Localize areas.startTime

startTime is not used anywhere else, so localizing it makes sense and saves memory.
This commit is contained in:
1F616EMO 2024-10-25 18:38:27 +08:00 committed by SmallJoker
parent 79e799cfa1
commit 359280a353

@ -7,7 +7,7 @@ areas = {}
areas.factions_available = minetest.get_modpath("playerfactions") and true areas.factions_available = minetest.get_modpath("playerfactions") and true
areas.adminPrivs = {areas=true} areas.adminPrivs = {areas=true}
areas.startTime = os.clock() local startTime = os.clock()
areas.modpath = minetest.get_modpath("areas") areas.modpath = minetest.get_modpath("areas")
dofile(areas.modpath.."/settings.lua") dofile(areas.modpath.."/settings.lua")
@ -43,6 +43,6 @@ if not minetest.registered_privileges[areas.config.self_protection_privilege] th
end end
if minetest.settings:get_bool("log_mods") then if minetest.settings:get_bool("log_mods") then
local diffTime = os.clock() - areas.startTime local diffTime = os.clock() - startTime
minetest.log("action", "areas loaded in "..diffTime.."s.") minetest.log("action", "areas loaded in "..diffTime.."s.")
end end