mirror of
https://github.com/minetest-mods/airtanks.git
synced 2024-11-05 14:53:46 +01:00
617 lines
22 KiB
Lua
617 lines
22 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local print_settingtypes = false
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local CONFIG_FILE_PREFIX = "airtanks_"
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local config = {}
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local function setting(stype, name, default, description)
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local value
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if stype == "bool" then
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value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name)
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elseif stype == "string" then
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value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
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elseif stype == "int" or stype == "float" then
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value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
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end
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if value == nil then
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value = default
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end
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config[name] = value
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if print_settingtypes then
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minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
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end
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end
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-- Single tanks
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setting("int", "steel_uses", 20, "Number of uses for a steel air tank")
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setting("int", "copper_uses", 10, "Number of uses for a copper air tank")
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setting("int", "bronze_uses", config.steel_uses + config.copper_uses, "Number of uses for a bronze air tank")
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-- Double tanks
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setting("bool", "enable_double", true, "Enable double tanks")
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setting("int", "steel_2_uses", config.steel_uses * 2, "Number of uses for a pair of steel air tanks")
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setting("int", "copper_2_uses", config.copper_uses * 2, "Number of uses for a pair of copper air tanks")
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setting("int", "bronze_2_uses", config.bronze_uses * 2, "Number of uses for a pair of bronze air tanks")
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-- Triple tanks
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setting("bool", "enable_triple", true, "Enable triple tanks")
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setting("int", "steel_3_uses", config.steel_uses * 3, "Number of uses for three steel air tanks")
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setting("int", "copper_3_uses", config.copper_uses * 3, "Number of uses for threee copper air tanks")
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setting("int", "bronze_3_uses", config.bronze_uses * 3, "Number of uses for three bronze air tanks")
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setting("bool", "wear_in_creative", true, "Air tanks wear out in creative mode")
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setting("bool", "compressor_needs_fuel", true, "Compressor needs fuel")
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local compressor_desc = S("A machine for filling air tanks with compressed air.")
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local compressor_help
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if config.compressor_needs_fuel then
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compressor_help = S("This machine requires fuel to operate. Place something that can burn in the fuel slot, and then place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.")
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else
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compressor_help = S("Place place empty tanks in the inventory to the right. The compressor will start filling the largest capacity tanks first.")
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end
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local tube_desc = S("A breathing tube to allow automatic hands-free use of air tanks.")
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local tube_help = S("If this item is present in your quick-use inventory then whenever your breath bar goes below 5 it will automatically make use of any air tanks that are present in your quick-use inventory to replenish your breath supply. Note that it will not use air tanks that are present elsewhere in your inventory, only ones in your quick-use bar.")
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local cardinal_dirs = {{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},}
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-- For compressor code use later on
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local max_uses = math.max(config.steel_uses, config.copper_uses, config.bronze_uses)
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if config.enable_triple then
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max_uses = max_uses * 3
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elseif config.enable_double then
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max_uses = max_uses * 2
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end
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local function use_airtank(itemstack, user)
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local breath = user:get_breath()
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if breath > 9 then return itemstack end
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breath = math.min(10, breath+5)
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user:set_breath(breath)
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minetest.sound_play("airtanks_hiss", {pos = user:get_pos(), gain = 0.5})
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if (not minetest.settings:get_bool("creative_mode")) or config.wear_in_creative then
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local wdef = itemstack:get_definition()
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itemstack:add_wear(65535/(wdef._airtanks_uses-1))
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if itemstack:get_count() == 0 then
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if wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks,
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{pos = user:get_pos(), gain = 0.5})
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end
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local inv = user:get_inventory()
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itemstack = inv:add_item("main", wdef._airtanks_empty)
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end
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end
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return itemstack
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end
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-- This will only work for single use tanks... we need to add separate functions for the others
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local function register_air_tank(name, desc, color, uses, material)
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minetest.register_craftitem("airtanks:empty_"..name.."_tank", {
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description = S("Empty @1", desc),
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groups = {airtank = 1},
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_doc_items_longdesc = S("A compressed air tank, currently empty."),
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_doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged this tank has @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_full = "airtanks:"..name.."_tank",
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inventory_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png^airtanks_empty.png",
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wield_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png^airtanks_empty.png",
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stack_max = 99,
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})
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minetest.register_tool("airtanks:"..name.."_tank", {
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description = desc,
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_doc_items_longdesc = S("A tank containing compressed air."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this tank has @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_empty = "airtanks:empty_"..name.."_tank",
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groups = {not_repaired_by_anvil = 1, airtank = 2},
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inventory_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png",
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wield_image = "airtanks_airtank.png^[colorize:"..color.."^[mask:airtanks_airtank.png",
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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on_use = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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})
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minetest.register_craft({
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recipe = {
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{"", material, ""},
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{material, "airtanks:compressor", material},
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{"", material, ""},
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},
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output = "airtanks:empty_"..name.."_tank",
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replacements = {{"airtanks:compressor", "airtanks:compressor"}},
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})
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end
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local function register_air_tank_2(name, desc, color, uses)
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minetest.register_craftitem("airtanks:empty_"..name.."_tank_2", {
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description = S("Empty @1", desc),
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groups = {airtank = 1},
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_doc_items_longdesc = S("A pair of compressed air tanks, currently empty."),
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_doc_items_usagehelp = S("This tank can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_full = "airtanks:"..name.."_tank_2",
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inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png",
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wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png^airtanks_empty.png",
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stack_max = 99,
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})
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minetest.register_tool("airtanks:"..name.."_tank_2", {
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description = desc,
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_doc_items_longdesc = S("A pair of tanks containing compressed air."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_empty = "airtanks:empty_"..name.."_tank_2",
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groups = {not_repaired_by_anvil = 1, airtank = 2},
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inventory_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
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wield_image = "airtanks_airtank_two.png^[colorize:"..color.."^[mask:airtanks_airtank_two.png",
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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on_use = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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})
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-- Allow empty tanks
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minetest.register_craft({
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recipe = {
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-- Use 2 singles to make a double
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{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"},
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},
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output = "airtanks:empty_"..name.."_tank_2",
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})
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-- Allow full tanks too
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minetest.register_craft({
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recipe = {
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-- Use 2 singles to make a double
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{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank"},
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},
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output = "airtanks:"..name.."_tank_2",
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})
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end
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local function register_air_tank_3(name, desc, color, uses)
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minetest.register_craftitem("airtanks:empty_"..name.."_tank_3", {
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description = S("Empty @1", desc),
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groups = {airtank = 1},
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_doc_items_longdesc = S("A set of three compressed air tanks, currently empty."),
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_doc_items_usagehelp = S("These tanks can be recharged with compressed air by using it on a compressor block. When fully charged these tanks have @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_full = "airtanks:"..name.."_tank_3",
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inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png",
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wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png^airtanks_empty.png",
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stack_max = 99,
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})
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minetest.register_tool("airtanks:"..name.."_tank_3", {
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description = desc,
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_doc_items_longdesc = S("A set of three tanks containing compressed air."),
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_doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged these tanks have @1 uses before it becomes empty.", uses),
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_airtanks_uses = uses,
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_airtanks_empty = "airtanks:empty_"..name.."_tank_3",
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groups = {not_repaired_by_anvil = 1, airtank = 2},
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inventory_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
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wield_image = "airtanks_airtank_three.png^[colorize:"..color.."^[mask:airtanks_airtank_three.png",
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stack_max = 1,
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on_place = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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on_use = function(itemstack, user, pointed_thing)
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return use_airtank(itemstack, user)
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end,
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})
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-- Allow empty tanks
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minetest.register_craft({
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recipe = {
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-- Use 3 singles to make a triple
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{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank"},
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},
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output = "airtanks:empty_"..name.."_tank_3",
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})
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minetest.register_craft({
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recipe = {
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-- Use 1 single and 1 double to make a triple
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{"airtanks:empty_"..name.."_tank", "airtanks:empty_"..name.."_tank_2", ""},
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},
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output = "airtanks:empty_"..name.."_tank_3",
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})
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-- Allow full tanks too
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minetest.register_craft({
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recipe = {
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-- Use 3 singles to make a triple
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{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank", "airtanks:"..name.."_tank"},
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},
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output = "airtanks:"..name.."_tank_3",
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})
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minetest.register_craft({
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recipe = {
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-- Use 1 single and 1 double to make a triple
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{"airtanks:"..name.."_tank", "airtanks:"..name.."_tank_2", ""},
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},
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output = "airtanks:"..name.."_tank_3",
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})
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end
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register_air_tank("steel", S("Steel Air Tank"), "#d6d6d6", config.steel_uses, "default:steel_ingot")
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register_air_tank("copper", S("Copper Air Tank"), "#cd8e54", config.copper_uses, "default:copper_ingot")
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register_air_tank("bronze", S("Bronze Air Tank"), "#c87010", config.bronze_uses, "default:bronze_ingot")
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if config.enable_double then
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register_air_tank_2("steel", S("Double Steel Air Tanks"), "#d6d6d6", config.steel_2_uses)
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register_air_tank_2("copper", S("Double Copper Air Tanks"), "#cd8e54", config.copper_2_uses)
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register_air_tank_2("bronze", S("Double Bronze Air Tanks"), "#c87010", config.bronze_2_uses)
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end
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if config.enable_triple then
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register_air_tank_3("steel", S("Triple Steel Air Tanks"), "#d6d6d6", config.steel_3_uses)
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register_air_tank_3("copper", S("Triple Copper Air Tanks"), "#cd8e54", config.copper_3_uses)
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register_air_tank_3("bronze", S("Triple Bronze Air Tanks"), "#c87010", config.bronze_3_uses)
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end
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---------------------------------------------------------------------------------------------------------
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-- Compressor
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local sounds = default.node_sound_metal_defaults()
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local tank_inv_size = 4*4
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local get_compressor_formspec
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if config.compressor_needs_fuel then
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get_compressor_formspec = function(remaining_time)
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local formspec =
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"size[8,9]" ..
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"label[1,1.5;" .. S("Fuel") .. "]" ..
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"list[context;fuel;1,2;1,1;]" ..
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"label[4.5,0;" .. S("Tanks") .. "]" ..
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"label[2,2;" .. S("Pressure:\n@1", remaining_time) .. "]" ..
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"list[context;tanks;3,0.5;4,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[context;tanks]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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else
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get_compressor_formspec = function()
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local formspec =
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"size[8,9]" ..
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"label[3.5,0;" .. S("Tanks") .. "]" ..
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"list[context;tanks;2,0.5;4,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[context;tanks]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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end
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-- ensures only valid items can be placed into compressor inventories
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local test_can_put = function(pos, listname, index, itemstack)
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if listname == "tanks" then
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if minetest.get_item_group(itemstack:get_name(), "airtank") > 0 then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_stack(listname, index):get_count() == 0 then
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return 1
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end
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end
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return 0
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end
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if listname == "fuel" then
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local fuel, afterfuel = minetest.get_craft_result({method="fuel",width=1,items={itemstack:get_name()}})
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if fuel.time ~= 0 then
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return itemstack:get_count()
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end
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return 0
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end
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return itemstack:get_count()
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end
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-- whenever an inventory action is performed, makes sure there's a timer running
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local ensure_timer = function(pos)
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local timer = minetest.get_node_timer(pos)
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if not timer:is_started() then
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timer:start(1)
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end
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end
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-- Locates the target tank to fill
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local find_most_fillable = function(inv)
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local most_fillable_index = 0
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local most_fillable_capacity = 0
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local most_fillable_needs = max_uses + 1
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local most_fillable_stack
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local most_fillable_def
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for i = 1, tank_inv_size do
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local tank = inv:get_stack("tanks", i)
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local count = tank:get_count() -- for sanity-checking purposes
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if count > 1 then
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minetest.log("error", "[airtanks] Compressor at " .. minetest.pos_to_string(pos)
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.. " had a tank stack with more than one tank in it. Currently not something that's"
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.. " handled gracefully.")
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return false
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elseif count == 1 then
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local tank_def = tank:get_definition()
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local tank_capacity = tank_def._airtanks_uses
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local tank_needs
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if tank_def._airtanks_full then
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tank_needs = tank_capacity -- this is an empty tank
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else
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tank_needs = tank_capacity * (tank:get_wear() / 65535)
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end
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if tank_needs > 0 then -- ignore tanks that are already full
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if tank_capacity > most_fillable_capacity then -- fill biggest tanks first
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most_fillable_needs = max_uses + 1
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most_fillable_capacity = tank_capacity
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end
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if tank_needs < most_fillable_needs then-- fill tanks closest to being full first
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most_fillable_needs = tank_needs
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end
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if most_fillable_capacity == tank_capacity and most_fillable_needs == tank_needs then
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most_fillable_index = i
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most_fillable_stack = tank
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most_fillable_def = tank_def
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end
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end
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end
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end
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return most_fillable_index, most_fillable_stack, most_fillable_def
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end
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local compressor_timestep_with_fuel = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local fuel_time = meta:get_float("fuel_time")
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if (fuel_time < 1 and inv:is_empty("fuel")) or inv:is_empty("tanks") then
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return false
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end
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local most_fillable_index, most_fillable_stack, most_fillable_def = find_most_fillable(inv)
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if most_fillable_index == 0 then
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return false
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end
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-- we now have a tank to fill. Do we have enough fuel?
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if fuel_time < 1 then
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local fuel_item = inv:get_stack("fuel", 1) -- there should be something here or we would have exited early above
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fuel_item:set_count(1)
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local fuel_item = inv:remove_item("fuel", fuel_item)
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local burn = minetest.get_craft_result({method="fuel",width=1,items={fuel_item:get_name()}})
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fuel_time = fuel_time + burn.time
|
|
end
|
|
|
|
if fuel_time < 1 then
|
|
-- this fuel source is producing less than 1 second of burn time. Weird, but maybe so.
|
|
-- don't refill yet, just update the fuel burned and try again.
|
|
-- this is an edge case so I'm not too worried about efficiency here
|
|
meta:set_float("fuel_time", fuel_time)
|
|
return true
|
|
end
|
|
|
|
fuel_time = fuel_time - 1
|
|
local wear_per_use = 65535/most_fillable_def._airtanks_uses
|
|
if most_fillable_def._airtanks_full then
|
|
-- we're starting with a completely empty tank, turn it into a full tank and add wear.
|
|
most_fillable_stack = ItemStack(most_fillable_def._airtanks_full)
|
|
most_fillable_stack:set_wear(65535 - wear_per_use)
|
|
else
|
|
most_fillable_stack:set_wear(math.max(most_fillable_stack:get_wear() - wear_per_use, 0))
|
|
end
|
|
|
|
inv:set_stack("tanks", most_fillable_index, most_fillable_stack)
|
|
meta:set_float("fuel_time", fuel_time)
|
|
return true
|
|
end
|
|
|
|
local compressor_timestep_without_fuel = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
|
|
if inv:is_empty("tanks") then
|
|
return false
|
|
end
|
|
|
|
local most_fillable_index, most_fillable_stack, most_fillable_def = find_most_fillable(inv)
|
|
|
|
if most_fillable_index == 0 then
|
|
return false
|
|
end
|
|
|
|
local wear_per_use = 65535/most_fillable_def._airtanks_uses
|
|
if most_fillable_def._airtanks_full then
|
|
-- we're starting with a completely empty tank, turn it into a full tank and add wear.
|
|
most_fillable_stack = ItemStack(most_fillable_def._airtanks_full)
|
|
most_fillable_stack:set_wear(65535 - wear_per_use)
|
|
else
|
|
most_fillable_stack:set_wear(math.max(most_fillable_stack:get_wear() - wear_per_use, 0))
|
|
end
|
|
|
|
inv:set_stack("tanks", most_fillable_index, most_fillable_stack)
|
|
return true
|
|
end
|
|
|
|
local compressor_timestep
|
|
if config.compressor_needs_fuel then
|
|
compressor_timestep = compressor_timestep_with_fuel
|
|
else
|
|
compressor_timestep = compressor_timestep_without_fuel
|
|
end
|
|
|
|
local compressor_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("fuel", 1)
|
|
inv:set_size("tanks", tank_inv_size)
|
|
meta:set_float("fuel_time", 0)
|
|
meta:set_string("formspec", get_compressor_formspec(0))
|
|
end
|
|
|
|
minetest.register_node("airtanks:compressor", {
|
|
description = S("Air Compressor"),
|
|
_doc_items_longdesc = compressor_desc,
|
|
_doc_items_usagehelp = compressor_help,
|
|
groups = {oddly_breakable_by_hand = 1, airtanks_compressor = 1},
|
|
sounds = sounds,
|
|
tiles = {
|
|
"airtanks_compressor_bottom.png^[transformR90",
|
|
"airtanks_compressor_bottom.png^[transformR90",
|
|
"airtanks_compressor.png"
|
|
},
|
|
use_texture_alpha = "clip",
|
|
drawtype = "nodebox",
|
|
paramtype = "light",
|
|
paramtype2 = "facedir",
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.25, -0.4375, -0.5, 0.25, 0.0625, 0.5},
|
|
{-0.3125, -0.5, -0.375, 0.3125, 0.125, 0.375},
|
|
{-0.125, 0.125, -0.25, 0.125, 0.4375, 0.25},
|
|
}
|
|
},
|
|
|
|
on_construct = compressor_construct,
|
|
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("fuel") and inv:is_empty("tanks")
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local inv = meta:get_inventory()
|
|
local stack = inv:get_stack(from_list, from_index)
|
|
return test_can_put(pos, to_list, to_index, stack)
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
return test_can_put(pos, listname, index, stack)
|
|
end,
|
|
on_metadata_inventory_move = ensure_timer,
|
|
on_metadata_inventory_put = ensure_timer,
|
|
on_metadata_inventory_take = ensure_timer,
|
|
|
|
on_timer = function(pos, elapsed)
|
|
local meta = minetest.get_meta(pos)
|
|
local last_return = true
|
|
while elapsed > 0 and last_return == true do
|
|
last_return = compressor_timestep(pos)
|
|
elapsed = elapsed - 1
|
|
end
|
|
if last_return == true then
|
|
minetest.sound_play("airtanks_compressor", {pos = pos, gain = 0.5})
|
|
minetest.get_node_timer(pos):start(1)
|
|
meta:set_string("last_state", "success")
|
|
elseif meta:get("last_state") == "success" then
|
|
minetest.sound_play("airtanks_compressor_fail", {pos = pos, gain = 0.5})
|
|
meta:set_string("last_state", "fail")
|
|
end
|
|
meta:set_string("formspec", get_compressor_formspec(math.floor(meta:get_float("fuel_time"))))
|
|
end
|
|
})
|
|
|
|
|
|
minetest.register_craft({
|
|
recipe = {
|
|
{"", "default:steel_ingot", ""},
|
|
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
|
{"group:wood", "default:steel_ingot", "group:wood"},
|
|
},
|
|
output = "airtanks:compressor"
|
|
})
|
|
|
|
---------------------------------------------------------------------------------------------------------
|
|
-- breathing tube
|
|
|
|
minetest.register_craftitem("airtanks:breathing_tube", {
|
|
description = S("Breathing Tube"),
|
|
_doc_items_longdesc = tube_desc,
|
|
_doc_items_usagehelp = tube_help,
|
|
inventory_image = "airtanks_breathing_tube.png",
|
|
wield_image = "airtanks_breathing_tube.png",
|
|
stack_max = 99,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
recipe = {
|
|
{"", "group:stick", ""},
|
|
{"", "group:stick", ""},
|
|
{"group:wood", "group:stick", ""},
|
|
},
|
|
output = "airtanks:breathing_tube"
|
|
})
|
|
|
|
local function tool_active(player, item)
|
|
local inv = player:get_inventory()
|
|
local hotbar = player:hud_get_hotbar_itemcount()
|
|
for i=1, hotbar do
|
|
if inv:get_stack("main", i):get_name() == item then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function use_any_airtank(player)
|
|
local inv = player:get_inventory()
|
|
local hotbar = player:hud_get_hotbar_itemcount()
|
|
for i=1, hotbar do
|
|
local itemstack = inv:get_stack("main", i)
|
|
if minetest.get_item_group(itemstack:get_name(), "airtank") > 1 then
|
|
itemstack = use_airtank(itemstack, player)
|
|
inv:set_stack("main", i, itemstack)
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local function player_event_handler(player, eventname)
|
|
if player:is_player() and eventname == "breath_changed" and player:get_breath() < 5 and tool_active(player, "airtanks:breathing_tube") then
|
|
if not use_any_airtank(player) then
|
|
minetest.sound_play("airtanks_gasp", {pos = player:get_pos(), gain = 0.5})
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
minetest.register_playerevent(player_event_handler)
|
|
|
|
-----------------------------------------------------------------------------------------
|
|
-- Update old compressors
|
|
|
|
minetest.register_lbm({
|
|
label = "Upgrade airtanks compressors",
|
|
name = "airtanks:upgrade_compressors",
|
|
nodenames = {"airtanks:compressor"},
|
|
run_at_every_load = false,
|
|
action = function(pos, node)
|
|
compressor_construct(pos)
|
|
end,
|
|
})
|