adjust default bronze uses, add option for wear in creative mode

This commit is contained in:
FaceDeer 2017-03-28 20:49:33 -06:00
parent b10984f064
commit 074c1ee957
2 changed files with 6 additions and 4 deletions

@ -25,9 +25,10 @@ local function setting(stype, name, default, description)
end
end
setting("int", "steel_uses", 30, "Number of uses for a steel air tank")
setting("int", "steel_uses", 20, "Number of uses for a steel air tank")
setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
setting("int", "bronze_uses", (config.steel_uses + config.copper_uses)/2, "Number of uses for a bronze air tank")
setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank")
setting("bool", "wear_in_creative", true, "Air tanks wear out in creative mode")
local full_tank_desc = S("A tank containing compressed air.")
local full_tank_help = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has %i uses before it becomes empty.")
@ -85,7 +86,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
user:set_breath(breath)
minetest.sound_play("airtanks_hiss", {pos = user:getpos(), gain = 0.5})
if not minetest.setting_getbool("creative_mode") then
if (not minetest.setting_getbool("creative_mode")) or config.wear_in_creative then
local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(wdef._airtank_uses-1))
if itemstack:get_count() == 0 then

@ -1,3 +1,4 @@
airtanks_steel_uses (Number of uses for a steel air tank) int 30 2 1000
airtanks_copper_uses (Number of uses for a copper air tank) int 10 2 1000
airtanks_bronze_uses (Number of uses for a bronze air tank) int 20 2 1000
airtanks_wear_in_creative (Air tanks wear out in creative mode) bool true