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https://github.com/minetest-mods/airtanks.git
synced 2024-11-19 21:53:44 +01:00
fix a deprecated function, update translation template, add option to disable new tank types if a server wants the old version's limitations
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30
init.lua
30
init.lua
@ -29,11 +29,13 @@ setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
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setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank")
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-- Double tanks
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setting("bool", "enable_double", true, "Enable double tanks")
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setting("int", "steel_2_uses", config.steel_uses * 2, "Number of uses for a pair of steel air tanks")
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setting("int", "copper_2_uses", config.copper_uses * 2, "Number of uses for a pair of copper air tanks")
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setting("int", "bronze_2_uses", config.bronze_uses * 2, "Number of uses for a pair of bronze air tanks")
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-- Triple tanks
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setting("bool", "enable_triple", true, "Enable triple tanks")
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setting("int", "steel_3_uses", config.steel_uses * 3, "Number of uses for three steel air tanks")
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setting("int", "copper_3_uses", config.copper_uses * 3, "Number of uses for threee copper air tanks")
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setting("int", "bronze_3_uses", config.bronze_uses * 3, "Number of uses for three bronze air tanks")
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@ -93,7 +95,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
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if breath > 9 then return itemstack end
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breath = math.min(10, breath+5)
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user:set_breath(breath)
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minetest.sound_play("airtanks_hiss", {pos = user:getpos(), gain = 0.5})
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minetest.sound_play("airtanks_hiss", {pos = user:get_pos(), gain = 0.5})
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if (not minetest.settings:get_bool("creative_mode")) or config.wear_in_creative then
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local wdef = itemstack:get_definition()
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@ -101,7 +103,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
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if itemstack:get_count() == 0 then
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if wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks,
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{pos = user:getpos(), gain = 0.5})
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{pos = user:get_pos(), gain = 0.5})
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end
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local inv = user:get_inventory()
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itemstack = inv:add_item("main", wdef._airtank_empty)
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@ -110,7 +112,7 @@ local function use_airtank(itemstack, user, pointed_thing, full_item)
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return itemstack
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end
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-- This will only work for single use tanks... we need to add seperate functions for the others
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-- This will only work for single use tanks... we need to add separate functions for the others
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local function register_air_tank(name, desc, color, uses, material)
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minetest.register_craftitem("airtanks:empty_"..name.."_tank", {
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description = S("Empty @1", desc),
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@ -266,7 +268,7 @@ local function register_air_tank_3(name, desc, color, uses)
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})
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minetest.register_craft({
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recipe = {
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-- Use 1 single and 1 dobule to make a triple
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-- Use 1 single and 1 double to make a triple
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{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2", ""},
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},
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output = "airtanks:empty_"..name.."_tank_3",
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@ -281,7 +283,7 @@ local function register_air_tank_3(name, desc, color, uses)
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})
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minetest.register_craft({
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recipe = {
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-- Use 1 single and 1 dobule to make a triple
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-- Use 1 single and 1 double to make a triple
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{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank_2", ""},
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},
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output = "airtanks:"..name.."_tank_3",
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@ -293,13 +295,17 @@ register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "d
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register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot")
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register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot")
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register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
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register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
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register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
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if config.enable_double then
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register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
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register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
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register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
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end
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register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
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register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
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register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
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if config.enable_triple then
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register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
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register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
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register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
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end
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---------------------------------------------------------------------------------------------------------
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-- Compressor
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@ -394,7 +400,7 @@ local function player_event_handler(player, eventname)
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assert(player:is_player())
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if eventname == "breath_changed" and player:get_breath() < 5 and tool_active(player, "airtanks:breathing_tube") then
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if not use_any_airtank(player) then
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minetest.sound_play("airtanks_gasp", {pos = player:getpos(), gain = 0.5})
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minetest.sound_play("airtanks_gasp", {pos = player:get_pos(), gain = 0.5})
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end
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end
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@ -10,6 +10,10 @@ A breathing tube to allow automatic hands-free use of air tanks.=
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A compressed air tank, currently empty.=
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#documentation text
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A machine for filling air tanks with compressed air.=
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A pair of compressed air tanks, currently empty.=
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A pair of tanks containing compressed air.=
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A set of three compressed air tanks, currently empty.=
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A set of three tanks containing compressed air.=
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#documentation text
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A tank containing compressed air.=
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#node name, compresses air to fill pressurized gas tanks
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@ -20,12 +24,17 @@ Breathing Tube=
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Bronze Air Tank=
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#compressed air tank made of copper
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Copper Air Tank=
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Double Bronze Air Tanks=
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Double Copper Air Tanks=
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Double Steel Air Tanks=
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#for indicating that a particular type of air tank is empty
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Empty @1=
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#documentation text
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If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.=
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If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.=
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#documentation text
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If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.=
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@ -35,5 +44,13 @@ Place this machine somewhere that it has access to air (one of its adjacent node
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#compressed air tank made of steel
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Steel Air Tank=
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These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=
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This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.=
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#documentation text
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This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.=
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Triple Bronze Air Tanks=
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Triple Copper Air Tanks=
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Triple Steel Air Tanks=
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@ -2,3 +2,5 @@ airtanks_steel_uses (Number of uses for a steel air tank) int 30 2 1000
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airtanks_copper_uses (Number of uses for a copper air tank) int 10 2 1000
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airtanks_bronze_uses (Number of uses for a bronze air tank) int 20 2 1000
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airtanks_wear_in_creative (Air tanks wear out in creative mode) bool true
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airtanks_enable_double (Enable double tanks) bool true
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airtanks_enable_triple (Enable triple tanks) bool true
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