mirror of
https://github.com/NoctisLabs/an_televator.git
synced 2024-11-25 14:33:43 +01:00
f57c28b78f
Renamed "elevator" to "televator" Removed error messages, replaced them with error sound for more immersion. Increased range from 16 to 32 and changed crafting recipe to be 2x as expensive. Added license to the top. Simplified description text.
146 lines
3.8 KiB
Lua
146 lines
3.8 KiB
Lua
--[[
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MIT License
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Copyright (c) 2017 Elijah Duffy
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Copyright (c) 2019 Noctis Labs
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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--]]
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-- an_televator/init.lua
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local delay = {}
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local itemset
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if minetest.get_modpath("default") then
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itemset = {
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steel = "default:steel_ingot",
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gold = "default:gold_ingot",
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copper = "default:copper_ingot",
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glass = "default:glass",
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}
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end
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---
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--- Functions
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---
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-- [function] Get near televators
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local function get_near_televators(pos, which)
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for i = 1, 32 do
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local cpos = vector.new(pos)
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if which == "above" then
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cpos.y = cpos.y + i
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elseif which == "below" then
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cpos.y = cpos.y - i
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end
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local name = minetest.get_node(cpos).name
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if (which == "above" and name == "an_televator:televator")
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or (which == "below" and i ~= 1 and name == "an_televator:televator") then
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cpos.y = cpos.y + 1
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return cpos
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elseif name ~= "air" and name ~= "an_televator:televator" then
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return
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end
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end
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end
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-- [function] Televator safe
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local function is_safe(pos)
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for i = 0, 1 do
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local tpos = vector.new(pos)
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tpos.y = tpos.y + i
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if minetest.get_node(tpos).name ~= "air" then
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return
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end
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end
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return true
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end
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---
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--- Registrations
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---
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-- [register] Televator node
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minetest.register_node("an_televator:televator", {
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description = "Televator\n"..
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minetest.colorize("grey","Place up to 32 nodes apart.\n"
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.."Jump goes up, sneak goes down."),
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tiles = {"televator_televator.png"},
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groups = {cracky = 2, disable_jump = 1},
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after_place_node = function(pos)
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minetest.get_meta(pos):set_string("infotext", "Televator")
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end,
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})
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-- [register] Recipe
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if itemset then
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minetest.register_craft({
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output = "an_televator:televator",
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recipe = {
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{itemset.steel, itemset.glass, itemset.steel},
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{itemset.steel, itemset.gold, itemset.steel},
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{itemset.steel, itemset.copper, itemset.steel,}
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},
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})
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end
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-- [register] Globalstep
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:get_pos()
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local name = player:get_player_name()
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if not delay[name] then
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delay[name] = 0.5
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else
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delay[name] = delay[name] + dtime
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end
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if not delay[name] or delay[name] > 0.5 then
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if minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name == "an_televator:televator" then
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local where
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local controls = player:get_player_control()
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if controls.jump then
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where = "above"
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elseif controls.sneak then
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where = "below"
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else return end
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local epos = get_near_televators(pos, where)
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if epos and is_safe(epos) then
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player:set_pos(epos) -- Update player position
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minetest.sound_play("televator_whoosh", {
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gain = 0.75,
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pos = epos,
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max_hear_distance = 5,
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})
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else
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minetest.sound_play("televator_error", {
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gain = 0.75,
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pos = epos,
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max_hear_distance = 5,
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})
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end
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delay[name] = 0 -- Restart delay
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end
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end
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end
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end)
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