32,56 +73,10 @@ minetest.register_node("abriglass:glass_light_green", {
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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end
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minetest.register_node("abriglass:glass_light_blue", {
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description = "Blue Glass Light",
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tiles = {"abriglass_lightblue.png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("abriglass:glass_light_red", {
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description = "Red Glass Light",
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tiles = {"abriglass_lightred.png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("abriglass:glass_light_yellow", {
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description = "Yellow Glass Light",
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tiles = {"abriglass_lightyellow.png"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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--crystal, for later use in crafting recipes
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minetest.register_node("abriglass:ghost_crystal", {
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description = "Ghost Crystal",
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tiles = {"abriglass_ghost_crystal.png"},
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wield_image = "abriglass_ghost_crystal_wield.png",
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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-- patterned glass
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local pattern_list = { --{name, description, image}
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{"stainedglass_tiles_dark", "Stained Glass", "stainedglass_tiles1",},
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{"stainedglass_tiles_pale", "Stained Glass", "stainedglass_tiles2",},
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@ -110,8 +105,8 @@ for i in ipairs(pattern_list) do
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})
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end
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--one-way glass
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-- one-way glass
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minetest.register_node("abriglass:oneway_glass_dark", {
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description = "Dark One-Way Glass",
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drawtype = "nodebox",
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@ -159,8 +154,7 @@ minetest.register_node("abriglass:oneway_glass_pale", {
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})
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--normal blocks to match one-way glass
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-- normal nodes to match one-way glass
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minetest.register_node("abriglass:oneway_wall_dark", {
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description = "Dark Block",
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tiles = {"abriglass_oneway_wall.png"},
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@ -175,9 +169,20 @@ minetest.register_node("abriglass:oneway_wall_pale", {
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paramtype2 = "facedir",
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})
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-- crystal, for later use in crafting recipes
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minetest.register_node("abriglass:ghost_crystal", {
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description = "Ghost Crystal",
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tiles = {"abriglass_ghost_crystal.png"},
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wield_image = "abriglass_ghost_crystal_wield.png",
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 14,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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--light node
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-- hidden light node
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minetest.register_node("abriglass:hidden_light", {
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description = "Hidden Light",
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tiles = {"abriglass_oneway_plain_glass.png"},
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@ -190,42 +195,4 @@ minetest.register_node("abriglass:hidden_light", {
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})
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--undecorated coloured glass, all using plain glass texture
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local glass_list = { --{name, description, colour}
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{"black", "Darkened", "292421", }, {"blue", "Blue", "0000FF", },
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{"cyan", "Cyan", "00FFFF", }, {"green", "Green", "00FF00", },
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{"magenta", "Magenta", "FF00FF", }, {"orange", "Orange", "FF6103", },
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{"purple", "Purple", "800080", }, {"red", "Red", "FF0000", },
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{"yellow", "Yellow", "FFFF00", },
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}
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for i in ipairs(glass_list) do
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local name = glass_list[i][1]
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local description = glass_list[i][2]
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local colour = glass_list[i][3]
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minetest.register_node("abriglass:stained_glass_"..name, {
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description = description.." Glass",
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tiles = {"abriglass_plainglass.png^[colorize:#"..colour..":122"},
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 4,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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end
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minetest.register_node("abriglass:stained_glass_frosted", {
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description = "Frosted Glass",
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tiles = {"abriglass_plainglass.png"}, --base texture
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groups = {cracky = 3},
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use_texture_alpha = true,
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sunlight_propagates = true,
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light_source = 4,
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drawtype = "glasslike",
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sounds = default.node_sound_glass_defaults(),
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})
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