From c2dbf41d840dbcbe62968a46f6ee73ca8cc1f90d Mon Sep 17 00:00:00 2001 From: octacian Date: Tue, 16 May 2017 16:20:54 -0700 Subject: [PATCH] Fix indentation --- init.lua | 164 +++++++++++++++++++++++++++---------------------------- 1 file changed, 82 insertions(+), 82 deletions(-) diff --git a/init.lua b/init.lua index 404d99a..e613a79 100644 --- a/init.lua +++ b/init.lua @@ -4,12 +4,12 @@ local delay = {} local itemset if minetest.get_modpath("default") then - itemset = { - steel = "default:steel_ingot", - gold = "default:gold_ingot", - copper = "default:copper_ingot", - glass = "default:glass", - } + itemset = { + steel = "default:steel_ingot", + gold = "default:gold_ingot", + copper = "default:copper_ingot", + glass = "default:glass", + } end --- @@ -18,38 +18,38 @@ end -- [function] Get near elevators local function get_near_elevators(pos, which) - for i = 1, 16 do - local cpos = vector.new(pos) + for i = 1, 16 do + local cpos = vector.new(pos) - if which == "above" then - cpos.y = cpos.y + i - elseif which == "below" then - cpos.y = cpos.y - i - end + if which == "above" then + cpos.y = cpos.y + i + elseif which == "below" then + cpos.y = cpos.y - i + end - local name = minetest.get_node(cpos).name - if (which == "above" and name == "televator:elevator") - or (which == "below" and i ~= 1 and name == "televator:elevator") then - cpos.y = cpos.y + 1 - return cpos - elseif name ~= "air" and name ~= "televator:elevator" then - return - end - end + local name = minetest.get_node(cpos).name + if (which == "above" and name == "televator:elevator") + or (which == "below" and i ~= 1 and name == "televator:elevator") then + cpos.y = cpos.y + 1 + return cpos + elseif name ~= "air" and name ~= "televator:elevator" then + return + end + end end -- [function] Elevator safe local function is_safe(pos) - for i = 0, 1 do - local tpos = vector.new(pos) - tpos.y = tpos.y + i + for i = 0, 1 do + local tpos = vector.new(pos) + tpos.y = tpos.y + i - if minetest.get_node(tpos).name ~= "air" then - return - end - end + if minetest.get_node(tpos).name ~= "air" then + return + end + end - return true + return true end --- @@ -58,69 +58,69 @@ end -- [register] Elevator node minetest.register_node("televator:elevator", { - description = "Elevator\n".. - minetest.colorize("grey","Can be placed up to 16 nodes apart\n" - .."Jump to go up, sneak to go down"), - tiles = {"televator_elevator.png"}, - groups = {cracky = 2, disable_jump = 1}, - after_place_node = function(pos) - -- Set infotext - minetest.get_meta(pos):set_string("infotext", "Elevator") - end, + description = "Elevator\n".. + minetest.colorize("grey","Can be placed up to 16 nodes apart\n" + .."Jump to go up, sneak to go down"), + tiles = {"televator_elevator.png"}, + groups = {cracky = 2, disable_jump = 1}, + after_place_node = function(pos) + -- Set infotext + minetest.get_meta(pos):set_string("infotext", "Elevator") + end, }) -- [register] Recipe if itemset then - minetest.register_craft({ - output = "televator:elevator 2", - recipe = { - {itemset.steel, itemset.glass, itemset.steel}, - {itemset.steel, itemset.gold, itemset.steel}, - {itemset.steel, itemset.copper, itemset.steel,} - }, - }) + minetest.register_craft({ + output = "televator:elevator 2", + recipe = { + {itemset.steel, itemset.glass, itemset.steel}, + {itemset.steel, itemset.gold, itemset.steel}, + {itemset.steel, itemset.copper, itemset.steel,} + }, + }) end -- [register] Globalstep minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local pos = player:get_pos() - local name = player:get_player_name() + for _, player in pairs(minetest.get_connected_players()) do + local pos = player:get_pos() + local name = player:get_player_name() - if not delay[name] then - delay[name] = 0.5 - else - delay[name] = delay[name] + dtime - end + if not delay[name] then + delay[name] = 0.5 + else + delay[name] = delay[name] + dtime + end - if not delay[name] or delay[name] > 0.5 then - if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then - local where - local controls = player:get_player_control() - if controls.jump then - where = "above" - elseif controls.sneak then - where = "below" - else return end + if not delay[name] or delay[name] > 0.5 then + if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "televator:elevator" then + local where + local controls = player:get_player_control() + if controls.jump then + where = "above" + elseif controls.sneak then + where = "below" + else return end - local epos = get_near_elevators(pos, where) - if epos and is_safe(epos) then - player:set_pos(epos) -- Update player position + local epos = get_near_elevators(pos, where) + if epos and is_safe(epos) then + player:set_pos(epos) -- Update player position - -- Play sound - minetest.sound_play("televator_whoosh", { - gain = 0.75, - pos = epos, - max_hear_distance = 5, - }) - elseif epos then - minetest.chat_send_player(name, "Elevator blocked by obstruction") - else - minetest.chat_send_player(name, "Could not find elevator") - end + -- Play sound + minetest.sound_play("televator_whoosh", { + gain = 0.75, + pos = epos, + max_hear_distance = 5, + }) + elseif epos then + minetest.chat_send_player(name, "Elevator blocked by obstruction") + else + minetest.chat_send_player(name, "Could not find elevator") + end - delay[name] = 0 -- Restart delay - end - end - end + delay[name] = 0 -- Restart delay + end + end + end end)