-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local print_settingtypes = false local CONFIG_FILE_PREFIX = "airtanks_" local config = {} local function setting(stype, name, default, description) local value if stype == "bool" then value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name) elseif stype == "string" then value = minetest.setting_get(CONFIG_FILE_PREFIX..name) elseif stype == "int" or stype == "float" then value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name)) end if value == nil then value = default end config[name] = value if print_settingtypes then minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default)) end end local full_tank_desc = S("A tank containing compressed air.") local full_tank_help = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has %i uses before it becomes empty.") local empty_tank_desc = S("A compressed air tank, currently empty.") local empty_tank_help = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has %i uses before it becomes empty.") local compressor_desc = S("A machine for filling air tanks with compressed air.") local compressor_help = S("Place this machine somewhere that it has access to air (one of its adjacent nodes needs to have air in it). When you click on it with an empty or partly-empty compressed air tank the tank will be refilled.") setting("int", "steel_uses", 30, "Number of uses for a steel air tank") setting("int", "copper_uses", 10, "Number of uses for a copper air tank") setting("int", "bronze_uses", (config.steel_uses + config.copper_uses)/2, "Number of uses for a bronze air tank") local cardinal_dirs = {{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},} local recharge_airtank = function(itemstack, user, pointed_thing, full_item) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) if minetest.get_item_group(node.name, "airtanks_compressor") > 0 then local has_air = false for _, dir in pairs(cardinal_dirs) do if minetest.get_node(vector.add(pointed_thing.under, dir)).name == "air" then has_air = true break end end if not has_air then minetest.sound_play("airtanks_compressor_fail", {pos = pointed_thing.under, gain = 0.5}) return itemstack end if itemstack:get_name() == full_item then itemstack:set_wear(0) else local inv = user:get_inventory() local leftover = inv:add_item("main", full_item) if leftover:get_count() == 0 then itemstack:set_count(itemstack:get_count()-1) end end minetest.sound_play("airtanks_compressor", {pos = pointed_thing.under, gain = 0.5}) end return itemstack end local use_airtank = function(itemstack, user, pointed_thing, uses, full_item, empty_item) itemstack = recharge_airtank(itemstack, user, pointed_thing, full_item) -- first check if we're clicking on a compressor local breath = user:get_breath() if breath > 9 then return itemstack end breath = math.min(10, breath+5) user:set_breath(breath) minetest.sound_play("airtanks_hiss", {pos = user:getpos(), gain = 0.5}) if not minetest.setting_getbool("creative_mode") then local wdef = itemstack:get_definition() itemstack:add_wear(65535/(uses-1)) if itemstack:get_count() == 0 then if wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = user:getpos(), gain = 0.5}) end local inv = user:get_inventory() itemstack = inv:add_item("main", empty_item) end end return itemstack end local function register_air_tank(name, desc, color, uses, material) minetest.register_craftitem("airtanks:empty_"..name.."_tank", { description = S("Empty @1", desc), _doc_items_longdesc = empty_tank_desc, _doc_items_usagehelp = string.format(empty_tank_help, uses), inventory_image = "airtanks_airtank.png^[multiply:"..color.."^airtanks_empty.png", wield_image = "airtanks_airtank.png^[multiply:"..color.."^airtanks_empty.png", stack_max = 99, on_place = function(itemstack, user, pointed_thing) return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank") end, on_use = function(itemstack, user, pointed_thing) return recharge_airtank(itemstack, user, pointed_thing, "airtanks:"..name.."_tank") end, }) minetest.register_tool("airtanks:"..name.."_tank", { description = desc, _doc_items_longdesc = full_tank_desc, _doc_items_usagehelp = string.format(full_tank_help, uses), groups = {not_repaired_by_anvil = 1}, inventory_image = "airtanks_airtank.png^[multiply:"..color, wield_image = "airtanks_airtank.png^[multiply:"..color, stack_max = 1, on_place = function(itemstack, user, pointed_thing) return use_airtank(itemstack, user, pointed_thing, uses, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank") end, on_use = function(itemstack, user, pointed_thing) return use_airtank(itemstack, user, pointed_thing, uses, "airtanks:"..name.."_tank", "airtanks:empty_"..name.."_tank") end, }) minetest.register_craft({ recipe = { {"", material, ""}, {material, "", material}, {"", material, ""}, }, output = "airtanks:empty_"..name.."_tank" }) end register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "default:steel_ingot") register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot") register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot") local sounds if default.node_sound_metal_defaults then -- 0.4.14 doesn't have metal sounds sounds = default.node_sound_metal_defaults() else sounds = default.node_sound_stone_defaults() end minetest.register_node("airtanks:compressor", { description = S("Air Compressor"), _doc_items_longdesc = compressor_desc, _doc_items_usagehelp = compressor_help, groups = {oddly_breakable_by_hand = 1, airtanks_compressor = 1}, sounds = sounds, tiles = { "airtanks_compressor_bottom.png^[transformR90", "airtanks_compressor_bottom.png^[transformR90", "airtanks_compressor.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.25, -0.4375, -0.5, 0.25, 0.0625, 0.5}, {-0.3125, -0.5, -0.375, 0.3125, 0.125, 0.375}, {-0.125, 0.125, -0.25, 0.125, 0.4375, 0.25}, } } }) minetest.register_craft({ recipe = { {"", "default:steel_ingot", ""}, {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, {"group:wood", "default:steel_ingot", "group:wood"}, }, output = "airtanks:compressor" })